#animatedsprite
September 30, 2025 at 2:34 AM
Animated version of a previous upload. Very sparkly.

#krita #pixelart #animated #animatedsprite #art #animation
October 4, 2025 at 1:15 AM
1 sprite, 5 moods 💢😅😭💬😄
animated pixel art commission for Justinxv2, thank you so much! 💖

commissions open → vgen.co/Artbozzcast
Pixquare code BOZZ = 30% off

#pixelart #animatedsprite #pokemon
October 4, 2026 at 9:35 AM
I'm so angry that neither of these pins actually keep the AnimationPlayer open. Whenever you select a node with it's own bottom panel, it switches.

This makes animating Material Properties or AnimatedSprite frames so incredibly painful.

#godot #gamedev #ux
February 3, 2026 at 8:18 PM
#idealium TECHNICAL NOTE

Creating glitch FX for unstable scenes:
1. Created AnimatedSprite 2D with glitch pattern sequence
2. Set blend mode to ADD
3. Added to target node as children
4. Target node set to "Clip+Draw"

FOR YOUR REALITY BREAKS DOWN.
#indiegame #gamedev #godot #pixelart
April 6, 2025 at 12:22 PM
To add directional attack animations in Godot, set up an AnimatedSprite with animations for each direction. Use a script to track the player's facing direction and play the correct animation using `animated_sprite.play("attack_up")` based on the direction. #GameDev #Godot ⚔️✨
January 14, 2025 at 1:56 PM
Another fun quirk of Godot is how you should never assume things. You'd think AnimatedSprite would give you more control over a sprite you want animated, but actually, you need to attach an AnimationPlayer to a Sprite2D in order to actually do anything with it and properly time animations.
December 28, 2024 at 12:58 PM
Animation systems overall!
- Animation tree is a mess to organize
- AnimationPlayer itself could need some QoLs, like rearranging tracks, maybe option to auto sort them based in position in node tree.
- AnimatedSprite animation doesnt allow uploading multiple files as sprite frames at the same time
March 17, 2026 at 9:57 AM
due to being so upset i missed the window to buy Skillet that i uninstalled fortnite, i decided to take all that energy and focus it into working on as much of a personal project as possible before Xenoblade X Takes over the rest of my year #KeroArt #Art #Animation #AnimatedSprite #Sprite
March 5, 2025 at 12:08 AM
Second go at animating, I feel like I'm slowly getting a handle on it! This was such a fun peice and I always love getting to draw Debris ( a gift for @sheepish.bsky.social )

#digitalart #animatedsprite #furryart
June 21, 2026 at 8:28 PM
Stress testing some optimiaztions using Godot physics and rendering servers.

Enemies are completely nodeless. Weapons are nodeless apart from visual that use an AnimatedSprite.

#gamdev #godotengine
June 6, 2025 at 4:42 PM
Assuming you want to do it all in Godot, depends on how you want to handle the animation of the cards. If you want to do flipbook style and draw the frames, the AnimationPlayer is a good start, or the AnimatedSprite node

docs.godotengine.org/en/stable/tu...

docs.godotengine.org/en/stable/tu...
March 7, 2025 at 2:27 AM
hm. i seem to recall there are several compelling reasons not to use animatedsprite but now it's been long enough that i can't remember what they are, and for all i know they've been fixed by now
July 7, 2026 at 8:55 AM
Are you using AnimatedSprite or doing the animations yourself? C or Lua?

Curious to hear more about the optimizations! We were planning to move away from AnimatedSprite on our last prototype for performance reasons.
November 13, 2024 at 11:42 PM
That or AnimatedSprite takes animations too, animation player will probably give you more control though
October 17, 2025 at 11:56 AM
Now it's time to integrate the UI. From lua code to Godot AnimatedSprite2D and UI elements. It's really faster to make UI and animations with an IDE. The process is fast here bc I'm reusing my spritesheets, and all frames numbers are already in my code.
April 17, 2026 at 6:01 PM
The Animation Editor (in Godot 4.4) was showing dots instead of previews for my AnimatedSprite frames. Turns out it's because I added another frame animation into the sprite! Simple answer but really hard to discover, as it's not documented.

sobs.moe/bwb / #godot #animation #godotengine
April 14, 2025 at 9:03 PM
Im curious what the AnimationPlayer would help with here, cause Im just imagining a bunch of animations named the different directions and essentially the same logic lol, but I feel like that could get confusing quick. I might be missing something though, AnimatedSprite is just how Id do it
October 16, 2025 at 9:20 PM
those sprite rotations are done in a shader btw, i had to do a really weird work around to use shaders on a AnimatedSprite. It isn't even using the built in billboarding (custom one relative to cam/light pos)
#Godot #Gamedev #DogeisCutDreamscape #Indie #IndieDev #GameDevelopment #Godot4.0 #Godot4
May 31, 2025 at 1:23 PM
Join Simon Jackson (@SimonDarksideJ) RIGHT NOW for another of MonoGame University.

When:
Thursdays @ 10:00 EST, 15:00 UTC/GMT, 16:00 CET
Today it is Chapter 8 - The AnimatedSprite Class

YT: www.youtube.com/@MonoGame/st...

TW: www.twitch.tv/monogame

FB: www.facebook.com/monogamecomm...
MonoGame
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET o...
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December 11, 2025 at 3:30 PM
There's a peculiar bug where the AnimatedSprite in the editor becomes unclickable if I set it up to be triggered by AnimationPlayer and Tree.
March 23, 2025 at 2:35 AM