#GODOT
What, you don’t remember the time Sesame Street did a production of Waiting For Godot?

muppet.fandom.com/wiki/Monster...
Monsterpiece Theater: Waiting for Elmo
Telly and Grover wait for Elmo, and experience different emotions while reflecting on what they think is keeping Elmo away. The tree gets disgusted waiting for this modern storyline to make sense, and...
muppet.fandom.com
November 3, 2026 at 3:45 AM
Oh that reminds me now that I'm on PC I should report that "tagged as no AI" AI slop Godot tutorial book I came across.
November 3, 2026 at 3:37 AM
I should try and set aside time to learn godot
November 3, 2026 at 3:24 AM
Getting a Godot RPG running on phones is no small thing, congrats on getting Aselteria that far. Was mobile part of the plan from the start, or did Android come later?
November 3, 2026 at 3:18 AM
I spoke with Bastiaan Olij from the Godot project about Godot's momentum, XR dev, great Godot projects, handling the flood of AI-created pull requests, and the decompiler/scraper problem.

www.youtube.com/watch?v=7Fc1...
Godot's Rise, the Challenges of AI Pull Requests, and Decompilers - Bastiaan Olij | grokludo 31
YouTube video by The Junglist
www.youtube.com
November 3, 2026 at 3:13 AM
KOOK: Retro FPS GameDev day 724: Mapping & Marketing Monday. Trenchbroom, Godot Engine.

twitch.tv/jitspoe

#GameDev #LevelDesign
jitspoe - Live on Twitch
KOOK: Retro FPS GameDev day 724: Mapping & Marketing Monday. Trenchbroom, Godot Engine. | Streaming software and game development.
twitch.tv
November 3, 2026 at 2:55 AM
Directly accessing the servers isn't ideal for 99.9% of Godot devs. Unless you really know what you're doing, I would avoid it because there are quite a few design trade-offs, and it adds a lot of complexity to your code. The more complicated the game, the more these issues are exacerbated.
November 3, 2026 at 2:53 AM
Originally, Evervale was going to be fully 2D. I've since transitioned to 2.5D. It's so cool to see the pixel art I made rendered in 3D. (even if learning 3D is a pain) Even cooler to see it in game with the lighting and outlines. #indiedev #Godot #solodev #neighborvania #farmingsim
November 3, 2026 at 2:50 AM
UEってcpp無くすつもりなの?Godotに続くのかぁ
November 3, 2026 at 2:45 AM
I understood none of this thread but as someone who's been using Godot for more than half a decade at this point and can point to places my fingerprints are on the engine, hell fucking yeah
November 3, 2026 at 2:37 AM
if any mutuals know shit about Godot please lowkey help me this shit is awful and I hate learning
trying 2 get back into godot and then realizing i cannot code for shit and i hate everything and lowkey want to destroy everyone with my Pumm Laser Eyes
November 3, 2026 at 2:29 AM
After fixing the clarity and the visuals, we couldn't stop there. The whole forest got an overhaul 🌴

New Nyxis trailer: a glowing alien jungle and a real night sky, with Meridian hanging over it 🌌 Free demo, already updated 👇
owl-shift-games.itch.io/nyxis

#gamedev #indiedev #godot
November 3, 2026 at 2:19 AM
small man makes farm sim to harvest mad from players: twitch.tv/earend

#gamedev #indiegame #godot
earend - Live on Twitch
small man makes farm sim to harvest mad from players | !steam | Streaming software and game development.
twitch.tv
November 3, 2026 at 2:14 AM
Been playing around with composition, fsm and inventory mechanics lately on this. Starting to think that maybe it's worth making something out from this. #gamedev #indie #godot
November 3, 2026 at 2:02 AM
I don’t know if I want to actually include the king in yellow, since he’s not really an enemy that one should be able to kill by hitting with a sword;

but it’ll be fun to have a little goblin cult worshipping him.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 3, 2026 at 2:02 AM
Hey! Would love to be a part of it
Focused on a Godot learning after switching from UE, but hopefully will soon start sharing what I’m cooking :D
And of course I will never let anything artificial touch the craft I love so much
November 3, 2026 at 1:53 AM
https://www.youtube.com/watch?v=VFF7ngk3Ttc

Short video where I give a brief explanation about how I created the intro cutscene of the game. #indiedev #indiegame #godot
www.youtube.com
November 3, 2026 at 1:52 AM
Bastiaan Olij leads XR development on the Godot engine, and is a member of the Godot foundation, which guides and works with its community of open source developers.

