#CyberVGA
Just locked in the full mocap workflow for CyberVGA vertex key animation.
In engine timing, vertex deltas, and playback precision all holding under the fixed-point pipeline. Still works on DOS and now Win64!
#CyberVGA #DOS #RetroDev #gamedev #indiedev
June 18, 2026 at 9:04 PM
CyberVGA SDK in 34 seconds: write PONG.C, run JACKIN~1.BAT PONG, play.

You own main() and the game loop. The library handles the rest.

DOS + Win64 packages:
expfunction.itch.io/cybervga

Video:
youtu.be/laBGbHvD3ik

#CyberVGA #DOS #VGA #SoftwareRenderer #gamedev #indiedev
Creating PONG in CyberVGA SDK!
YouTube video by Novus Idea
youtu.be
August 22, 2026 at 10:18 AM
I really like the idea of putting a subtitle for CyberVGA.

“Engine Of The Past”

What do you think?

#CyberVGA #DOS #RetroDev #gamedev #indiedev
June 26, 2026 at 9:11 AM
Just added a real-time day/night cycle to CyberVGA.

The sky smoothly goes from bright daylight through dusk to night with a proper moon and stars.

New feature test video is up: youtu.be/zdm4Ei-0Cgc

Latest builds: expfunction.itch.io/cybervga

#Gamedev #DOS #RetroEngine #Indie #CyberVGA #gaming
CyberVGA DOS Engine – Real-Time Day/Night Cycle
YouTube video by Novus Idea
youtu.be
April 12, 2026 at 10:34 PM
An early research build of Harmony Tree is now available on itch.io. This release presents CyberVGA, an original MS-DOS rendering engine built from the ground up, demonstrating classical raycasting with textured walls.

#dosember #retro #indie #gamedev #cybervga
December 1, 2025 at 3:01 AM
Win64 port of CyberVGA is now complete, along with major octree renderer updates: faster traversal, improved memory layout and visual enhancements.
Releasing in a day or two.
Project page: expfunction.itch.io/cybervga
#CyberVGA #DOS #VGA #RetroDev #gamedev #indiedev
CyberVGA by Novus Idea
A custom 32-bit DOS 3D engine for VGA Mode X, fixed-point rendering, portal worlds, and late-DOS hardware constraints.
expfunction.itch.io
June 17, 2026 at 7:08 AM
June 30, 2026 at 7:57 PM
#CyberVGA update.
I've just finished implementing screen spaced 4x4 bayer matrix grass renderer for materials tagged with "terrain".
#indiedev #gamedev #retrodev
July 6, 2026 at 9:15 PM
#CyberVGA update.
Implemented a procedural vignette effect combined with lighting system. Darkness closing in...
#indiedev #gamedev #retrodev
August 3, 2026 at 8:03 AM
#CyberVGA is now available as a standalone SDK!

After weeks of tough work new octree update and SDK release is out!
You own main() and the game loop. The library handles the rest.
Happy hacking :)

expfunction.itch.io/cybervga/dev...

#DOS #VGA #SoftwareRenderer #gamedev #indiedev
CyberVGA is now available as a standalone SDK!
Hello, I hope you’re doing well. I am. This is a bigger update than usual. After several months of foundational work, CyberVGA is now available as a proper standalone SDK. You can download pre-compi.....
expfunction.itch.io
August 19, 2026 at 12:28 PM
I reworked particle renderer and now it supports all lighting + optional billboard renderer.
#gamedev #indiedev #CyberVGA
August 6, 2026 at 3:08 AM
New CyberVGA video is up.

This one shows both the runtime and CyberEdit, the built-in world editor for my custom 32-bit DOS 3D engine.
youtu.be/hvacxAT9kfw

If you want to try it there's a live demo on my project page:
expfunction.itch.io/cybervga

#gamedev #indiedev #dos
CVGA In Action -- DOS 3D Engine + CyberEdit World Editor
YouTube video by Novus Idea
youtu.be
March 21, 2026 at 9:00 PM
#CyberVGA update.
Toying with the software post-processing effects. I really liked the depth of field effect that uses simple radial blur.
#indiedev #gamedev #retrodev
July 30, 2026 at 3:38 AM
A new version of #CyberVGA released on itch!

This version has:
Static octree based renderer
A separate 64-bit Windows port

You can use editor, save the world you created and see in action using VIEWER module.

#indiedev #retrodev #gameengine

expfunction.itch.io/cybervga
CyberVGA by Novus Idea
A custom 32-bit DOS 3D engine for VGA Mode X, fixed-point rendering, portal worlds, and late-DOS hardware constraints.
expfunction.itch.io
June 26, 2026 at 12:36 PM
I’m trying a minimalistic retro cyberpunk design for my engine’s logo. What do you think?

#CyberVGA #gamedev #indiedev #IndieGame
April 18, 2026 at 12:25 PM
Working with my “Umarell” buddy.
#CyberVGA #indiedev #GameDevs #blender
August 4, 2026 at 12:41 PM
We all feel bad about the latest layoffs, especially at idSoftware . Saying goodbye to legends is heartbreaking.
But this also tells us:
maybe now is the time to go back to our roots.

expfunction.itch.io/cybervga
#indiedev #gamedev #retrodev #gameengine
CyberVGA by Novus Idea
A custom 32-bit DOS 3D engine for VGA Mode X, fixed-point rendering, portal worlds, and late-DOS hardware constraints.
expfunction.itch.io
July 6, 2026 at 10:46 PM
Hello all! After almost a month, I have an update. Here's what I've been working on:

expfunction.itch.io/cybervga/dev...

If you have real hardware (486/early Pentium), curious about performance numbers.
Ideas or feedback appreciated.
#CyberVGA #DOS #RetroDev #gamedev #indiedev #VGA #SoloDev
​​Spring 2026 Engine Update
Since the last devlog, CyberVGA has moved beyond being a renderer prototype and is starting to resemble a complete engine. The largest addition is a built-in editor for cell-and-portal worlds, but a s...
expfunction.itch.io
March 21, 2026 at 5:21 AM
CyberVGA Win64 — dithered terrain blend maps + day/night cycle, pure CPU.
8-layer blending from painted blend maps, Bayer dithering for the transitions, full real-time sky. Same fixed-point pipeline, no GPU shortcuts.
Running on an 11th gen i3-1115G4.
Video: youtu.be/Ce4CHwXwFiI
#GameDev #IndieDev
CyberVGA Win64 – Dithered Terrain Blend Maps + Day/Night Cycle (Pure CPU)
YouTube video by Novus Idea
youtu.be
August 18, 2026 at 12:49 AM
Every week someone ships a “retro engine.”

It’s a 32-bit RGBA framebuffer. A CRT shader. A palette LUT they applied after the fact.

Then they call it #retro but what it actually is a Instagram filter.

Join my journey if you’re bored of filters!
#indiedev #gamedev
expfunction.itch.io/cybervga
CyberVGA by Novus Idea
A constraint-driven software 3D engine (Win64 + DOS SDK). Fixed-point math, VGA Mode X, brush-to-octree rendering.
expfunction.itch.io
August 25, 2026 at 9:41 PM
I'm done for the day. 😮‍💨
Tomorrow’s CyberVGA plan:
Fog, sky rendering, floor/ceiling texturing, transparency, sprite scaling, billboard sprites, particles, fluids, decals.

Also wiring entity mesh/sound loading in main module and doing full end-to-end entity tests.
#indiedev #gamedev #dos #retro
March 23, 2026 at 8:23 PM
Current camera drift and wall sliding are intentional artifacts of ongoing projection work; no narrative or interaction systems are present yet.
#dosember #retro #indie #gamedev #cybervga
expfunction.itch.io/harmony-tree
Harmony Tree by Novus Idea
A handmade DOS engine meets a shaman's path into the dark.
expfunction.itch.io
December 1, 2025 at 3:01 AM
Just wired up proper terrain blend mapping in #CyberVGA.
8-band texture blending driven by a painted blend map on top of the heightmap. Transitions between rock, grass, dirt, moss, all while staying true to the fixed-point pipeline and VGA constraints.
#ScreenshotSaturday #RetroDev #indiedev
June 27, 2026 at 9:56 PM
Hello all!
We've been busy making #CyberVGA debut game #HarmonyTree in order to complete a playable demo for #SteamNextFest and finished basic @steampowered.com integration of our game.
Also we've added some VHS effects for Win64! Here are some SSs for all that progress;
#indiedev #retrodev #gamedev
August 14, 2026 at 9:28 PM