#godot #godotengine #indiedev #gamedev #proceduralgeneration #wavefunctioncollapse
#godot #godotengine #indiedev #gamedev #proceduralgeneration #wavefunctioncollapse
#screenshotsaturday #gamedev #wavefunctioncollapse
#screenshotsaturday #gamedev #wavefunctioncollapse
github.com/mxgmn/WaveFu...
github.com/mxgmn/WaveFu...
github.com/goon-llc/Wav...
github.com/goon-llc/Wav...
www.boristhebrave.com/2024/11/03/q...
www.boristhebrave.com/2024/11/03/q...
🧱 Started with a clean grid
🪓 Used BSP + some custom logic to space out plots
🌊 Now running Wave Function Collapse to generate structures on top!
🏗️Every map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
🧱 Started with a clean grid
🪓 Used BSP + some custom logic to space out plots
🌊 Now running Wave Function Collapse to generate structures on top!
🏗️Every map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
github.com/mxgmn/WaveFu...
github.com/mxgmn/WaveFu...
https://www.patreon.com/wendtart
#WaveFunctionCollapse #Patreon #CustomArt #Abstract #AbstractArt #StudioDaily #GenArtClub #NewMediaArt #ContemporaryArt #GenerativeArt #PenPlotterArt #PlotterArt #CreativeCoding #CreativeCodeArt #RobotArt #ModernArt
https://www.patreon.com/wendtart
#WaveFunctionCollapse #Patreon #CustomArt #Abstract #AbstractArt #StudioDaily #GenArtClub #NewMediaArt #ContemporaryArt #GenerativeArt #PenPlotterArt #PlotterArt #CreativeCoding #CreativeCodeArt #RobotArt #ModernArt
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse
Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.
Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.
#gamedev #wavefunctioncollapse #elmlang #screenshotsaturday
#gamedev #wavefunctioncollapse #elmlang #screenshotsaturday
https://github.com/mxgmn/WaveFunctionCollapse
[comments] [42 points]
https://github.com/mxgmn/WaveFunctionCollapse
[comments] [42 points]
youtu.be/SobPLRYLkhg
#programming #maker #making #wavefunctioncollapse #rust #generative
youtu.be/SobPLRYLkhg
#programming #maker #making #wavefunctioncollapse #rust #generative
In practice, this means everything just snaps together like magic, even for many weirder tilesets.
Here's a tutorial:
www.youtube.com/watch?v=lIIs...
In practice, this means everything just snaps together like magic, even for many weirder tilesets.
Here's a tutorial:
www.youtube.com/watch?v=lIIs...