Over the last ten years, more open source alternatives to the Unity and Unreal engines have been popping up and growing, and […]
Godot's Rise, the Challenges of AI Pull Requests, and Decompilers - Bastiaan Olij | grokludo 31
Bastiaan Olij leads XR development on the Godot engine, and is a member of the Godot foundation, which guides and works with its community of open source developers. Over the last ten years, more open source alternatives to the Unity and Unreal engines have been popping up and growing, and Godot has enjoyed considerable momentum – assisted, it has to be said, by debacles such as Unity announcing (and then cancelling) its controversial runtime fee. For developers looking to escape the bloated "everything" engines, Godot has been waiting with open arms and a permissive, "do anything" MIT licence, as well as a helpful community and a single exe file that makes it easy to try. In this episode we talk about Godot's governance and how it charts a path forward with its community, how it's dealing with the challenges of AI pull requests, and the bad-faith decompilers scaring devs away from sharing their games publicly. I caught a talk by Bastiaan at the Every Game Talk Possible event, part of the Sydney Games Festival, in which he charted Godot's rise. At the recent GMTK Game Jam, one of the largest game jams in the world, 47%(!) of developers used Godot. It's a function of the MIT licence that the Godot team isn't aware of all the projects using the engine – game developers aren't required to credit or notify them. But using data from SteamDB, the Godot team found that in just a couple of years, games made with Godot more than tripled. So it's great to see an open source project doing so well and, to borrow a motto from Unity's early vision, "democratise game development." But with that success, and with the rise of AI, Godot faces new challenges. A flood of AI pull requests is stretching resources and morale. And at the Every Game Talk Possible event, as well as in many online circles, a constant talking point is the worry that decompilers and AI scrapers can steal a game and beat the original developer to market. No one has an answer for that yet, but Bastiaan puts forward some good reasons to be optimistic. Enjoy!
grokludo.com
November 3, 2026 at 1:46 AM
🚀 See you at GodotFest 2026!

We're heading to Munich on November 3–4, and W4 Games is proud to be a Silver Sponsor!

Looking forward to connecting with the Godot community!

Attending? We'd love to meet! 👋

www.w4games.com/blog/w4-game...

#Godot #GodotFest
W4 Games at GodotFest 2026
www.w4games.com
November 3, 2026 at 1:45 AM
🎮 Create games? Make game assets?

🚀 Assetora Marketplace connects developers and creators!

🛠️ Find tools, 3D models & game resources.
💰 Showcase and sell your own assets.
🌍 Unity, Unreal, Godot, Blender & more!

🔗 assetora-marketplace.com

#Assetora #GameDev
Assetora | Game Assets Marketplace
Production-ready graphics, code, audio, and tools for indie game developers.
assetora-marketplace.com
November 3, 2026 at 1:45 AM
Some pics I took of the final area. The biggest task will be to draw, and model the boss for the area that will go towards the end.

#indiedev #gamedev #godot
November 3, 2026 at 1:43 AM
This is the last part of the map I needed to design. So I will be spending the next 3 weeks making more of the prop fillers like skeletons, husks, wagons, hanging corpses, etc.

I also need to make the behavior for the standard zombie that will walk around, and texture it.

#godot #indiedev #gamedev
November 3, 2026 at 1:41 AM
You have 2 hours to watch Ian McKellen and Patrick Stewart in Waiting for Godot.

#friendshipismagic

https://www.youtube.com/watch?v=OA5dTlfHw9I
November 3, 2026 at 1:38 AM
Good evening! 🙌✨ This weekend I’ve worked a lot to build and improve many things.
The stage is still a testing ground. ☺️🫰
#indiedev #Godot
November 3, 2026 at 1:25 AM
Wave 84 is where the roguelite build stops feeling like upgrades and starts feeling like weather. Three columns of Lv.5 modules, a beam up, gems raining down. In this Godot bullet hell, what does your endgame look like? apps.apple.com/app/id676025... #IndieDev #IndieGame #BulletHell
November 3, 2026 at 1:00 AM