PRESENCE
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presencexr.bsky.social
PRESENCE
@presencexr.bsky.social
PRESENCE is a Horizon Europe collaborative project oriented at providing intuitive and hyper-realistic Extended Reality (XR) experiences by bringing real humans into interactive virtual world.
New PRESENCE research in Frontiers in Computer Science: how the Guidance Ethics Approach can complement Human-Centred Design in XR. Key finding: ethics works best as an ongoing, participatory process, not a checkbox at the end.

presence-xr.eu/from-needs-t...

#XR #Ethics
From needs to values: approaching the ‘How’ for ethical XR experiences – XR Presence Project
presence-xr.eu
October 5, 2026 at 12:01 PM
New from Artanim for our Virtual Humans pillar: physics-based VR characters driven by a neural net, trained in 30 min on GPU, running in-browser at 72fps on Quest 3. No app needed, just a URL. Try it live.

presence-xr.eu/create-an-em...

#XR #VirtualHumans
Create an embodied physics controller in minutes – XR Presence Project
presence-xr.eu
October 5, 2026 at 9:36 AM
PRESENCE market strategy, Part 2: modular, not monolithic. Intelligent Virtual Humans is our entry point; Holoportation & Haptics suit specific, hardware-heavy use cases. Developer Hub is now live.

presence-xr.eu/shaping-the-...

#XR #HorizonEurope
Shaping the Future of XR: Where Are We Going – Part 2 – XR Presence Project
presence-xr.eu
October 5, 2026 at 9:35 AM
XR market update: headset shipments fell ~43% in 2025 while AI smart glasses surged 247.5% (IDC). Part 1 of our market analysis looks at this structural split and what it means for PRESENCE's Holoportation, Haptics, and Virtual Humans work.

presence-xr.eu/shaping-the-...

#XR #HorizonEurope
Shaping the Future of XR: Where Are We Now – XR Presence Project
presence-xr.eu
July 24, 2026 at 7:17 AM
New PRESENCE study in iScience: when VR/MR content matches your real physical room, your brain treats it as more real, amplifying emotional response. Most discomforting setup tested: a wolf in mixed reality. Implications for MR safety standards and exposure therapy.

presence-xr.eu/an-elephant-...
An elephant in the room amplifies discomfort when the virtual reality space matches physical reality – XR Presence Project
presence-xr.eu
July 22, 2026 at 11:43 AM
From cable chaos to plug-and-play: VOLUM tested volumetric video at ISE, MWC and Laval Virtual, then built HoloTotem and HoloTable, pre-calibrated hardware that removes deployment friction for real-world XR.

presence-xr.eu/from-cable-c...

#XR #VolumetricVideo
From Cable Chaos to Plug-and-Play: How VOLUM is Redefining Volumetric Video Deployment and Experience in PRESENCE – XR Presence Project
presence-xr.eu
July 22, 2026 at 11:40 AM
How do you build immersive history that earns trust, not spectacle? Our Tunnel 57 use case reconstructs a real 1964 Berlin Wall escape using photogrammetry, a real eyewitness, and purposeful haptics.

presence-xr.eu/authenticity...

#XR #CulturalHeritage
Authenticity Before Spectacle: Designing Immersive History that Earns Trust – XR Presence Project
presence-xr.eu
July 22, 2026 at 11:39 AM
New from PRESENCE: Didimo shows how digital humans can now be created from a single photo, concept art, or just semantic descriptions. Faster, more diverse virtual humans for XR, no manual 3D modelling required.

presence-xr.eu/scalable-vir...

#HorizonEurope #XR #VirtualHumans
Scalable Virtual Human Creation from Images and Text – XR Presence Project
These efforts have resulted in innovations presented in particular at SIGGRAPH, demonstrating how research can help bridge the gap between realism, scalability, and production efficiency.
presence-xr.eu
July 22, 2026 at 11:39 AM
Reposted by PRESENCE
🌐🫂We are proud to coordinate @presencexr.bsky.social, a @horizoneu.bsky.socialproject aimed at building a more human and effective #XR ecosystem that will reshape how we communicate by elevating the sensation of "truly being there"

🎥 https://f.mtr.cool/zmuvatgrlm

#i2CATresearch
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
f.mtr.cool
July 6, 2026 at 9:03 AM
Reposted by PRESENCE
Researching XR, haptics, or intelligent virtual humans?

Submit your work to our new Frontiers in Virtual Reality Research Topic: "Presence in Extended Reality."

Deadline: Dec 27, 2026.

Read the full scope and submit here: www.frontiersin.org/research-top...

