#shadowmap
Virtual Shadow Maps released, offering improved lighting techniques in real-time rendering

#shadowmap #indiedev #gamedev #rendering #gamedevelopment
Virtual Shadow Maps | Graphics Programming Discord
A memory-efficient shadow mapping technique that uses virtual texturing.
graphics-programming.org
November 4, 2026 at 2:11 PM
there are also contact shadows there btw, vegetation is excluded from the shadowmap for performance
October 3, 2026 at 10:52 AM
The character and the main slice (middle bit) will all be lit, the left and a bit of the right will be shadow. The light is in the middle center. I can show what I mean when I’ve finished the shadowmap.
October 1, 2026 at 8:35 AM
Looks kind of muddy imho. Maybe if you can increase the shadowmap resolution so you don't get so many blobs? But otherwise I'd vote "no"
September 27, 2026 at 9:26 PM
I've never seen shadowmap resolution in blender rendering, are you using Cycles? I've had it default to "EEVE" sometimes
September 19, 2026 at 3:29 PM
Yeah, just sampling the main light shadowmap
September 15, 2026 at 6:20 PM
I recently learned about Shadowmap, which I imagine is one of several widgets one can use to see how sunlight lands on surfaces at an address over the year and day. It's far from perfect but it gave me some good starting info to pick plants to give a friend, so... 🌱
September 12, 2026 at 8:34 PM
have you had to deal with unreal's shadowmap shaders where half the stuff in the view struct is named wrong lol
September 3, 2026 at 5:16 PM
Sounds like it doesn’t enjoy a high resolution shadowmap to me but beats me why that would be
September 2, 2026 at 3:12 AM
Depois de heightmap, recálculo de normais e iluminação, talvez seja hora de mostrar o básico de sombras para os alunos, usando Shadow Mapping.

Cena simples. Conceito importante. 👀

#monogame #xna #gamedev #indiedev #game #shader #shadow #shadowmap #jogosbr #indiebr
August 17, 2026 at 8:58 PM
Shadowmap is an online tool for simulating sunlight, shadows, and sun paths for buildings, terrain, and gardens. It provides detailed solar analysis and shadow mapping for photography and site planning without requiring any software installation or purchases.
Shade Map (101)
Every mountain, building and tree shadow in the world simulated for any date and time
news.ycombinator.com
August 12, 2026 at 8:35 PM
Si quieres planificar el eclipse total de mañana, o cualquier otro evento que necesites saber la posición del sol en un sitio a una hora determinada, esta es tu web app ⤵️
app.shadowmap.org
Shadowmap | The Sun for Everyone – Sunlight & Shadow Analysis in 3D
Discover The Sun for Everyone with Shadowmap: your global 3D map for sunpath visualization, shadow analysis and solar planning for homes and projects.
app.shadowmap.org
August 11, 2026 at 9:56 PM
Besides the commercial apps like Shadowmap (not having data everywhere), for me the best attempt so far is this one from the UCLA Luskin Center for Innovation: innovation.luskin.ucla.edu/2025/06/02/n...
National shade map from UCLA and American Forests launched to combat deadly urban heat | UCLA Luskin Center for Innovation
New tool pinpoints where shade is lacking across 360-plus cities and towns
innovation.luskin.ucla.edu
August 5, 2026 at 3:21 PM
Shadowmap by the numbers: 700,000+ monthly users, sunlight scores on Redfin and Willhaben listings, and more tile usage in the first half of 2026 than in all of 2025. So impressive that we highlighted them in a customer story!
The Platform to the Sun: How Shadowmap Uses Stadia Maps to Power Sunlight Simulation at Global Scale
How Shadowmap serves 3D sunlight simulation to 700,000+ monthly users — and powers Redfin's sunlight scores — with map tiles from Stadia Maps.
stadiamaps.com
July 31, 2026 at 10:45 AM
try to follow along with 3d reconstruction literature but a lot of the work (surely v cool) is in a similar place to shadowmap papers in the 00s: selotape together a new combo of recent techniques, show improvement on some scenes. this kind of 'kitchen sink' complexity makes me want to wait it out
tl;dr: RoMa v2 + MFT + DAv3 + MegaLoc + different handling of sequential tracking and loop closure + metric-scale GLOMAP with depth priors
July 30, 2026 at 8:44 AM
New customer story: Shadowmap built a 3D sunlight simulator with 700,000+ monthly users, and it powers Redfin's sunlight scores. All rendered on map tiles from Stadia Maps.
The Platform to the Sun: How Shadowmap Uses Stadia Maps to Power Sunlight Simulation at Global Scale
How Shadowmap serves 3D sunlight simulation to 700,000+ monthly users — and powers Redfin's sunlight scores — with map tiles from Stadia Maps.
stadiamaps.com
July 15, 2026 at 9:15 AM
Oh, interesting, apparently Godot caches shadowmaps if nothing moves within a light's influence?

So I'm guessing if I have a light that does not move and *only* casts shadows from static scenery, it will only ever render the shadowmap once on startup?
July 11, 2026 at 9:15 PM
Manhattanhenge is about to happen again! Here is the 23rd street full alignment for 11 July 2026 visualized in Shadowmap.

Video source: buff.ly/k0XY5n8

Shadowmap: buff.ly/AmvxW9a
July 10, 2026 at 12:00 PM
Kostenlose Apps wie Shadowmap oder ShadeMap zeigen Sonneneinstrahlung und Schatten zu verschiedenen Uhrzeiten an.
Das ist hilfreich, um schattige Wege zu finden und die pralle Sonne zu vermeiden.
Zu bedenken ist jedoch auch, dass es sich um Simulationen und Modellrechnungen handelt und […]
Original post on norden.social
norden.social
June 26, 2026 at 12:45 PM
Plánujete výlet v horku? Tento nástroj vám ukáže, kde najdete stín. Zdarma a přímo na mapě
Plánujete výlet v horku? Tento nástroj vám ukáže, kde najdete stín. Zdarma a přímo na mapě
Nejste si jistí, kde během horkého dne najdete příjemný stín? Bezplatný nástroj Shadowmap vám ukáže, jak se bude slunce během dne pohybovat a kam dopadnou stíny.
www.cnews.cz
June 26, 2026 at 9:44 AM
Ok bluesky, you weren't supposed to actually direct people to the ... link. That's not how that works.

Full link, if it's willing? ltcgi.dev/Advanced/VRC...
💡 VRC Light Volumes | LTCGI Documentation
LTCGI can render baked LTCGI shadowmap data into VRCLightVolumes. This is useful for avatar lighting in VRChat worlds, because it lets Light Volume compatible shaders pick up LTCGI lighting without re...
ltcgi.dev
June 21, 2026 at 3:20 PM
Shadowmap, shademap, sunmap... Te tienes que hacer tú la ruta, pero se basará en lo mismo.
May 21, 2026 at 9:44 PM