Kevin - McDev Games
mcdevgames.bsky.social
Kevin - McDev Games
@mcdevgames.bsky.social
Solo Game Dev - Tech Artist - Unity Senior
Pinned
🔗 steamcalculator.nubosoft.de
I made a Steam Revenue Calculator and wrote an Article since most calculators are worthless and intransparent. E.g. you can calculate your break even sales numbers and see if they are realistic to achieve. #gamedev #indiedev #gamebusiness #steam #taxes
I am now trying to untangle this URP grass shader into reusable sub-graphs. Wish me luck.

This is a shader for my grass mowing system. Regrow, flatten, cutting, flow in wind. All in one shader.
#unity3d #urp #shader #techart #madewithunity
August 10, 2026 at 6:26 PM
My plant grow simulation finally comes together! Working on this on the side for my garden simulation game. Actually ingame this is not supposed to grow in realtime, but it could!
#screenshotsaturday #madewithunity #indiedev #techart
August 8, 2026 at 1:16 PM
Sometimes it is worth to look backwards if you can't see a horizon in front of you. I am amazed how much progress we made so far!

I was unsure about the core direction of the game but am now convinced that a #deckbuilding #citybuilder is exactly what CityPunk has to be.

#unity #indiedev #gamedev
August 3, 2026 at 1:26 PM
Our game CityPunk got a major visual update after a few weeks of downtime. Visit our Steam page for a new video!

Now we prepare for the upcoming #GDD26 by @assembleteam.bsky.social !

store.steampowered.com/app/4673440/...
#gamedev #indiedev #unity
July 21, 2026 at 10:39 AM
Showing that my steam payout calculator actually works!
steamcalculator.nubosoft.de

Detailed explanation. Please don't be fooled by wrong info.
www.reddit.com/r/IndieDev/c...

#indiedev #gamedev #steam
May 19, 2026 at 4:32 PM
The demo for IGF makes progress! We try hard to get the UI working. Here is a sneak peak for one of your corporate bosses. First time trying #shaders with #UITK in #unity #gamedev #indiedev

Play it 8-9 May in Cologne @indiegamefest.bsky.social
May 5, 2026 at 11:37 AM
Quick shader test of our algae farming building. I want it to be more detailed and try to get more depth into the tanks, but for now it should be enough. Does not look like a liquid mass yet.
#citypunk #indiedev #gamedev #unity #shader #techart
April 29, 2026 at 11:04 AM
Just two months in and we’re bringing CityPunk to the Indie Game Fest in Cologne on May 8–9 🚀

Are we crazy? Maybe. But we want to see how people react to the idea and collect experiences!
link.nubosoft.de/idb1

Come to play and meet us in person.
#indiegame #gamedev #germandev #igf26
April 21, 2026 at 2:11 PM
I can't take this anymore. Is Windows an operating system or an idling system? #dailydevissues
April 17, 2026 at 8:58 AM
After a long time of finding a suitable prototype I can proudly announce our new Project CityPunk, a vertical city-building puzzle game! We aim for a smooth blend of relaxing gameplay and strategic depth all set in a vibrant neon cyberpunk universe.

Stay tuned! #unity #indiedev #gamedev #cozygame
April 16, 2026 at 1:41 PM
WIP of the Cyberpunk Vertical City Building Game.
We made some early blockouts and are unsure where we should go, fill out as much space as possible or leave some room?
Of course various infrastructure elements will be generated inbetween blocks. #gamedev #indiedev #unity #gameart #3dart
March 31, 2026 at 7:20 PM
Russian propaganda on Steam! 💙💛 You can help with reporting. They frame this as true information but praise the russian army as heroes and soldiers of piece, using phrases like "brilliant Russian airborne assault" of an ongoing warcrime. #StandWithUkraine #steam #gamedev
egw.news/gaming/news/...
Steam Page for Controversial Game Ukrainian Warfare: Gostomel Heroes Sparks Community Backlash | EGW.News
A Steam page has recently appeared for a game titled Ukrainian Warfare: Gostomel Heroes, which has already sparked controversy within the gaming community.
egw.news
March 12, 2026 at 8:03 AM
Update on my Game Project Explorer 🚀
It scans #Unity, #Unrealengine & #Godot projects and reports project sizes, especially temporary data.

