#BuildPipeline
Last couple day's gamedev adventure: dusting rust off of some server stuff, huge refinements to my note tracking system, new tech stack process to improve my quality of life a lot, and currently developing a more automated buildpipeline with my own tools! #indiedev #solodev #cicd #gamedev #wip
July 24, 2025 at 6:37 PM
End of week win: build system now auto-updates modules, sends failure signals and warnings, and even recovers on bad starts. Just commit and the server deploys itself. More time for world and economy work. #FeatureFriday #MadeWithGodot, Buildpipeline
February 27, 2026 at 1:21 PM
Marcin Wyszynski argues that trusting “benevolent” open source is how teams get blindsided by maintainers, roadmaps, and forks.
Here’s what developers should reconsider before the next update breaks:
spr.ly/63321h4dPz
#FoundryExpert #SoftwareEngineering #BuildPipeline
March 3, 2026 at 4:00 PM
Building an efficient #BuildPipeline looks different for each company and team. Read on to learn about our process when it comes to the #NintendoSwitch! #IndieDev #Tech

www.linkedin.com/pulse/ctrl-a...
Ctrl Alt Deal Build Pipelines and the Nintendo Switch
Hey, my name is Noah, and I’m a programmer for Only By Midnight. I was asked do a write-up covering a challenge I encountered while working on Ctrl Alt Deal, so I'm going to touch on one of the things...
www.linkedin.com
November 5, 2024 at 7:22 PM
(I can also tell you how to make many other parts of Unity faster. This change here only requires adjustments to the Scriptable BuildPipeline package, but other changes require Unity source access. Get in touch if this is something you want to explore.)
November 9, 2024 at 9:58 PM
I thought it has something to do with macos, but the original author has an outmated buildpipeline that runs on macos and there all tests are fine.
January 8, 2025 at 7:59 AM
Automating iOS builds like a pro 🍎

Discover the starter: https://shadowdev77.gumroad.com/l/nocjpj

#BuildPipeline #Swift #DevLife
November 3, 2025 at 4:00 PM