#webXR
these modules are so hot they reload in front of your eyes #r3f #threejs #webXR
January 21, 2025 at 10:32 PM
It's a little broken, but this does also work in VR if you visit with a webXR capable headset.
March 23, 2026 at 6:34 AM
There's a game of Pac-Man on my walls! #WebXR #development #Quest3 #ThreeJS #MixedReality
February 18, 2025 at 12:11 PM
WebGPU/WebXR integration is ready for developers to start testing in Chrome canary! Available on Windows and Android with a couple of small example pages to get you started.

Please give it a try, file bugs, and give us feedback!

#WebGPU #WebXR
Experimenting with WebGPU in WebXR
For the last few months I’ve been working on implementing experimental support for WebGPU/WebXR integration in Chrome, and now it’s ready for developers to try on Windows and Android!
toji.dev
March 3, 2025 at 9:09 PM
todays coding adventure
TypeGPU 🤝WebXR
@iwoplaza.dev
December 1, 2025 at 4:09 PM
My water experiment in #webxr using #threejs is live. If you have a WebXR-compatible device, you can access it here: webxr-water.vercel.app

For now, the experience is optimized for #MetaQuest3. I plan to add support for more devices soon.

I hope you like it 😊
November 21, 2024 at 3:50 AM
Some details about developing with WebXR for Android XR (yes, of course it's supported!) developer.android.com/develop/xr/d...
Develop with WebXR  |  Android XR  |  Android Developers
developer.android.com
December 12, 2024 at 5:39 PM
Been making steady progress on a wide breath of stuff, but the work on the interaction system and interact skills like perch and swing have been pretty cool to test with.

#IVX
#3dplatformer #indiegame #gamedev #solodev
#WebXR #AFrame #threejs #VR
#screenshotsaturday
September 26, 2026 at 9:58 AM
#gamedev #godot #xrtools #webxr
experimenting w/ raycasting for selective post-processing
July 16, 2025 at 12:58 AM
Just posted some year-end WebXR stats on Mastodon! In brief: Overall WebXR usage appears to have more than doubled vs. last year and the Vision Pro made a significant impact in WebXR usage (and hand tracking usage in general) when it shipped in February.
Brandon Jones (@tojiro@mastodon.social)
Attached: 4 images At the end of the year, I always like to look at some stats for the webxr-input-profiles CDN as a rough proxy for how active the WebXR ecosystem is. This year, post-Christmas, we'...
mastodon.social
December 31, 2024 at 6:28 PM
New Video on Youtube: www.youtube.com/watch?v=INYw...

The #WebXR showcase using my Realistic Water project in #threejs is working perfectly in VR/AR sessions on Quest.

Next: Putting your head underwater 😍🌊

#VR #AugmentedReality #WebXR #Technology #MetaQuest
Threejs WebXR - Meta quest VR AR sessions Realistic water
YouTube video by Anderson Mancini - Creative Developer
www.youtube.com
November 12, 2024 at 12:04 PM
The WebXR Discord overall is relatively calm, including the job channel.
September 25, 2026 at 3:45 PM
Quest Browser 146.0 now has experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available.
Thanks @toji.dev for the demo file!
Feedback welcome.
April 23, 2026 at 8:36 PM
literally throwing up from how sick this is #threejs #webxr
April 3, 2025 at 8:41 PM
📦 playcanvas / engine
⭐ 16,896 (+31)
🗒 JavaScript

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
GitHub - playcanvas/engine: Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF - playcanvas/engine
github.com
September 24, 2026 at 1:18 PM
Good to see some mixed reality WebXR
There's a game of Pac-Man on my walls! #WebXR #development #Quest3 #ThreeJS #MixedReality
February 18, 2025 at 10:39 PM
The Shopify #WebXR VR experience is incredibly cute, great use of WebXR and works really well on VisionPro
bfcm.shopify.com
Shopify Live Globe 2024
Watch the world shop live
bfcm.shopify.com
December 2, 2024 at 8:34 PM
Brandon Jones’ Plans For WebXR Are Measured In Centuries
You're the only other person I've ever seen besides myself that owns a Mirage Solo. 😆

My collection isn't nearly as extensive, but I still enjoy it!
March 8, 2026 at 3:12 AM
WebXR on WPE WebKit is here! Igalia’s Sergio Villar breaks down the architecture, OpenXR backend, hand input, AR modes, and the road ahead.

blogs.igalia.com/svillar/post...
Implementing WebXR in WebKit for WPE
Since 2022, my main focus has been working on the Wolvic browser, still the only open source WebXR-capable browser for Android/AOSP devices (Meta, Pico, Huawei, Lenovo, Lynx, HTC…) out there. That’s a...
blogs.igalia.com
March 17, 2026 at 5:13 PM
Safari 26.2 is here with 65 features + 165 bug fixes — including field-sizing, Navigation API, Largest Contentful Paint, command & commandfor, CHIPS opt-in partitioned cookies, scrollend event, random(), WebGPU in WebXR, scrollbar-color, hidden=until-found and much more! webkit.org/blog/17640/w...
WebKit Features for Safari 26.2
Safari 26.2 is a big release.
webkit.org
December 12, 2025 at 6:44 PM
Want to know what Meta VR Glasses ACTUALLY look like inside the lenses? We made a live WebXR simulator that masks your Quest 3 down to the exact 70° × 66° FOV so you can test the immersion for yourself right now. Try it in your Quest Browser 👇 duuro.net/fov
Meta VR Glasses FOV Simulator: 70° × 66° vs Quest 3 110° × 96° (WebXR)
Experience Meta's newly announced VR/AR glasses field of view (70° × 66°) directly inside your Meta Quest 3 headset using OpenXR / WebXR. Compare visual area, peripheral cutoff, and multitasking limit...
duuro.net
September 24, 2026 at 8:00 AM
This Week In React 212

Read/subscribe: thisweekinreact.com/newsletter/212

⚛️
- Astro
- Next.js
- Storybook
- INP
- Virtualization
- WebXR
- LiveView

📱
- Radon IDE
- Yoga
- Unistyles
- Gluestack
- Expo-Video
- RC1
- RNav
- Skia
- Nitro
December 4, 2024 at 5:23 PM
Niantic's Scaniverse now has a WebXR app that lets you view user-created Gaussian splats, including your own, in your Quest 3's web browser:
Niantic's WebXR Scaniverse Lets You View Gaussian Splats In Quest 3's Web Browser
Niantic's Scaniverse now has a WebXR app that lets you view user-created Gaussian splats, including your own, in your Quest 3's web browser.
www.uploadvr.com
December 17, 2024 at 10:30 PM
Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers.

www.npmjs.com/package/@web...
October 28, 2025 at 8:22 PM
Shipping react-three/handle!

The one to handle them all! 👌

Build intuitive 3D and XR cross-platform interactions with just one line of code.

#R3F @threejs.org #WebXR
January 21, 2025 at 12:55 AM