#XR #VirtualReality #Haptics #VR
Frontiers | Presence in Extended Reality: Holoportation, Haptic Interaction, and Intelligent Virtual Humans
The PRESENCE project envisions transforming the XR landscape by overcoming key technological limitations. This Research Topic is inspired by the project: htt...
www.frontiersin.org
June 29, 2026 at 8:55 AM
Reposted by PRESENCE
Having a great time at our @dagstuhl.de Seminar on virtual bodies, showing off @presencexr.bsky.social technology like this Gaussian splatting avatar, a scan of Frank Steinicke, fully rigged & animated, that Ke Li is demoing to Victoria Interrante.
#GaussianSplatting #VirtualReality #Avatars
June 24, 2026 at 3:41 PM
presence-xr.eu/presence-a-t... 🔗

🚀 Tomorrow: The Grand Finale!

Join the PRESENCE Project for our final session. A Cross-Project Panel Discussion chaired by Mel Slater, wrapping up 10 weeks of XR innovation.

🗓️ March 25 | 🕔 17:00 CET

#XR #Innovation #HorizonEurope #Webinar #PRESENCE
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
presence-xr.eu
March 24, 2026 at 10:15 AM
presence-xr.eu/presence-a-t... 🔗

🚀 Tomorrow: Integration and Applications!

Join the PRESENCE Project for Week 8. Coordinated by Ana Zappa with Michael Wiesing, exploring how we bring XR tech into real world use cases.

🗓️ March 11 | 🕔 17:00 CET

#XR #Innovation #HorizonEurope #Webinar #PRESENCE
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
presence-xr.eu
March 10, 2026 at 11:51 AM
presence-xr.eu/presence-a-t...

🚀 Tomorrow: Holographic Transportation!

Join the PRESENCE Project to see how "holoportation" bridges the digital-physical divide.

🎙️ Veronica Orvalho and Sergi Fernandez Langa
🗓️ Feb 18 | 🕔 17:00 CET

#XR #Holoportation #HorizonEurope #Tech #Innovation #Webinar
https://presence-xr.eu/presence-a-toolset-of-hyper_realistic-and-xr-based-interactions/🔗
February 17, 2026 at 12:33 PM
Who are you in XR? 👤

Today at 17:00 CET, we explore "Representing Participants by Avatars" with Veronica Orvalho & @joanllobera.bsky.social

Join Week 4 of the PRESENCE Project webinar series! 🌐

Registration & Schedule:
🔗 presence-xr.eu/presence-a-t...

#XR #Avatars #HorizonEurope #Tech #Metaverse
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
presence-xr.eu
February 11, 2026 at 2:22 PM
Reposted by PRESENCE
For those interested in physics-based character animation in VR, I can recommend tomorrow's talk by my colleague Joan Llobera where he will detail the contribution from the Artanim Foundation (www.artanim.ch) in the @presencexr.bsky.social Horizon Europe project. Sign up now!
Tomorrow (4th February 2026) I am giving a talk about physics-driven characters for Virtual Reality created with Deep Reinforcement Learning, and what cognitive sciences can learn from these.

If this sounds interesting, you can attend following this link: presence-xr.eu/presence-a-t...

It's free!
February 3, 2026 at 1:29 PM
The PRESENCE Project is making XR more realistic than ever! 🌐

Join our 10-week webinar series starting Jan 21 to explore: ✨ Holoportation 🤚 Haptics (Digital Touch) 👥 Intelligent Virtual Humans

Hear from experts like Mel Slater & Frank Steinicke.

Register: presence-xr.eu/presence-a-t...

#XR #Tech
presence-xr.eu
January 13, 2026 at 4:08 PM
On 28 November 2025, we showcased the HoloMIT SDK at SAGA (Catalan Gaming Event). Strong interest from game studios and XR developers, with follow-up requests to integrate Holoportation features, supporting our T6.3 outreach goals.

presence-xr.eu/saga-2025-de...

#PRESENCE #XR #Holoportation #EU
SAGA 2025 – Developer Outreach at Industry Event (28 November 2025) – XR Presence Project
presence-xr.eu
December 30, 2025 at 10:15 AM
Reposted by PRESENCE
It's really impressive what Notebook LM produces. Here's an AI podcast about a new paper, which nicely summarizes and discusses the paper's important points, and the critical ethical issues that it raises, all in a way that is easy to understand.
#VRcademicSky
open.spotify.com/episode/5Hht...
Ethical Issues of Impersonation and AI Fakes
Research of HCI Hamburg · Episode
open.spotify.com
May 16, 2025 at 8:36 AM
On 5 November, we hosted a hands-on, HoloMIT SDK workshop at UPC as part of the PRESENCE project. Students, many new to Unity, built their first multi-user XR experiences and shared valuable onboarding feedback. 🚀 It was a great experience.

presence-xr.eu/upc-workshop...
December 29, 2025 at 2:32 PM
Want to learn more about XR/VR immersive technology? Stay tuned on this channel for more info. If you can't wait, take a look at www.presence-xr.eu
November 26, 2025 at 8:50 PM