On my machine:
📁 112 projects
💾 172 GB of Library data

Thoughts?
What’s the Unreal/Godot equivalent of Unity’s Library folder? #indiedev #gamedev #gametools
February 25, 2026 at 3:37 PM
Recently I defended Unity and blamed 3rdParty tools for constant crashes. I was right, it was the RIVE UI plugin. I don't want to bash them, bugs happen, especially when we update engines. But avoiding 3rdParty tools has safed me so much trouble in the past! #unity #unreal #godot #gamedev #indiedev
February 13, 2026 at 2:41 PM
Don't always blame the engine, I think the main issue people have with their projects crashing are fishy (third party) scripts. #Unity has it's flaws, but I can't even remember the last crash I had before I jumped into this project of a customer, which does it always. #gamedev
February 12, 2026 at 11:18 AM
Some devs still use simple text editors and no propper IDEs and I think that is a mistake. Even the basic autofill suggestions can safe you 30mins per day just by completing lines like these. Testing and debugging becomes so much more productive. #visualstudio #vscode #programming #gamedev #ide
February 9, 2026 at 12:35 PM
Yesterday I checked GPU prices again. Net price is now greater than gross pricesa month ago. Then today I found a back payment request from the health insurance and an increase in the base rent in my mailbox. Whats your day like? #gamedevbusiness #gamedevbusiness #selfemployed #selbstständig
January 31, 2026 at 5:38 PM
Do you remember the "Make MMO" button that we joked about in game engine communities? I wonder how long it will take to be a reality with agentic AI. I don't mind how good or bad it might be, but the fact that it will finally exist produces mixed feelings. #gamedev #AI #indiedev #unity #unreal
January 27, 2026 at 10:04 AM
Whether this decission was legit, studio heads who can't work together with their employees should step down or not even start that business. It's hard to make game dev work, but it's easier if you make it work for everyone involved. Yet Ubisoft is not known for good team building. #gamedev
January 8, 2026 at 10:02 AM
Working with two #Unity projects (20GB of assets each) and merging a sub-project into main while the core team is actively developing. I migrate folder by folder and occasionally rebase onto main while I tidy up. The .meta files do their job and GUIDs stay intact.

How'd you do that? #git #devops
December 18, 2025 at 3:04 PM
🔗 steamcalculator.nubosoft.de
I made a Steam Revenue Calculator and wrote an Article since most calculators are worthless and intransparent. E.g. you can calculate your break even sales numbers and see if they are realistic to achieve. #gamedev #indiedev #gamebusiness #steam #taxes
December 11, 2025 at 10:43 AM
EuGH hat zu AppStores entschieden! Entwickler und auch Steuerberater sind sich uneins, wie man Store Einnahmen korrekt verbucht, obwohl es klare Anzeichen gibt. Ich bitte den @gameverband.bsky.social hier Klarheiten zu schaffen, für bundesweit einheitliche Leitfäden.
blogs.pwc.de/de/steuern-u...
EuGH: Umsatzsteuerliche Behandlung der Dienstleistungen durch mobile Apps / Steuern & Recht - Der Blog zu aktuellen Entwicklungen und relevanten Neuerungen / PwC Deutschland
Aufgrund eines Vorabentscheidungsersuchens des Bundesfinanzhofs hat der Europäische Gerichtshof zur umsatzsteuerlichen Behandlung von In-App-Käufen Stellung genommen. Der Streitfall betrifft die Recht...
blogs.pwc.de
December 10, 2025 at 1:50 PM
Are outlines even nice? I mean, everyone wants these Outline shaders but it's very hard to find actual games using outline shaders. And if they do, they are rather subtle. Just experimenting with styles and techniques. #unity #gamedev #indiedev #3d #artstyle #screenshot
December 8, 2025 at 12:31 PM
Nothing spikes user frustration faster than a UI that won’t let them click. Even a barely visible shadow can ruin everything.

Fix: Put the shadow or background graphic on a separate layer that doesn’t block pointer events.
#design #ui #qualityassurance #indiedev #gamedev #2D #unity
December 1, 2025 at 3:14 PM
Reposted by Kevin - McDev Games
Nearly a year ago I prototyped a grass shader. Now the grass reacts to mowing, footsteps, and object pressure. Basically there’s just a simple brush system behind it and a lot of shader nodes. Maybe it becomes a cozy garden-sim someday…

#indiedev #GameDev #Shaders #SoloDev #Unity
November 26, 2025 at 10:29 AM