animated pixel art commission for Justinxv2, thank you so much! 💖
commissions open → vgen.co/Artbozzcast
Pixquare code BOZZ = 30% off
#pixelart #animatedsprite #pokemon
animated pixel art commission for Justinxv2, thank you so much! 💖
commissions open → vgen.co/Artbozzcast
Pixquare code BOZZ = 30% off
#pixelart #animatedsprite #pokemon
Been working on something a bit spoilerly so no mentions of it here, as well as a custom anim sprite class.
The built in AnimatedSprite is nice and all but there are some features I would like, so I'm making a custom node / object.
Been working on something a bit spoilerly so no mentions of it here, as well as a custom anim sprite class.
The built in AnimatedSprite is nice and all but there are some features I would like, so I'm making a custom node / object.
#digitalart #animatedsprite #furryart
#digitalart #animatedsprite #furryart
CharacterBody2D
* Smoothing2D
**Sprite / AnimatedSprite
and set the target on smoothing node to the characterbody2d
i’ve been using godot for a couple years now - feel free to dm if you have questions.
github.com/lawnjelly/sm...
CharacterBody2D
* Smoothing2D
**Sprite / AnimatedSprite
and set the target on smoothing node to the characterbody2d
i’ve been using godot for a couple years now - feel free to dm if you have questions.
github.com/lawnjelly/sm...
- Animation tree is a mess to organize
- AnimationPlayer itself could need some QoLs, like rearranging tracks, maybe option to auto sort them based in position in node tree.
- AnimatedSprite animation doesnt allow uploading multiple files as sprite frames at the same time
- Animation tree is a mess to organize
- AnimationPlayer itself could need some QoLs, like rearranging tracks, maybe option to auto sort them based in position in node tree.
- AnimatedSprite animation doesnt allow uploading multiple files as sprite frames at the same time
というかこの仕組み変だと思うんだけど...
SpriteFramesとAnimationPlayerで同じことを書かないといけない
というかこの仕組み変だと思うんだけど...
SpriteFramesとAnimationPlayerで同じことを書かないといけない
When:
Thursdays @ 10:00 EST, 15:00 UTC/GMT, 16:00 CET
Today it is Chapter 8 - The AnimatedSprite Class
YT: www.youtube.com/@MonoGame/st...
TW: www.twitch.tv/monogame
FB: www.facebook.com/monogamecomm...
When:
Thursdays @ 10:00 EST, 15:00 UTC/GMT, 16:00 CET
Today it is Chapter 8 - The AnimatedSprite Class
YT: www.youtube.com/@MonoGame/st...
TW: www.twitch.tv/monogame
FB: www.facebook.com/monogamecomm...
Plus, tweens are real powerful, esp if you use tween_callback not just _property
Plus, tweens are real powerful, esp if you use tween_callback not just _property
#pixelart #pixelanimation #animation #jazzjackrabbit #jazzjackrabbit2 #jj2 #evaearlong #characteranimation #demondash #sprite #graphicsgale #spriteart #animatedsprite #gamedev #gamemodding
#krita #pixelart #animated #animatedsprite #art #animation
#krita #pixelart #animated #animatedsprite #art #animation
yvanzk.itch.io/rock-fountain
#sprites #gamedev #pixelart #digitalart #2d #assets #gamemaker #indiegamedev #ドット絵 #itchio #pixelartist #animatedsprite
yvanzk.itch.io/rock-fountain
#sprites #gamedev #pixelart #digitalart #2d #assets #gamemaker #indiegamedev #ドット絵 #itchio #pixelartist #animatedsprite
Enemies are completely nodeless. Weapons are nodeless apart from visual that use an AnimatedSprite.
#gamdev #godotengine
Enemies are completely nodeless. Weapons are nodeless apart from visual that use an AnimatedSprite.
#gamdev #godotengine
#Godot #Gamedev #DogeisCutDreamscape #Indie #IndieDev #GameDevelopment #Godot4.0 #Godot4
#Godot #Gamedev #DogeisCutDreamscape #Indie #IndieDev #GameDevelopment #Godot4.0 #Godot4