#unitysdk
Unity announces collaberation with Walmart: A new SDK allowing Unity games to "integrate Walmart products into gameplay".

www.gamesindustry.biz/unity-launch...

#gamedev #unity #UnityEngine #Unity3D #SDK #UnitySDK #Walmart
January 25, 2026 at 2:12 PM
Has anyone used the @unity.com SDK for @resonite.com yet?

It's still in beta and we need more feedback (and contributions)!

If you're new to Resonite, you can register with UNITYSDK promo code now to get extra storage for first 3 months! :3

#Resonite #socialVR #Unity3D
May 26, 2026 at 8:25 PM
is amazing for quick iteration on stuff without using the currently in development UnitySDK
July 30, 2026 at 10:05 PM
There is the Resonite UnitySDK now.
While it can't convert "everything" yet, it gets the basic stuff over and into a working avatar easily.
June 7, 2026 at 3:15 AM
I have a lot of questions but mainly; why? Is there a player demographic for that?

I don't think it's a common complain to not be able to buy merch through the game interface. Usually it's "too much microtransactions"
#gamedev #unity #UnityEngine #Unity3D #UnitySDK #SDK #Walmart
Unity announces collaberation with Walmart: A new SDK allowing Unity games to "integrate Walmart products into gameplay".

www.gamesindustry.biz/unity-launch...

#gamedev #unity #UnityEngine #Unity3D #SDK #UnitySDK #Walmart
January 26, 2026 at 9:50 AM
I keep seeing entities on here post their cool modifications or otherwise acquisitions of VRchat models that I'm familiar with and I look at booth and the idea of booting up unitySDK longingly.

I would like to modify our staples to match front pairs (Colored eyes for duality etc) and more outfits..
July 5, 2026 at 1:57 PM
wiki.resonite.com/UnitySDK Looks very promising, ill check it out more properly later/next week.
UnitySDK - Resonite Wiki
wiki.resonite.com
May 14, 2026 at 1:22 AM
The option IS there. It does exist. The ball isn't in Resonite's court for that, it's in the model creators.

But the model creators aren't even looking at it and going "Resonite still needs to make it easier for US" which is where the UnitySDK comes in.
June 11, 2026 at 9:23 PM
Oh yeah, there's a lot more info here now and has video too: wiki.resonite.com/Tutorial:Ava...

Our team is working on official tutorials too to add more.

We also have official Unity SDK if you prefer that route: wiki.resonite.com/UnitySDK
Tutorial:Avatar creation - Resonite Wiki
wiki.resonite.com
August 30, 2026 at 6:18 PM
lmao fuck this i am just gonna do the unitysdk if i ever actually wanna mess around with this
July 1, 2026 at 6:04 AM
I just started touching the UnitySDK... Dear lord, I wish I didn't have to.
June 9, 2026 at 10:19 PM
True... though also Resonite is lucky to have a mentor system. You don't need to look into the docs (if you are doing simple things) as you can just ask for help.

That and with the new UnitySDK avatars are often just an SDK away.
May 8, 2026 at 2:34 AM
> Unitypackage is a proprietary format that we cannot support, therefore Unity will not support ResonitePackage.

So essentially, avatars you buy in booth or other platforms won't be supported.
However, *this* wiki.resonite.com/UnitySDK is closer to what I wish there was and ill give em a try.
UnitySDK - Resonite Wiki
wiki.resonite.com
May 14, 2026 at 1:04 AM
UnitySDKを入れるというのは知ってたけど、まーVisualStudio入れたりAndroidNDK入れたりと関係ない開発ツールを大量にインストールしなきゃいけなくて、ホンマクソやなってなってる
こういうとこ改善されるのずっと待ってたんだけど変わらんなぁ・・これじゃ一般人は一生入ってこないよ
April 23, 2025 at 1:26 PM
Working on giving the UnitySDK a try using ResoniteLink, and while things have been going smooth, one thing has dawned to me while dealing with Unity:

Dear lord, the version control system for it is pain.

Is there a trick to this? I'm having to add so many files on just tiny changes per commit.
June 8, 2026 at 8:43 AM
How much easier would you like it?

We have:
UnitySDK which allows importing from Unity.

ResonitePackages which allows creators to make drag and drop files to upload.

Raw File Imports which allows you to take a file right from blender and get it in via drag and drop (some assembly required)
May 20, 2026 at 8:14 PM
Basically, it's a different handling in how events and data are managed, so you can't just assume that anything you write for one just works on the other.

That said, an update to the UnitySDK adding Protoflux support would be interesting for easier 2D scripting.
June 7, 2026 at 11:58 PM
But you've done a bunch of hard work already.
Do none of the big Updates count? (Splittening, PhotonDust, Awwdio, Resonitelink+UnitySDK coming directly to mind)
Becouse for me, those do sound like you have done the hard work.
June 15, 2026 at 2:54 PM
現在開発中のシューティングゲームの進捗です。

ランキング表の垂直方向のスクロール機能の実装や、PlayFabのUnitySDKの最新バージョンへの更新などを行いました。

# 今後の予定
- SENDボタンの実装
- ゲーム終了時にランキング情報を登録する機能の実装
- ゲーム難易度の調整
- 本ゲームの公開

# 動画タイムライン
- 00:00-00:20 ランキング表の垂直スクロールや画面遷移などを実行
- 00:20-00:24 サーバー(PlayFab)に登録されている今回読み込んだランキング情報

# 詳細
www.instagram.com/p/DIVPJxBJmKA
April 12, 2025 at 3:46 AM
Anything done in Unity that the very Beta Resonite UnitySDK doesn't support needs to be recreated in Resonite (but is more often than not doable)

The Resonite Unity SDK is only a few weeks old and is open source so the feature set will expand or one can even fork it for projects like this.
April 2, 2026 at 3:17 AM
I wouldn't expect anything to work "out of the box" in Resonite unless it has a .resonitepackage file or uses ResoniteLink (the UnitySDK uses it)

But more often than not, things can be made to work in Resonite if you are willing to put in the effort and there are plenty of people willing to help.
April 2, 2026 at 3:17 AM
If it's not a supported file either convert. Or in the case of .UnityPackage using the Resonite UnitySDK, though that isn't perfect yet and still missing conversions of a lot of things as that is still new.

But gets the model and supported materials over along with avatar setup if it's an avatar.
June 11, 2026 at 7:46 PM
There is a few things:

1) There is a beta UnitySDK that can get the basics of the avatar imported (no animations/systems though)

2) Resonite has it's own .resonitepackage that is literally drag and drop if the creator offers it.

3) You can drag and drop nearly any 3D model and import it as is.
May 6, 2026 at 11:01 PM
Just learned about Mick, the original creator, working on their own sergal avatar.

Looks pretty good! I'll have to get a Resonite package made and test out the UnitySDK. I need to post an issue later that I may try to fix myself for roughness to smoothness corrections.
Mick's Sergal Avatar - vilous - BOOTH
2003年にデザインしたオリジナル獣人種族「サーガル」初の 作者ミック小野本人による3Dモデル・アバター化です。 現在リップシンクと瞬き、目玉のボーンのみ搭載の 軽量・シンプルな内容ですが50体以上販売した場合、 無償アップグレードを予定しております。 本体(Unity Package)以外に利用規約PDFとReadme.txt、 改変用の .Blend .FBX .psd .clip (レイヤー...
vilous.booth.pm
June 9, 2026 at 8:03 PM