##Creativecoding
I'm delighted to announce the forensic recovery of the original single-stroke font data from Vib-Ribbon (1999) — exhumed from Playstation ROMs — and now part of my archive of procedural skeleton fonts for #p5js: github.com/golanlevin/p... #mediaArchaeology #typography #plotterArt #creativeCoding
May 13, 2026 at 4:33 AM
Softer bodies

Added pressure in my lil soft-body engine

(inspired by Argonautcode www.youtube.com/@argonautcode)

#godotengine #creativecoding
May 23, 2025 at 12:54 PM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 18

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 25, 2026 at 1:29 AM
Hi friends! I've created an extensive set of resources for #creativeCoding with single-stroke fonts in #p5js — including archives and adapters for TTF, SVG Fonts, Hershey Fonts, and more: github.com/golanlevin/p... — ideal for #penplotter work!
(cc: @emsl.bsky.social @bantamtools.bsky.social
GitHub - golanlevin/p5-single-line-font-resources: p5.js handlers for single-line fonts — for creative coding and pen-plotting
p5.js handlers for single-line fonts — for creative coding and pen-plotting - golanlevin/p5-single-line-font-resources
github.com
December 29, 2024 at 7:48 AM
December 6, 2025 at 2:24 PM
TIC-80: the free, open-source fantasy console I keep recommending to beginners
https://papoo.work/doc/43606531d6f879f6
#fantasyconsole #tic80 #gamedev #creativecoding #retrogaming #indiedev
TIC-80: the free, open-source fantasy console I keep recommending to beginners
papoo.work
September 25, 2026 at 2:31 AM
Wave Function Collapse in python with pygame. Sprites by @kenney.nl

#python #gamedev #coding #creativecoding
October 19, 2025 at 3:39 PM
WASM-4 explained: a tiny WebAssembly fantasy console you can code in almost any language
https://papoo.work/doc/ab8e059e36fb2b9a
#fantasyconsole #wasm4 #gamedev #creativecoding #retrogaming #indiedev
WASM-4 explained: a tiny WebAssembly fantasy console you can code in almost any language
papoo.work
September 25, 2026 at 5:33 AM
September 20, 2026 at 7:24 AM
I did it! I created a Lindenmayer system in Excel. It accepts custom symbol and value definitions, starting strings, multiple rules, and the pattern coordinates are automatically repositioned and resized during the VBA run.

#CreativeCoding #Fractal #Koch #L-system #MathArt
June 22, 2026 at 10:57 AM
TIC-80: the free, open-source fantasy console I keep recommending to beginners
https://papoo.work/doc/43606531d6f879f6
#fantasyconsole #tic80 #gamedev #creativecoding #retrogaming #indiedev
TIC-80: the free, open-source fantasy console I keep recommending to beginners
papoo.work
September 23, 2026 at 11:13 PM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
September 24, 2026 at 11:21 AM
WASM-4 explained: a tiny WebAssembly fantasy console you can code in almost any language
https://papoo.work/doc/ab8e059e36fb2b9a
#fantasyconsole #wasm4 #gamedev #creativecoding #retrogaming #indiedev
WASM-4 explained: a tiny WebAssembly fantasy console you can code in almost any language
papoo.work
September 25, 2026 at 2:39 PM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
September 25, 2026 at 5:40 PM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 15

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 22, 2026 at 12:52 AM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
September 25, 2026 at 11:37 AM
TIC-80: the free, open-source fantasy console I keep recommending to beginners
https://papoo.work/doc/43606531d6f879f6
#fantasyconsole #tic80 #gamedev #creativecoding #retrogaming #indiedev
TIC-80: the free, open-source fantasy console I keep recommending to beginners
papoo.work
September 25, 2026 at 8:35 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 17

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 24, 2026 at 3:48 AM
Pyxel explained: the open-source retro game engine that brings PICO-8-style limits to Python
https://papoo.work/doc/3738c2352c987aaf
#fantasyconsole #pyxel #gamedev #creativecoding #retrogaming #indiedev
Pyxel explained: the open-source retro game engine that brings PICO-8-style limits to Python
papoo.work
September 24, 2026 at 2:16 AM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
September 23, 2026 at 5:10 PM
June 14, 2025 at 12:27 PM
A fair coin "knows" π.
Stop flipping when heads first outnumber tails. The expected fraction of heads is π/4. Average many trials → estimate π.
Result by J. Propp, animated for #PiDay.
Made with #Python #NumPy #Matplotlib and @marimo.io
#Mathematics #MathArt #CreativeCoding
March 14, 2026 at 11:06 AM
Pyxel explained: the open-source retro game engine that brings PICO-8-style limits to Python
https://papoo.work/doc/3738c2352c987aaf
#fantasyconsole #pyxel #gamedev #creativecoding #retrogaming #indiedev
Pyxel explained: the open-source retro game engine that brings PICO-8-style limits to Python
papoo.work
September 24, 2026 at 5:18 AM
LIKO-12 explained: an open-source fantasy computer with its own DOS, built in Lua
https://papoo.work/doc/f172dd622d8f5471
#fantasyconsole #liko12 #gamedev #creativecoding #retrogaming #indiedev
LIKO-12 explained: an open-source fantasy computer with its own DOS, built in Lua
papoo.work
September 25, 2026 at 8:42 PM
PICO-8: the tiny fantasy console people actually finish games on
https://papoo.work/doc/89fc8ccd015adf0b
#pico8 #fantasyconsole #gamedev #creativecoding #retrogaming
PICO-8: the tiny fantasy console people actually finish games on
papoo.work
September 22, 2026 at 10:58 PM