#sidescrollers
I have a specific niche issue with this game that prevents me from enjoying this, and Kirby and the Amazing Mirror

I have a really hard time keeping a sense of direction in open-world sidescrollers. My brain doesn't like it.
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November 1, 2026 at 10:19 PM
I love it when they do the "I'm gonna make my own thing thats better!"

And that is how you get the crowd of 30 people at a freakin SideScrollers event. lol
October 28, 2026 at 7:24 PM
You’re laughing. Craig almost ruined DSP’s chance to be back to back SideScrollers VS champion and you’re laughing.
October 31, 2026 at 4:32 PM
Nothing against pico park but I really want more sonic sidescrollers that aren’t trying to be classic games
October 30, 2026 at 4:03 PM
I'm just speaking from experience cause my friend hates sidescrollers lol
Another doesn't like Metroid but likes Castlevania
October 29, 2026 at 3:28 PM
Sakamoto wanted it to be 2.5D, but Team Ninja suggested making the game 3D since they didn't make sidescrollers.
October 26, 2026 at 1:21 PM
main one i can think of with RPG Mechanics like Eiyuden Chronicles: Rising is Super Neptunia RPG

store.steampowered.com/app/1016960/...

but if you want sidescrollers in general

- Rabi-Ribi
- Hollow Knight
- Dead Cells
- Timespinner
- Touhou Luna Nights
- Blasphemous
- Axiom Verge
Super Neptunia RPG on Steam
Neptune, stricken with amnesia, awakes in a mysterious world where 2D reigns supreme. With a little help from her friends, Neptune embark on a journey to regain her memory, save the world, and 3D game...
store.steampowered.com
October 27, 2026 at 12:29 AM
ive had my own journey but in broad strokes, theres really no denying i looped back to getting into 90s games and early handhelds due to the influence of those games on the indie bangers of the switch generation

like, pixelly rpgs and 2d sidescrollers that Mean something almost fully passed me by-
October 23, 2026 at 2:01 PM
interesting to me how many, say, classic Mario mechanics have never really made it into other forms of platformers / 2D sidescrollers. when's the last time you saw a metroidvania employ Kaizoblocks for finding secrets, or a run'n'gun-ish with jump-breakable (rather than gun-breakable) platforms
October 24, 2026 at 5:18 PM
BTW, we can make the same argument about "platformer," which is also a terrible term we should excise from our vocabulary.

To be fair, it's still better than "hop and bop" but it's still a really poor term for 2D sidescrollers where you're running and jumping but not shooting or slicing.
October 23, 2026 at 3:39 PM
video games went down the drain when we stopped getting rotoscoped sidescrollers every other year
October 19, 2026 at 8:14 PM
Astroturfing implies actual paid/botted fake sentiment which is kind of a crazy rubber band reaction to people being on one side of what's been a fairly broad divide coming up with people on all of these 2D sidescrollers for a few years now.
October 16, 2026 at 7:13 PM
I was wondering about that. Sidescrollers can be problematic on a PC.
October 16, 2026 at 1:36 PM
Played the castlevania demo and the first boss reminded me that I've never been good at 2d sidescrollers
October 15, 2026 at 1:58 PM
imo it wasn't the right move (it essentially treated it like an upgrade to the dpad when they don't do the same things; it kinda forced games to use it in its place, which sucks for 2D sidescrollers) but i guess they were already set on the homeconsoleification of handhelds back then already
October 15, 2026 at 5:58 PM
agreed, i had no real excitement for prime 4 so im glad they're going back to the sidescrollers
October 12, 2026 at 1:12 AM
This style of video game graphics, whether it was for sidescrollers or point and click adventures, went so hard.
October 6, 2026 at 6:35 PM
soon, these assholes will stop producing fifty million lo-fi sidescrollers and FF battle cardgame rouglite shit out of their five-person ass little studios
October 4, 2026 at 12:56 AM
I still think of that one fateful October 2026, when i looked up snes cracktros on youtube and then instantly got the worst fucking thumbnail to exist
October 3, 2026 at 5:01 PM
there are a concerning number of sidescrollers with an invincible dodge roll and enemies that are unprepared to deal with you rolling behind them whenever they telegraph an attack (and all attacks must be clearly telegraphed because that's Good Game Design)
October 2, 2026 at 2:45 AM
Playing Zelda 1 after Zelda 2 made me realize how much worse zelda 1 feels to control, its gameplay and combat is still immaculate. I also like its item progression more. But switching from up to left or right on a dpad feels very off in zelda 1, guess their specialty was sidescrollers back then.
September 30, 2026 at 7:52 AM
271: Donkey Kong Country Returns

Without an SNES I had very little exposure to the old DKC. So this "modern" (2010) reinvention was what I needed to see what the hype was about. It's one of the best sidescrollers ever. Keeps the feel of the old titles with enough new to be its own thing.
September 28, 2026 at 11:44 PM
didn't know there could be jumpscares in 2d sidescrollers but here we go
September 23, 2026 at 2:36 PM