#FullTimeGameDev
December 28, 2024 at 3:42 PM
I have been working on my art skills, its not much but at least its something. #GameArt #indiedev #art #photoshop #FullTimeGamedev
February 28, 2025 at 5:33 PM
March 1, 2025 at 7:33 PM
July 2, 2025 at 2:04 PM
The enemy’s attacks can get overwhelming. Fortunately for us, we know how to cast 3 magic shields for protection!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 10, 2025 at 6:33 PM
Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.

#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamedev #gamedevelopment
January 28, 2025 at 7:10 PM
July 19, 2025 at 2:03 PM
I hope everyone had a great Thanksgiving with family and friends. I was able to sneak in some #blender learning. I am currently working on creating a low-poly dungeon.
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#blendercommunity #gamedev #gaming #indiegamedev #FullTimeGameDev #indiegame #indiedev #gamedevelopment #blenderrender
November 30, 2024 at 2:42 PM
Another screen grab from my no-platform platformer! This time my dasher didn’t make it. 😢
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#c++ #raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime 
January 22, 2025 at 7:33 PM
Welcome to Jurassic Park! Finished giving Rexy some trees and a mountain. She also got some new lighting and is ready for the big screen!
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#blender #blendercommunity #gaming #FullTimeGameDev #gamedev #indiegamedev #videogaming #3d #indiegame #indiedev #gamedevelopment #blenderrender #videogame
December 14, 2024 at 8:33 PM
Never Thought Fog was this easy to make.
Added #ExponentialHeightFog and adjusted some parameters.
Not exactly what I wanted but still works.
#MenuBackground
#FullTimeGameDev
@thomasbrush.bsky.social @gamedevtv.bsky.social
#indie #indiegames #indiegamedev #gamedev
January 1, 2025 at 8:55 PM
Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrush.bsky.social in #Maya instead of blender

#indie #indiegames #indiegamedev #gamedev #gamedevelopment
January 20, 2025 at 6:16 PM
Is it a seahorse? Or maybe a snake? Could it be the ghost of Yoshi? Who knows! Find out next time on Random-Posts-by-Unemployed-Chicken!
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#blender #blendercommunity #gaming #FullTimeGameDev #gamedev #indiegamedev #videogaming #3d #indiegame #indiedev #gamedevelopment #blenderrender #videogame
December 7, 2024 at 8:33 PM
January 7, 2025 at 7:33 PM
The demons get a little antsy as the level progresses. They may start slow, but soon pick up speed! Dont wait too long to thin out their ranks.
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 22, 2025 at 6:33 PM
#FullTImeGameDev Update

Started working on GDD for POP, writing it out is clearing my head for "how to make it better" recipe. Not yet done.

@thomasbrush.bsky.social
#indie #indiegame #indiegamedev #gamedev #unreal
December 16, 2024 at 8:09 PM
After so much grunt work of adjusting fonts and color schematics, this is where I am landing for title image

@gamedevtv.bsky.social
@thomasbrush.bsky.social

#FullTimeGameDev

#dungeoner #indie #indiegames #indiegamedev #gamedev #gamedeveloper #artstyle #titlepic
December 28, 2024 at 3:16 PM
Just completed #indieDevGameJam6
Here is the submission, feedback is appreciated opengrit-games.itch.io/ugh-time
#indiedev #itchio #GameDev #fulltimegamedev
Ugh, Time by Opengrit Games, keppy_lab
“Get over time, bro”
opengrit-games.itch.io
March 17, 2025 at 5:45 PM
I think I am starting to get a hang of the basics of #blender! My lighthouse scene is coming along!
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#blender #babygamedev #blendercommunity #gamedev #gaming #indiegamedev #gamedev #indiegame #indiedev #gamedevelopment #blenderrender #FullTimeGameDev
November 20, 2024 at 8:36 PM
I am both excited and anxious to begin my path to becoming a #FullTimeGameDev. I have a long way to go!
November 13, 2024 at 10:36 PM
Fire has a 100% chance of death. The condition is unfortunately not curable.😢But at least we have 3 lives! Oh, and we can clear the board on respawn too!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev
April 15, 2025 at 6:33 PM