www.realityjump.co.uk
www.realityjump.co.uk
In other words, my LLVM SuperH backend is getting upstreamed into LLVM! 🦊🐉🖥️
In other words, my LLVM SuperH backend is getting upstreamed into LLVM! 🦊🐉🖥️
yes, this runs on Dreamcast
and yes, those sounds are my actual coffee cups lol
Wanna know more? check below ↓
yes, this runs on Dreamcast
and yes, those sounds are my actual coffee cups lol
Wanna know more? check below ↓
Firstly, all of the "faster speeds" stuff is pure marketing bullshit. Timing is handled by GDEMU firmware, and it's delicate. You don't want to arbitrarily increase.
Firstly, all of the "faster speeds" stuff is pure marketing bullshit. Timing is handled by GDEMU firmware, and it's delicate. You don't want to arbitrarily increase.
It allows you to multiply and accumulate weighted joint matrices into a single skin matrix, maintained within the 4x4 FP register back-bank for maximum GAINZ!
#gamedev #simd #cpp
It allows you to multiply and accumulate weighted joint matrices into a single skin matrix, maintained within the 4x4 FP register back-bank for maximum GAINZ!
#gamedev #simd #cpp
#retrogaming #n64 #gamedev
#retrogaming #n64 #gamedev
Stand by for the Blue Blur's epic return home to a #Sega console!
@sonicfreak94.bsky.social #retrogaming #gamedev #gamedevelopment #indiedev
Stand by for the Blue Blur's epic return home to a #Sega console!
@sonicfreak94.bsky.social #retrogaming #gamedev #gamedevelopment #indiedev
Not only has he done a full #decompilation of #Sonic R,
to work on a #Saturn to #Dreamcast conversion,
But apparently, he has also been busy with porting the game to the New #3DS
And it's running so well already!
#retrogaming #decomp #recomp
Not only has he done a full #decompilation of #Sonic R,
to work on a #Saturn to #Dreamcast conversion,
But apparently, he has also been busy with porting the game to the New #3DS
And it's running so well already!
#retrogaming #decomp #recomp
It's been a blast developing my little game "You Are Tomato" even though there were times where I thought about just giving up due to random lock-ups and crashes. I'm glad I didn't!
Also, congrats to all remaining participants!
#dreamcast
orcface.com/blog/06-drea...
It's been a blast developing my little game "You Are Tomato" even though there were times where I thought about just giving up due to random lock-ups and crashes. I'm glad I didn't!
Also, congrats to all remaining participants!
#dreamcast
#retrogaming #indiedev
#retrogaming #indiedev
I've already plugged it into the "Nitrocast" emulator (lxdream fork) and performance and accuracy are way above the previous implementation!
I've already plugged it into the "Nitrocast" emulator (lxdream fork) and performance and accuracy are way above the previous implementation!
This was after only a week's worth of hacking too! Unbelievable!
#re4 #gamedev #retrogaming
This was after only a week's worth of hacking too! Unbelievable!
#re4 #gamedev #retrogaming
@mousesmistake.bsky.social is working on a new 3D platformer, entitled "Dust Magic"
Running on the "Simulant Engine" developed by @kazade.bsky.social
and utilizing @falcogirgis.bsky.social's "SH4ZAM" fast math
#retrogaming #gamedev #indie
@mousesmistake.bsky.social is working on a new 3D platformer, entitled "Dust Magic"
Running on the "Simulant Engine" developed by @kazade.bsky.social
and utilizing @falcogirgis.bsky.social's "SH4ZAM" fast math
#retrogaming #gamedev #indie
Boosted with sh4zam improvements by @falcogirgis.bsky.social
Video Link:
youtube.com/watch?v=XSCVXxCTbCw
#homebrew #Retrogaming #gamedev
Boosted with sh4zam improvements by @falcogirgis.bsky.social
Video Link:
youtube.com/watch?v=XSCVXxCTbCw
#homebrew #Retrogaming #gamedev
#gamedev #indiegame #retrogaming
#gamedev #indiegame #retrogaming
#gamedev #retrogaming #n64 #oot
#gamedev #retrogaming #n64 #oot
LLMs generate code the same way they generate images or videos. Bland, mediocre, inelegant remixes of the training data.
LLMs generate code the same way they generate images or videos. Bland, mediocre, inelegant remixes of the training data.
github.com/gyrovorbis/s...
#gamedev #retrocomputing
github.com/gyrovorbis/s...
#gamedev #retrocomputing
That first 80% is way more fun, but that final 20 is soul destroying.
It's essentially just looking at bugs going "ah, shit." #gamedev
That first 80% is way more fun, but that final 20 is soul destroying.
It's essentially just looking at bugs going "ah, shit." #gamedev