An amazing game engine project with a very stupid name!
gamefromscratch.com/murder-engin...
#gamedev #indiedev
An amazing game engine project with a very stupid name!
gamefromscratch.com/murder-engin...
#gamedev #indiedev
gamefromscratch.com/ravengine-c-...
#gamedev #indiedev
gamefromscratch.com/ravengine-c-...
#gamedev #indiedev
Godot is the most popular open-source game engine with a robust editor.
What happens if we merge the two?
gamefromscratch.com/bevy-ecs-in-...
#gamedev #indiedev #GodotEngine #rust
Godot is the most popular open-source game engine with a robust editor.
What happens if we merge the two?
gamefromscratch.com/bevy-ecs-in-...
#gamedev #indiedev #GodotEngine #rust
Value-type GameObject handles, tag-based filtering, centralized component registration, plus new unit tests.
#gamedev #cpp #ecs #indiedev #gameengine #indiegames #enginedev
Value-type GameObject handles, tag-based filtering, centralized component registration, plus new unit tests.
#gamedev #cpp #ecs #indiedev #gameengine #indiegames #enginedev
From analogue signals to secure networks, the mission set the tone for Europe's present in space.
Today, IRIS² builds on that legacy by reinforcing Europe’s autonomy in orbit 👁️ 🔐
From analogue signals to secure networks, the mission set the tone for Europe's present in space.
Today, IRIS² builds on that legacy by reinforcing Europe’s autonomy in orbit 👁️ 🔐
aws.amazon.com/about-aws/wh...
aws.amazon.com/about-aws/wh...
UI & shaders are now fully scripted with Rhai—no Rust recompiling to tweak HUDs or materials!
Rhai only handles state, leaving heavy logic & per-frame ops (tweens) to Rust so ECS stays fast.
#GameDev #RustLang #BevyEngine
UI & shaders are now fully scripted with Rhai—no Rust recompiling to tweak HUDs or materials!
Rhai only handles state, leaving heavy logic & per-frame ops (tweens) to Rust so ECS stays fast.
#GameDev #RustLang #BevyEngine
If the NASA CERES data is right, both Climate Sensitivity and (mainly aerosol) forcing are likely higher than IPCC estimates.
If the NASA CERES data is right, both Climate Sensitivity and (mainly aerosol) forcing are likely higher than IPCC estimates.
- Inheritance-based
- Composition-based (ex. Unity's GameObject)
- Modern ECS and what it’s great for
Shoutout to @quaternius.bsky.social for the great assets!
👉
simondev.teachable.com/p/games-thre...
- Inheritance-based
- Composition-based (ex. Unity's GameObject)
- Modern ECS and what it’s great for
Shoutout to @quaternius.bsky.social for the great assets!
👉
simondev.teachable.com/p/games-thre...
See how it works: jettelly.com/blog/realist...
#unity3d #gamedev #indiedev
See how it works: jettelly.com/blog/realist...
#unity3d #gamedev #indiedev
github.com/Juiix/Entiti...
#dotnet #csharp #ecs #gamedev #indiedev #backend
#helios #indiedev #gamedev #indiegames
#helios #indiedev #gamedev #indiegames
bloodworksnw.org/donate/eligi...
bloodworksnw.org/donate/eligi...
More ECS improvements this week! The architecture needs to change a little bit to accommodate the turn-based nature of the game.
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
More ECS improvements this week! The architecture needs to change a little bit to accommodate the turn-based nature of the game.
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Going to work a bit more on improving the command structure in my custom ECS so it can be effectively used in a turn-based configuration!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Going to work a bit more on improving the command structure in my custom ECS so it can be effectively used in a turn-based configuration!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
#gamedev #enginedev #indiegames
#gamedev #enginedev #indiegames
Another week of ECS improvements! Still developing the turn-based workflow to add, remove, and change components of entities all at once!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Another week of ECS improvements! Still developing the turn-based workflow to add, remove, and change components of entities all at once!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine