##VibeCode
The next step... #claudeai #vibecode #procgen #gamedev

This is Saltwood... an island with a mountain range, rivers, lakes, forests, shorelines, an ocean, a freeway ring, hiking paths, multiple cities. It's 20km by 20km or so... Claude generated this overhead map as a guide for building it.
September 26, 2026 at 9:20 PM
Now, that's an upgrade...
#gamedev #procgen #claudeai #vibecode
September 26, 2026 at 9:48 PM
This new city... is HUGE. There's some hitching, but you can drive it freeways, roads, and all. There's some hilarious glitches, but it's a lot of urban sprawl and highways. #claudeai #claudeopus #vibecode #gamedev #procgen
September 25, 2026 at 6:37 AM
I've been able to drive Saltwood a bit. There are bugs here and there, and #claudeopus is working them out. It looks amazing, runs decently (to my surprise) and is quite the feat... #gamedev #procgen #vibecode
September 26, 2026 at 10:36 PM
Spreading some❤️with AnimationCPU today. Absolutely loving this smooth heartbeat😍
Hope you find it inspiring! Try link in bio/comments✨
#GameDev #iOS #animation #love #art #IndieDev #MobileDev #Coding #BuildInPublic #IDE #gaming #animationcpu #software #engine #madewithcode #uidesign #vibecode #new
June 26, 2026 at 8:32 PM
Does Jenny Bryan #VibeCode? 🤔

She shared on the Hangout that she's been thankful that she gets to learn #rust and #typscript in the age of #AI and these are her thoughts on #LLM use. (We really need a #RubberDuck emoji 🦆)

#rstats #databs #VibeCoding #DSHangout #python
August 20, 2025 at 10:13 PM
The wheels on the bus... should go round and round, but I think it's on a predefined path. I'll give #claudeai props for making a pretty nice looking bus.

That's the blue line stop. There's UI that tells me how far the bus is.

That's the bus driver at work.

#procgen #vibecode #gamedev
September 19, 2026 at 8:57 AM
#claudeai fixed up some of the traffic issues and jitteriness. A normal day in the #procgen city taking the bus around town and enjoying the sights. #vibecode #gamedev

New things shown: home interiors, elevators, day/night, bus stops, buses, improved traffic.
September 19, 2026 at 4:43 PM
Path traced by the engine's offline renderer. The AI decided to raytrace this because it's working remotely on the cloud and can't run any of the realtime renderers. I always find it amusing when it decides to raytrace an image to validate its own work. #vibecode #claudeai #gamedev #indiedev
July 7, 2026 at 1:49 AM
gonna #vibecode something real ugly for yall
barely at the airport and already assembling a squad for Epic Web Conf

@chantastic.bsky.social @anniesexton.com @marisamorby.com
March 25, 2025 at 12:07 AM
I got my engine running on Linux and had to fix issues with the Vulkan renderer, but here we are driving around getting into near-misses and accidents.

#claude #claudecode #claudeai #gamedev #gamedevelopment #vibecode

youtu.be/fM5_ANYMBdo
Driving around the procedurally generated city on Linux build
YouTube video by Glenn Song
youtu.be
August 24, 2026 at 12:05 AM
Now working on AI TRPG system... for fun 😇
It's like sillytavern but with TRPG playability.

#SoloDev #IndieDev #DevLog #GameDev #IndieGameDev #indiedev #devlog #vibecode
April 11, 2026 at 9:51 AM
It's a work in progress... but interiors for skyscrapers. Yes, this too is all generated by the building shape language the city uses. #claudecode #claudeai #gamedev #vibecode #procgen
September 15, 2026 at 3:53 AM
Been working on upgrading the building shape grammar with #claudeai. We call the sim the "living city". So the roads tell us where the city blocks are. And blocks are subdivided into lots and a building is put on a lot. Buildings are made with floorplans for different shapes. #vibecode #gamedev #ai
July 6, 2026 at 2:10 AM
I don't really think #claudeai is good at doing round things right now (at least for me). These cars were physically based agents and let's say traffic was a mess... #vibecode #gamedev #indiedev
July 3, 2026 at 5:51 AM
I asked Opus if it could add anything what would it be, and the AI suggested cars and peds. My idea was to make an agent, and they could either walk or drive. The stoplights change color as well to guide traffic. We have some issues to work out. #vibecode #gamedev #simulation #claude #procgen
June 30, 2026 at 3:31 AM
Let's talk about roads and infrastructure!

The video's too big for bluesky's server so I tossed it on youtube. It'll let me share more of what I'm building. And this time it's freeways, city blocks, lots, and city infrastructure.
#vibecode #claudeai #gamedev #indiedev #procgen
youtu.be/Mfrs7BVybyo
Procgen City: Roads & Infrastructure
YouTube video by Glenn Song
youtu.be
July 15, 2026 at 7:31 AM
June 26, 2025 at 8:17 PM
Now working on Prompt Designer in AI TRPG system... for fun 😇

#SoloDev #IndieDev #DevLog #GameDev #IndieGameDev #indiedev #devlog #vibecode
April 19, 2026 at 5:05 AM
Morning light from the jankiest part of the city. It's fun driving the jalopy around the city. #vibecode #claudecode #claudeai #gamedev #procgen
August 25, 2026 at 5:41 AM
New #vibecode project. It's a visual novel engine for my #astrojs #webcomic site. So far I've asked the AI to build me a parser, cli tool to test it, and this rudimentary react widget to display the VN on an astro page. We're getting somewhere...

#gamedev (if you can call it that)
December 29, 2025 at 3:16 AM
Jump onboard for #Australia & #NewZealand #tech #news

👉 scratchnews.io

🚥 #Data #Operations
💰 #AI Pays #Australians?
📈 #Performance #Testing
✂️ Less Free #OpenSource
🌤️ 3 Ways People Avoid Problems
🏠 #Vibecode Your Own #Software
🏁 #HarnessEngineering Not Enough
🦘 #Aerospace #Design #Startup Raise $5M
July 31, 2026 at 1:46 AM
Driving in my Temu GTA. Made a bunch of fixes to improve driving like the camera springiness so it doesn't stutter all the time. Objects are placed on the ground "better". Also engine sounds! Gotta fix those speed bumps because we're getting reckt. #procgen #claudecode #vibecode #gamedev #aigamedev
August 21, 2026 at 6:41 PM