gametechreport.com/directx-ray-...
#DirectX #RayTracing #GPUs
gametechreport.com/directx-ray-...
#DirectX #RayTracing #GPUs
We explain the GPU limits, Vulkan updates and driver requirements:
gametechreport.com/amd-fsr-sdk-...
#AMD #FSR #PCGaming
We explain the GPU limits, Vulkan updates and driver requirements:
gametechreport.com/amd-fsr-sdk-...
#AMD #FSR #PCGaming
gametechreport.com/dune-awakeni...
#DuneAwakening #SurvivalGames #Gaming
gametechreport.com/dune-awakeni...
#DuneAwakening #SurvivalGames #Gaming
gametechreport.com/phantom-blad...
#PhantomBladeZero #PCGaming #Gaming
gametechreport.com/phantom-blad...
#PhantomBladeZero #PCGaming #Gaming
Here's what the documents confirm:
gametechreport.com/arkane-lyon-...
#ArkaneLyon #MarvelsBlade #Xbox #GamingNews
Here's what the documents confirm:
gametechreport.com/arkane-lyon-...
#ArkaneLyon #MarvelsBlade #Xbox #GamingNews
FFXIV blocked new logins, Umamusume went offline for seven hours, and Princess Connect warned about interrupted battles and rewards.
Here's what has been restored and what players can expect next:
gametechreport.com/final-fantas...
FFXIV blocked new logins, Umamusume went offline for seven hours, and Princess Connect warned about interrupted battles and rewards.
Here's what has been restored and what players can expect next:
gametechreport.com/final-fantas...
Our timeline traces the game's 2025 development update, EA's October decision, and what remains unanswered for Mass Effect and Dragon Age.
gametechreport.com/bioware-clos...
Our timeline traces the game's 2025 development update, EA's October decision, and what remains unanswered for Mass Effect and Dragon Age.
gametechreport.com/bioware-clos...
PS5 and Xbox Series X|S launch: 19 November. No PC date announced.
gametechreport.com/gta-vi-launc...
PS5 and Xbox Series X|S launch: 19 November. No PC date announced.
gametechreport.com/gta-vi-launc...
We look at save compatibility, modding changes and the unstable beta.
gametechreport.com/rimworld-1-7...
We look at save compatibility, modding changes and the unstable beta.
gametechreport.com/rimworld-1-7...
✅ Free trial
✅ $19.99 full unlock (US)
✅ 40+ major updates
❌ No multiplayer at launch
Older devices face an important iOS 26 compatibility catch.
Our breakdown:
gametechreport.com/no-mans-sky-...
✅ Free trial
✅ $19.99 full unlock (US)
✅ 40+ major updates
❌ No multiplayer at launch
Older devices face an important iOS 26 compatibility catch.
Our breakdown:
gametechreport.com/no-mans-sky-...
Failed extraction? You lose your gear, but keep the DMZ XP you earned.
Our breakdown covers Operator recovery, Prestige and FOB crafting.
gametechreport.com/modern-warfa...
Failed extraction? You lose your gear, but keep the DMZ XP you earned.
Our breakdown covers Operator recovery, Prestige and FOB crafting.
gametechreport.com/modern-warfa...
Gears of War: E-Day cuts first-launch shader compilation by ~95%, with NVIDIA RTX and select Intel GPUs joining later this month.
gametechreport.com/advanced-sha...
Gears of War: E-Day cuts first-launch shader compilation by ~95%, with NVIDIA RTX and select Intel GPUs joining later this month.
gametechreport.com/advanced-sha...
gametechreport.com/metro-redux-...
#MetroRedux #PCGaming
gametechreport.com/metro-redux-...
#MetroRedux #PCGaming
We look at how Fei-Fei Li’s spatial-AI research could feed into AMD’s future compute roadmaps — plus a transaction detail hidden in the SEC filing.
gametechreport.com/amd-world-la...
#AMD #WorldLabs #AI
We look at how Fei-Fei Li’s spatial-AI research could feed into AMD’s future compute roadmaps — plus a transaction detail hidden in the SEC filing.
gametechreport.com/amd-world-la...
#AMD #WorldLabs #AI
We looked past the headline at the bigger overhaul — combat, progression, REDengine 3, multithreaded DX12, path tracing and some unusual early GPU scaling.
gametechreport.com/witcher-3-re...
We looked past the headline at the bigger overhaul — combat, progression, REDengine 3, multithreaded DX12, path tracing and some unusual early GPU scaling.
gametechreport.com/witcher-3-re...
The Sift debuts in Minecraft Dungeons II on 29 September 2026 and is planned for Java & Bedrock in 2027.
Full breakdown:
gametechreport.com/minecraft-fo...
#Minecraft #TheSift #MinecraftDungeonsII #GamingNews
The Sift debuts in Minecraft Dungeons II on 29 September 2026 and is planned for Java & Bedrock in 2027.
Full breakdown:
gametechreport.com/minecraft-fo...
#Minecraft #TheSift #MinecraftDungeonsII #GamingNews
Player damage is disabled, loot is reduced, and Frigate + several high-tension activities stay in PvPvE.
Our breakdown of the risk/reward experiment:
gametechreport.com/arc-raiders-...
#ARCRaiders #PvE #Gaming
Player damage is disabled, loot is reduced, and Frigate + several high-tension activities stay in PvPvE.
Our breakdown of the risk/reward experiment:
gametechreport.com/arc-raiders-...
#ARCRaiders #PvE #Gaming
Intel also says PresentMon's own CPU overhead is down 78%, but that shouldn't be confused with a 78% reduction in game CPU use.
Our breakdown:
gametechreport.com/intel-presen...
Intel also says PresentMon's own CPU overhead is down 78%, but that shouldn't be confused with a 78% reduction in game CPU use.
Our breakdown:
gametechreport.com/intel-presen...
It is a useful reverse-engineering breakthrough — not a new disc bypass — and the current method also raises NVRAM/EEPROM wear concerns
gametechreport.com/ps2-mechacon...
#PS2 #PlayStation2
It is a useful reverse-engineering breakthrough — not a new disc bypass — and the current method also raises NVRAM/EEPROM wear concerns
gametechreport.com/ps2-mechacon...
#PS2 #PlayStation2
gametechreport.com/denuvo-voice...
#Denuvo #DMCA #DRM #PCGaming
gametechreport.com/denuvo-voice...
#Denuvo #DMCA #DRM #PCGaming