#tooling
Anyway, eventually the tolerances on machine tooling became precise enough to reach near-parity with hand tooling, and the cost advantages of swappable parts and scalability took over (which is why, say, Seiko movements are so comparatively cheap for the quality).
November 13, 2026 at 2:25 PM
Tooling about the inter-webs like a rollerblading teen.
November 13, 2026 at 4:18 PM
Phantom Blade Zero (PC, own Universal Unreal Engine Unlocker for camera/hud toggle/scene manipulation/atmospherics control/pose tooling/custom lights/tweaks, Reshade)
November 13, 2026 at 6:10 PM
separate quote-post thread for dev tooling

testing out different IK solutions by pretending I'm in Equilibrium #jc3vr
November 13, 2026 at 5:59 PM
Phantom Blade Zero (PC, own Universal Unreal Engine Unlocker for camera/hud toggle/scene manipulation/atmospherics control/pose tooling/custom lights/tweaks, Reshade)
November 12, 2026 at 5:49 PM
Been working on Graft. OSS, agent-first tooling for maintaining forks and patches while getting upstream fixes automatically using agents. Works with npm, Rust, Go, and Python, package managers, etc.

github.com/brandonrober...
GitHub - brandonroberts/graft: Graft - Agent-first tooling for keeping local modifications to upstream software in sync, automatically.
Graft - Agent-first tooling for keeping local modifications to upstream software in sync, automatically. - brandonroberts/graft
github.com
November 13, 2026 at 6:47 PM
Phantom Blade Zero (PC, own Universal Unreal Engine Unlocker for camera/hud toggle/scene manipulation/atmospherics control/pose tooling/custom lights/tweaks, Reshade)
November 11, 2026 at 7:42 PM
LangChain raised $300 million at a $3 billion valuation, led by CapitalG. The money goes into LangSmith, its tooling for running agents in production.
https://siliconangle.com/2026/11/12/ai-agent-tooling-provider-langchain-secures-300m-investment/
November 14, 2026 at 6:30 PM
Ok this is solid baseline, let me add some decorative tooling and build a little more explicit architectural plan for, let's say, a cathedral builder...
November 13, 2026 at 12:39 AM
Ah yes... Dracula... known for tooling around, chasing The Dead in his #VW Microbus #HorrorSky
November 14, 2026 at 2:47 PM
This is of course just an analogy. But it’s interesting to ponder what would have happened if the *entire* switch in watchmaking happened all at once, early in the machine-tooling days, even for precision instruments like ships’ chronometers.
November 13, 2026 at 2:30 PM
This was, to be fair, also true with the early decades of machine-tooled watches back in the 19th(?) century. England was where you got a high-quality timepiece, made by hand; Swiss firms used machine tooling to produce an inferior watch
November 13, 2026 at 2:03 PM
Like I don't talk about using AI outside of talking about tooling, I don't preface every single post with it, it's largely irrelevant to most discussion, especially marketing and announcements
November 13, 2026 at 4:20 AM
Or tooling that makes it too easy to do something catastrophic. Or both at the same time.
November 13, 2026 at 5:11 PM
OCaml tooling for tracing Xen guest address translation
james.dad.town/scope
OCaml tooling for tracing Xen guest address translation
tangled.org
November 12, 2026 at 5:05 PM
Look, if people yell at enough indie devs I believe it’s possible to make game development a completely separate software industry that doesn’t use mainstream tooling or workflows
November 12, 2026 at 3:56 AM
Extremely excited that the @atmosphere.coop has officially launched!
November 11, 2026 at 6:29 PM
It took generations of refinement for machine-tooled partmaking to reach functional parity with hand-tooling. Hand-tooling‘s main disadvantage was that it was much more expensive, plus if *one* component broke you couldn’t just swap another in, you had to make the new gear one file-stroke at a time
November 13, 2026 at 2:09 PM
They did offer buyouts to 60000 staff recently. AWS had a similar outage due to AI tooling going wrong.
November 13, 2026 at 8:54 AM
MarkWayne also said (paraphrasing) that ‘the new AI tooling overloaded the old system’.

By all accounts from any IT professional, you don’t push more data through a system that is not able to handle it. This was a botched deployment. Don’t turn on the new shit if the old crap can’t handle
November 14, 2026 at 1:59 AM
I think we're seeing a growing category of "harness + work environment" for agentic workplaces and so far all of them appear to be... Really rudimentary and primitive harnesses with decent workspace tooling.
November 13, 2026 at 6:10 AM
I want to be clear here: If you don't want to play video games that use *AI code* you are not going to be playing any major studio video games again ever, including many made in the past year or two. AI-assisted coding is completely prolific throughout every software market. It's basic tooling.
It's genuinely baffling me because people are going to go crazy for Resident Evil Code Veronica but yell at Big Walk.
It's just hypocritical
The whole situation with Big Walk has me made me sad.
I am seeing more people attacking them then they were Clair Obscure Expedition 33 and even big companies like Capcom and others that have stated they are using AI for coding stuff.
So why is that? Is it because it's their favourite game company?
November 12, 2026 at 1:14 AM
Awesome to see continued backing for open-source engine development from the tooling side
November 10, 2026 at 11:01 PM
Introducing the Atmosphere Community Cooperative: a new organization that will be governed by and for the organizers, developers, artists, and many others who are building tooling, services, and community on the AT Protocol ecosystem.
Introducing the Atmosphere Community Cooperative
As we look toward the third AtmosphereConf in 2027, we’re happy to announce that the AT Protocol Community Fund transforming into a cooperative dedicated to supporting the health, growth, and stabilit...
atmosphere.coop
November 11, 2026 at 5:36 PM
I'm sure it signals something useful, but I'm also sure it doesn't clearly signal the specific qualities I want out of automated tooling, and over-fitting for it (like bench-maxing or whatever) probably yields precisely the tooling I don't want
November 13, 2026 at 4:48 AM