#AnimatedSprite
1 sprite, 5 moods 💢😅😭💬😄
animated pixel art commission for Justinxv2, thank you so much! 💖

commissions open → vgen.co/Artbozzcast
Pixquare code BOZZ = 30% off

#pixelart #animatedsprite #pokemon
October 4, 2026 at 9:35 AM
Nearly had a heart attack seeing a 22 on my notifications lmfao

Been working on something a bit spoilerly so no mentions of it here, as well as a custom anim sprite class.
The built in AnimatedSprite is nice and all but there are some features I would like, so I'm making a custom node / object.
August 17, 2026 at 10:52 PM
hm. i seem to recall there are several compelling reasons not to use animatedsprite but now it's been long enough that i can't remember what they are, and for all i know they've been fixed by now
July 7, 2026 at 8:55 AM
isnt this just what an animatedsprite node does effectively? or is that too limited for what you're doing
July 7, 2026 at 8:44 AM
Second go at animating, I feel like I'm slowly getting a handle on it! This was such a fun peice and I always love getting to draw Debris ( a gift for @sheepish.bsky.social )

#digitalart #animatedsprite #furryart
June 21, 2026 at 8:28 PM
You’d do something like :

CharacterBody2D
* Smoothing2D
**Sprite / AnimatedSprite

and set the target on smoothing node to the characterbody2d

i’ve been using godot for a couple years now - feel free to dm if you have questions.

github.com/lawnjelly/sm...
GitHub - lawnjelly/smoothing-addon: Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later)
Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later) - lawnjelly/smoothing-addon
github.com
May 31, 2026 at 5:19 PM
Now it's time to integrate the UI. From lua code to Godot AnimatedSprite2D and UI elements. It's really faster to make UI and animations with an IDE. The process is fast here bc I'm reusing my spritesheets, and all frames numbers are already in my code.
April 17, 2026 at 6:01 PM
Animation systems overall!
- Animation tree is a mess to organize
- AnimationPlayer itself could need some QoLs, like rearranging tracks, maybe option to auto sort them based in position in node tree.
- AnimatedSprite animation doesnt allow uploading multiple files as sprite frames at the same time
March 17, 2026 at 9:57 AM
I'm so angry that neither of these pins actually keep the AnimationPlayer open. Whenever you select a node with it's own bottom panel, it switches.

This makes animating Material Properties or AnimatedSprite frames so incredibly painful.

#godot #gamedev #ux
February 3, 2026 at 8:18 PM
ようやくちゃんとAnimatedSpriteをAnimationPlayerから制御する方法を理解した
というかこの仕組み変だと思うんだけど...
SpriteFramesとAnimationPlayerで同じことを書かないといけない
January 26, 2026 at 10:27 AM
Join Simon Jackson (@SimonDarksideJ) RIGHT NOW for another of MonoGame University.

When:
Thursdays @ 10:00 EST, 15:00 UTC/GMT, 16:00 CET
Today it is Chapter 8 - The AnimatedSprite Class

YT: www.youtube.com/@MonoGame/st...

TW: www.twitch.tv/monogame

FB: www.facebook.com/monogamecomm...
MonoGame
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET o...
www.youtube.com
December 11, 2025 at 3:30 PM
That or AnimatedSprite takes animations too, animation player will probably give you more control though
October 17, 2025 at 11:56 AM
Im curious what the AnimationPlayer would help with here, cause Im just imagining a bunch of animations named the different directions and essentially the same logic lol, but I feel like that could get confusing quick. I might be missing something though, AnimatedSprite is just how Id do it
October 16, 2025 at 9:20 PM
No blog post, but if I was going to try it I'd assign an index to each section of my rotation circle, like 0 being front etc, and go from there. Then on an AnimatedSprite use the separate animations for your height rotation, if needed.
October 16, 2025 at 9:06 PM
AnimationPlayer would be something i'd use for complex sprite animations or a moving platform where i know start and end points; for my little portal effect it's just an animatedSprite, which works.
Plus, tweens are real powerful, esp if you use tween_callback not just _property
October 13, 2025 at 5:26 PM
Animated version of a previous upload. Very sparkly.

#krita #pixelart #animated #animatedsprite #art #animation
October 4, 2025 at 1:15 AM
September 30, 2025 at 2:34 AM
Stress testing some optimiaztions using Godot physics and rendering servers.

Enemies are completely nodeless. Weapons are nodeless apart from visual that use an AnimatedSprite.

#gamdev #godotengine
June 6, 2025 at 4:42 PM
those sprite rotations are done in a shader btw, i had to do a really weird work around to use shaders on a AnimatedSprite. It isn't even using the built in billboarding (custom one relative to cam/light pos)
#Godot #Gamedev #DogeisCutDreamscape #Indie #IndieDev #GameDevelopment #Godot4.0 #Godot4
May 31, 2025 at 1:23 PM