dev.epicgames.com/community/le...
dev.epicgames.com/community/le...
store.steampowered.com/app/3243840/...
store.steampowered.com/app/3243840/...
We're talking a 2.5x slowdown in frametime with the code I'm trying to evaluate. silly...
We're talking a 2.5x slowdown in frametime with the code I'm trying to evaluate. silly...
This is especially annoying with console games where we all have the same hardware.
This is especially annoying with console games where we all have the same hardware.
github.com/Erimelowo/Op...
github.com/Erimelowo/Op...
This is the first time I’m running a benchmark, and the baseline to compare against was 6.8ms, so all in all this is great! ✨
This is the first time I’m running a benchmark, and the baseline to compare against was 6.8ms, so all in all this is great! ✨
its all bullshit because running games in fullscreen (or borderless with no overlays on modern OSes) the Windows desktop window manager is doing absolutely nothing its just straight game to screen
its all bullshit because running games in fullscreen (or borderless with no overlays on modern OSes) the Windows desktop window manager is doing absolutely nothing its just straight game to screen
You can really see how GPU bottlenecked I am lol
You can really see how GPU bottlenecked I am lol
player.x += player.dx * frameTime
to handle variable FPS, but won't that allow the player to clip through walls during a spike of really bad frame rate? how do games handle this in practice?
player.x += player.dx * frameTime
to handle variable FPS, but won't that allow the player to clip through walls during a spike of really bad frame rate? how do games handle this in practice?
Blur Busters Law dictates:
- Motion blur = pulsetime for strobing
- Motion blur = frametime for sample & hold
Blur Busters Law dictates:
- Motion blur = pulsetime for strobing
- Motion blur = frametime for sample & hold
Same settings, K6/2 233/ Voodoo3. Fun lack of green frametime bar though,as the cpu emulation is still the heaviest part.
Same settings, K6/2 233/ Voodoo3. Fun lack of green frametime bar though,as the cpu emulation is still the heaviest part.