#WaveFunctionCollapse
severalfighters.net/hierarchical...
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse
Hierarchical Network Collapse 2: Theory and Plan
Everyone read Part 1? you didn’t? well go do it. So, last time I outlined the methods I’ve used in the past, but there are more than one way to skin a cat. Actually that’s a weird…
severalfighters.net
September 15, 2026 at 2:47 PM
image-based wave function collapse for #gamemaker

works great in GMRT

github.com/tijit/wavefu...
GitHub - tijit/wavefunctioncollapse-gml: its wave function collapse in gml
its wave function collapse in gml. Contribute to tijit/wavefunctioncollapse-gml development by creating an account on GitHub.
github.com
September 15, 2026 at 9:56 AM
Top-down map of Guppy Island - a procedurally generated environment 🐟

#godot #godotengine #indiedev #gamedev #proceduralgeneration #wavefunctioncollapse
August 11, 2026 at 8:34 PM
Our next project uses #WaveFunctionCollapse by @exutumno.bsky.social to generate layouts for our 2D environment. Here's the link to our fork, where I've set it up as a C# library rather than a console application.

github.com/goon-llc/Wav...
GitHub - goon-llc/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - goon-llc/WaveFunctionCollapse
github.com
July 27, 2026 at 9:02 PM
That’s the classic #wavefunctioncollapse in a good place. Now to investigate if the state of the art on global constraints has progressed in the last few years…
May 21, 2026 at 7:27 AM
That's the classic #WaveFunctionCollapse in a good place. Now to investigate if the state of the art on global constraints has progressed in the last few years…
May 21, 2026 at 7:26 AM
Bitmap and tilemap generation from a single example
https://github.com/mxgmn/WaveFunctionCollapse
[comments] [42 points]
May 2, 2026 at 1:03 PM
Bitmap and tilemap generation from a single example

#HackerNews

<a href="https://github.com/mxgmn/WaveFunctionCollapse" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://github.com/mxgmn/WaveFunctionCollapse
May 2, 2026 at 12:19 PM
Bitmap and tilemap generation from a single example

https://github.com/mxgmn/WaveFunctionCollapse
May 2, 2026 at 9:31 AM
Bitmap and tilemap generation from a single example
L: https://github.com/mxgmn/WaveFunctionCollapse
C: https://news.ycombinator.com/item?id=47961100
posted on 2026.04.30 at 07:51:02 (c=0, p=3)
May 2, 2026 at 9:12 AM
Bitmap and tilemap generation from a single example
Discussion | hackernews | Author: futurecat
Bitmap and tilemap generation from a single example
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse
github.com
May 2, 2026 at 9:10 AM
Gravity-induced quantum collapse emerges deterministically through dynamical bifurcation, without stochastic noise. Above critical mass, gravitational self-interaction destabilizes extended states, driving localization.

#QuantumGravity #WaveFunctionCollapse #Research
Gravity-Induced Wave-Function Collapse From Dynamical Bifurcation
iq.fp2.dev
April 20, 2026 at 2:33 AM
A new AI review! mxgmn/WaveFunctionCollapse ⭐3.7/5.0
WaveFunctionCollapse (WFC) is a well-known reference implementation of Maxim Gumin’s procedural content generation algorithm that synthesizes new images (and tilemaps) by enforcing local pattern c...
https://gitrated.com/mxgmn/WaveFunctionCollapse
March 22, 2026 at 6:30 AM
basically a specialized texture synthesis technique we use for map generation

github.com/mxgmn/WaveFu...
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse
github.com
February 22, 2026 at 7:24 AM
You wanna know how wavefunction collapse works? Say less bro

youtu.be/SobPLRYLkhg

#programming #maker #making #wavefunctioncollapse #rust #generative
Wavefunction Collapse in Rust
YouTube video by Ian Carey
youtu.be
February 17, 2026 at 8:26 PM
aardappel lobster wfc.h WaveFunctionCollapse memory corruptionA flaw has been... A flaw has been found in aardappel lobster up to 2025.4. Affected by this vulnerability is the function WaveFunction...

Origin | Interest | Match
CVE-2026-2258 | THREATINT
CVE-2026-2258: A flaw has been found in aardappel lobster up to 2025.4. Affected by this vulnerability is the function WaveFunctionCollapse in the library dev/src/lobster/wfc.h. Executing a manipulation can lead to memory corruption. The attack can only be executed locally. Th...
cve.threatint.eu
February 10, 2026 at 1:40 AM
I'm using waveFunctionCollapse and open street maps data to build a road network (highways + aterials) from seattle data, then using that road network to flood fill with an additional step of chunked world generation. This is just a debug output so that I don't have to reload the game
January 23, 2026 at 10:29 PM
actually there is some stuff he wants us to do thats like uh wave function collapse type stuff lol github.com/mxgmn/WaveFu... but yeah older ai is cooler 🤔
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse
github.com
October 8, 2025 at 4:58 PM
WFC‑SC merges Wave Function Collapse with Hill Climbing for the Minimum Set Cover problem, benchmarked on the Operations Research library from Brunel University. https://getnews.me/wave-function-collapse-meets-hill-climbing-a-fast-set-cover-heuristic/ #setcover #wavefunctioncollapse
September 18, 2025 at 6:35 PM
Yiu, Lu, Li, Joseph, Zhang, Togelius, Merino, Earle: A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments https://arxiv.org/abs/2509.09919 https://arxiv.org/pdf/2509.09919 https://arxiv.org/html/2509.09919
September 15, 2025 at 6:29 AM
Step 3 of my map generation pipeline is live!

🧱 Started with a clean grid
🪓 Used BSP + some custom logic to space out plots
🌊 Now running Wave Function Collapse to generate structures on top!
🏗️Every map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
June 4, 2025 at 3:47 PM
Schrödinger's Plumbing: something under the sink is leaking, but only when the cabinet doors are closed and you cannot observe it.

#schrodinger #Schrödinger #SchrödingersCat #schrodingerscat #quantum #observation #wavefunction #wavefunctioncollapse #observe #plumbing #Leak #leaky
May 28, 2025 at 7:00 PM