#WaveFunctionCollapse
not unsafe rust probably just regular old chud safe rust,

i want to do an implementation of wfc
github.com/mxgmn/WaveFu...
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse
github.com
October 31, 2026 at 1:23 PM
image-based wave function collapse for #gamemaker

works great in GMRT

github.com/tijit/wavefu...
GitHub - tijit/wavefunctioncollapse-gml: its wave function collapse in gml
its wave function collapse in gml. Contribute to tijit/wavefunctioncollapse-gml development by creating an account on GitHub.
github.com
September 15, 2026 at 9:56 AM
severalfighters.net/hierarchical...
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse
Hierarchical Network Collapse 2: Theory and Plan
Everyone read Part 1? you didn’t? well go do it. So, last time I outlined the methods I’ve used in the past, but there are more than one way to skin a cat. Actually that’s a weird…
severalfighters.net
September 15, 2026 at 2:47 PM
That's the classic #WaveFunctionCollapse in a good place. Now to investigate if the state of the art on global constraints has progressed in the last few years…
May 21, 2026 at 7:26 AM
I've extended the core WaveFunctionCollapse to give many useful features, which I'll discuss later. Many of the features are aimed at giving you more *control* over the generation. Basic WFC can sometimes churn out mush at large scales.
November 11, 2024 at 2:17 PM
It works via an algorithm called #WaveFunctionCollapse, which has the ability to look ahead at what possible tiles can/cannot connect together.

In practice, this means everything just snaps together like magic, even for many weirder tilesets.

Here's a tutorial:
www.youtube.com/watch?v=lIIs...
Tessera Tutorial - Basics
YouTube video by Boris The Brave
www.youtube.com
November 11, 2024 at 2:17 PM
Today, I look at Quantum WFC, a new algorithm from Raoul Heese that extends the classical #WaveFunctionCollapse algorithm to real Quantum Computing devices. Cool stuff!

www.boristhebrave.com/2024/11/03/q...
Quantum WaveFunctionCollapse
One of my biggest gripes with the WaveFunctionCollapse procedural generation algorithm is that, despite the name, it doesn’t really have anything to do with quantum mechanics. I usually prefe…
www.boristhebrave.com
November 3, 2024 at 3:12 PM
I did something! I am so pleased with finally getting this to work*
#programming #WaveFunctionCollapse

*there are still some bugs I need to work out where it gets stuck on certain input patterns
March 31, 2024 at 11:25 PM
In part III, #Doc says a photo that #Marty brings back from the #future shows what will happen "if the events of today continue to run their course into tomorrow." My theory is that the mechanism by which this occurs is the Quantum Mechanics phenomenon of #WaveFunctionCollapse due to observation.
February 20, 2025 at 11:34 PM
WFC‑SC merges Wave Function Collapse with Hill Climbing for the Minimum Set Cover problem, benchmarked on the Operations Research library from Brunel University. https://getnews.me/wave-function-collapse-meets-hill-climbing-a-fast-set-cover-heuristic/ #setcover #wavefunctioncollapse
September 18, 2025 at 6:35 PM
Hmm the originator of the originator of wavefunctioncollapse is onto some new shit (graph transform rules generated from examples) www.youtube.com/watch?v=1tgM...
EPC2024 | Beyond Wave Function Collapse: Procedural Modeling without Tiles | Paul Merrell
YouTube video by BUas Games
www.youtube.com
April 12, 2025 at 4:54 AM
Go, go quantum Joseph!! (Mesmerizing video using this algorithm - https://www.youtube.com/watch?v=DOQTr2Xmlz0) @unity3d https://twitter.com/jplur_/status/782271940694306816
Procedural generation from a single example with WaveFunctionCollapse
www.youtube.com
November 17, 2024 at 3:23 AM
Quantum physics does the cool graphics again. https://github.com/mxgmn/WaveFunctionCollapse (check out the last pic - AutoEscher!) @WilliamChyr
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse
github.com
November 17, 2024 at 3:23 AM
Bitmap and tilemap generation from a single example
Discussion | hackernews | Author: futurecat
Bitmap and tilemap generation from a single example
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse
github.com
May 2, 2026 at 9:10 AM
Bitmap and tilemap generation from a single example
https://github.com/mxgmn/WaveFunctionCollapse
[comments] [42 points]
May 2, 2026 at 1:03 PM
basically a specialized texture synthesis technique we use for map generation

github.com/mxgmn/WaveFu...
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse
github.com
February 22, 2026 at 7:24 AM
Procedural generation is the closest thing we have to computers dreaming right now: https://github.com/mxgmn/WaveFunctionCollapse
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap gen...
Bitmap & tilemap generation from a single example with th...
github.com
December 1, 2024 at 11:04 AM
Bitmap and tilemap generation from a single example
L: https://github.com/mxgmn/WaveFunctionCollapse
C: https://news.ycombinator.com/item?id=47961100
posted on 2026.04.30 at 07:51:02 (c=0, p=3)
May 2, 2026 at 9:12 AM
The #Liikennematto procgen overhaul is getting to the point where I'm tweaking new assets and fixing bugs. I want to improve (and add) animations and sounds before I ship, but the foundation is now complete!

#screenshotsaturday #gamedev #wavefunctioncollapse
March 15, 2025 at 9:43 AM
WIP decorative nature tiles/multi-tiles for #Liikennematto.
Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.
February 20, 2025 at 10:27 AM