#DisplayServer
It's live!

Make your own Desktop Pet with my tutorial in Godot 4.5!

✨ Transparent Backgrounds
✨ Taskbar Detection (DisplayServer)
✨ Pixel-Perfect Mouse Passthrough

#Godot #MadeWithGodot #GodotEngine #IndieGameDev #IndieGame #GameDev #GDScript #Shimeji

youtu.be/9JHFrnt5j_k?...
Code a Desktop Pet in Godot 4.5: Part 1 - Transparent Windows
YouTube video by Godot Dev Checkpoint
youtu.be
December 9, 2025 at 8:31 PM
Een programmeur die ontevreden is over het beheer van de displayserver Xserver, heeft daar nu een fork van gemaakt. Xlibre is een poging van Enrico Weigelt om de X11-displayserver in leven te houden, zelfs nu het alternatief Wayland steeds populairder wordt.
Ontwikkelaar forkt Xorg-displayserver naar Xlibre
Een programmeur die ontevreden is over het beheer van de displayserver Xserver, heeft daar nu een fork van gemaakt. Xlibre is een poging van Enrico Weigelt om de X11-displayserver in leven te houden, zelfs nu het alternatief Wayland steeds populairder wordt.
dlvr.it
June 8, 2025 at 10:36 AM
And here is the code for how to achieve that, it will of course depends on your structure.

This would be even neater if I could just call the DisplayServer to allow/disallow per-pixel-transparency on the fly, but for some reason it's only loaded once on project start in the OS Singleton 🤔
November 19, 2024 at 11:46 AM
Wayland reference compositor Weston 15 with Lua shell and Vulkan renderer

www.heise.de/en/news/Wayl...

#Linux #Wayland #OpenSource #DisplayServer #HDR #Vulkan #Lua
Wayland reference compositor Weston 15 with Lua shell and Vulkan renderer
The Wayland reference compositor Weston has been released in version 15. It brings a Vulkan renderer and a Lua shell.
www.heise.de
March 23, 2026 at 5:35 PM
Nope if you mean the thing where I controlled the window, that was me actually controlling a window.

If you mean my control proxies, those only work for stuff inside the game.

This video here just captures a system screenshot with DisplayServer.
February 14, 2026 at 6:15 AM
Niche #Godot find:
While perusing the Engine class' docs, I figured out how to fix a problem I had with statically setting the window size after changing the resolution. Previously, DisplayServer would change the size and set the position of the window, but the window would not scale its contents.
October 23, 2025 at 5:05 PM
você conhece esse método da classe object? talvez exista uma chance dele ajudar, você pode emitir um sinal diferente quando uma certa propriedade do objeto for modificada

docs.godotengine.org/en/4.4/class...
Object
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...
docs.godotengine.org
October 7, 2025 at 1:38 AM
wondering how feasible it'd be to automate the scene-nodes-to-displayserver-commands translation, in godot, shown here www.youtube.com/watch?v=1PnG...
Stop Using Nodes for Everything in Godot
YouTube video by Firebelley Games
www.youtube.com
April 14, 2026 at 6:55 AM
The new drawable textures features should be pretty helpful for me, though now after reading this, I feel like I should look into the DisplayServer stuff and do it the hard way (cuz I'm kind of a hard way kinda guy). One of my gravity sims would benefit from this mucho, either way.
Our first development snapshot for #GodotEngine 4.7 has arrived!

Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.7 dev 1 – Godot Engine
All the colors of the rainbow (and more?)
godotengine.org
February 14, 2026 at 3:38 AM
Looks like it's related to borderless/non-exclusive fullscreen shenanigans: github.com/godotengine/...

As far as I can tell, it's there to prevent the OS from automatically upgrading the window to exclusive fullscreen.
Enabling fullscreen via code shows window border at screen edges (DisplayServer regression) · Issue #63500 · godotengine/godot
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further. Godot version 4.0.dev (835da44) System information Windows 10, Vulkan Clustered, 3 monitor setup I...
github.com
July 30, 2025 at 3:09 AM
Weil die Entwicklung beim Displayserver X.Org eher rückläufig ist, wechselt GhostBSD mit der kommenden Version 26.01 hin zu dessen Fork XLibre. #X.org
Frischer Wind mit X: GhostBSD wechselt von X.org auf XLibre
Weil die Entwicklung beim Displayserver X.Org eher rückläufig ist, wechselt GhostBSD mit der kommenden Version 26.01 hin zu dessen Fork XLibre.
www.heise.de
February 26, 2026 at 3:52 PM
X.Org
x.org
July 14, 2025 at 2:17 AM
I'm back to messing with window nodes in Godot, and I just found out there is a function to make your computer make the default "beep" (in the case of windows it is that annoying sound that players when you try to do something and it fails).

Evil uses for this are manifesting in my mind....
June 8, 2026 at 9:49 PM
X.Org
x.org
July 23, 2025 at 10:52 PM
GhostBSD is going to abandon Xorg after 15 years. Eric Turgeon explains why GhostBSD switched from Xorg to XLibre instead of Wayland.

Full details here: ostechnix.com/ghostbsd-swi...

#Ghostbsd #Xlibre #Xorg #Displayserver #Freebsd #Bsd #Unix
GhostBSD Switches to XLibre Over Wayland - OSTechNix
Eric Turgeon explains why GhostBSD switched from Xorg to XLibre instead of Wayland. Learn Why did GhostBSD abandon Xorg after 15 years.
ostechnix.com
February 16, 2026 at 3:05 PM
I didn't read source code yet but I wonder this would be help for me...

docs.godotengine.org/en/stable/cl...
Object
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...
docs.godotengine.org
January 29, 2025 at 4:57 PM
Desktopomgeving KDE Plasma biedt vanaf versie 6.8 niet langer X11-sessies aan. De displaydriver was al standaard vervangen door Wayland, maar wordt nu volledig geschrapt. Wayland is al langer de standaarddisplayserver in Linux-systemen. #Tweakers
KDE Plasma stopt in 2027 met ondersteuning voor displayserver X11
Desktopomgeving KDE Plasma biedt vanaf versie 6.8 niet langer X11-sessies aan. De displaydriver was al standaard vervangen door Wayland, maar wordt nu volledig geschrapt. Wayland is al langer de standaarddisplayserver in Linux-systemen.
tweakers.net
November 26, 2025 at 5:47 PM
For the first picture you can find the documentation for both the methods here: docs.godotengine.org/en/stable/cl...

The second picture is DialogueManager! github.com/nathanhoad/g...
Object
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...
docs.godotengine.org
April 4, 2025 at 5:10 PM
GTK Apps in KDE gut aussehen lassen
Vor einiger Zeit habe ich vom X11.org Displayserver auf Wayland umgestellt. In diesem Zusammenhang fingen an meine GTK/Gnome Applikationen überwiegend schlecht auszusehen. Die Schriftarten (Fonts) sahen einfach furchtbar pixelig aus. (1/2)
February 9, 2024 at 11:12 AM
Arch Wiki admins deleted the XLibre project page, citing Code of Conduct violations. Discover the full story behind the removal and the community's reaction.

Full story here: ostechnix.com/xlibre-arch-...

#Xlibre #Archwiki #Archlinux #Displayserver #Xorg #Opensource
Why Was XLibre Removed From the Arch Wiki? The Full Story - OSTechNix
Arch Wiki admins deleted the XLibre project page, citing Code of Conduct violations. Discover the full story behind the removal and the community's reaction.
ostechnix.com
April 18, 2026 at 3:37 PM