✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
#cpp #rendering #softwarerendering #renderer #softwarerenderer
#cpp #rendering #softwarerendering #renderer #softwarerenderer
You own main() and the game loop. The library handles the rest.
DOS + Win64 packages:
expfunction.itch.io/cybervga
Video:
youtu.be/laBGbHvD3ik
#CyberVGA #DOS #VGA #SoftwareRenderer #gamedev #indiedev
You own main() and the game loop. The library handles the rest.
DOS + Win64 packages:
expfunction.itch.io/cybervga
Video:
youtu.be/laBGbHvD3ik
#CyberVGA #DOS #VGA #SoftwareRenderer #gamedev #indiedev
After weeks of tough work new octree update and SDK release is out!
You own main() and the game loop. The library handles the rest.
Happy hacking :)
expfunction.itch.io/cybervga/dev...
#DOS #VGA #SoftwareRenderer #gamedev #indiedev
After weeks of tough work new octree update and SDK release is out!
You own main() and the game loop. The library handles the rest.
Happy hacking :)
expfunction.itch.io/cybervga/dev...
#DOS #VGA #SoftwareRenderer #gamedev #indiedev
#development #indie #games #graphics
#development #indie #games #graphics
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics