www.youtube.com/watch?v=UHVT...
www.youtube.com/watch?v=UHVT...
Well, it was only a matter of time until there was an actively bad one. A floating, abstract techbase where you fight grunts two-at-a-time with an easy setpiece at the end. Not monstrous at all. It's false advertising, really.
Well, it was only a matter of time until there was an actively bad one. A floating, abstract techbase where you fight grunts two-at-a-time with an easy setpiece at the end. Not monstrous at all. It's false advertising, really.
Starting off strong with a techbase map, featuring many new AD-exclusive grunt enemies. This map is dense, with passages doubling back on themselves, giving the impression of a sprawling base in a small footprint.
Starting off strong with a techbase map, featuring many new AD-exclusive grunt enemies. This map is dense, with passages doubling back on themselves, giving the impression of a sprawling base in a small footprint.
#nextbroom #quake1 #leveldesign #gamedev
#nextbroom #quake1 #leveldesign #gamedev
they straight up built a techbase around a mansion
they straight up built a techbase around a mansion
Scourge is a third techbase level, but Dissolution only gets new level themes once the level design starts faltering, but Scourge has more annoying new enemies, but Dissolution's new ones are mostly reskins...
Scourge is a third techbase level, but Dissolution only gets new level themes once the level design starts faltering, but Scourge has more annoying new enemies, but Dissolution's new ones are mostly reskins...
It's compelling but disappointing, and all the more disappointing for being compelling. Not terrible, but emphatically "just okay."
backloggd.com/u/Z_Ace/revi...
It's compelling but disappointing, and all the more disappointing for being compelling. Not terrible, but emphatically "just okay."
backloggd.com/u/Z_Ace/revi...