This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum 20d8), and one of the target's limbs is ripped off if the amount of damage dealt is greater than 1/4 of its maximum hit point total. This spell can be undercast.
This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum 20d8), and one of the target's limbs is ripped off if the amount of damage dealt is greater than 1/4 of its maximum hit point total. This spell can be undercast.
This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you have (maximum 15d8), and if a limb is ripped from its body, the target is sickened for as long as the bleed damage persists. This spell can be undercast.
This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you have (maximum 15d8), and if a limb is ripped from its body, the target is sickened for as long as the bleed damage persists. This spell can be undercast.
This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you have (maximum 10d8). This spell can be undercast.
This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you have (maximum 10d8). This spell can be undercast.
I've always wondered what to call the mists that rise up through the trees.
Great Gulf/Mt. Washington
#nature #weather
youtube.com/watch?v=GDyc...
I've always wondered what to call the mists that rise up through the trees.
Great Gulf/Mt. Washington
#nature #weather
youtube.com/watch?v=GDyc...
This functions as mind thrust IV, but the target takes 1d8 points of damage/caster level (maximum 20d8) and is exhausted and stunned for 1 round if it fails its save. This spell can be undercast.
This functions as mind thrust IV, but the target takes 1d8 points of damage/caster level (maximum 20d8) and is exhausted and stunned for 1 round if it fails its save. This spell can be undercast.
This functions as mind thrust IV, but the target is also exhausted for 1 round if it fails its save and fatigued for 1 round if it succeeds at its save. This spell can be undercast.
This functions as mind thrust IV, but the target is also exhausted for 1 round if it fails its save and fatigued for 1 round if it succeeds at its save. This spell can be undercast.
This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum 15d8) and is fatigued for 1 round if it fails its save. This spell can be undercast.
This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum 15d8) and is fatigued for 1 round if it fails its save. This spell can be undercast.
This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum 10d8). This spell can be undercast.
This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum 10d8). This spell can be undercast.
This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum 5d8). This spell can be undercast.
This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum 5d8). This spell can be undercast.
This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In addition, you are immune to mine thrust I, and you take half damage from mind thrust II, III, and IV (reduced to one-quarter on a successful Will save). This spell can be undercast.
This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In addition, you are immune to mine thrust I, and you take half damage from mind thrust II, III, and IV (reduced to one-quarter on a successful Will save). This spell can be undercast.
This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In addition, you take half damage from mind thrust I, II, and III (reduced to one-quarter on a successful Will save). This spell can be undercast.
This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In addition, you take half damage from mind thrust I, II, and III (reduced to one-quarter on a successful Will save). This spell can be undercast.