#Genuary2
Genuary 2026 — Day 02 #genuary #genuary2
February 4, 2026 at 4:01 PM
One of the principles of animation is "slow in, slow out".
Top row is using a cosine function.
Bottom row is using bezierPoint()
processing.org/reference/be...
one bug I've frequently committed with that function is letting the t parameter rise above 1
#genuary #genuary2 #genuary30 #genuary2026
January 31, 2026 at 6:43 PM
I had a look at the prompts for #genuary2025 and #genuary2 for last year was about layers. I was reminded of this #p5js sketch I did a few months ago.
A mess of circles, triangles and rectangles (with bonus golden star!)

#p5js #processing #colors #creativecoding
January 22, 2026 at 11:58 AM
#genuary Day 2: Twelve principles of animation.
#genuary2 #genuary2026 #p5js
January 12, 2026 at 2:40 AM
January 11, 2026 at 10:35 AM
Genuary 2026 day 2 – Twelve principles of animation

#genuary #genuary2026 #genuary2
#generativeart #creativecoding #madewithfragment
January 10, 2026 at 3:25 PM
#genuary2 #genuary2026

Prompt: "Twelve principles of animation."

Twelve is a lot, five is more manageable number IMO.
January 10, 2026 at 2:24 PM
If you want to play around with it, the code's on my github! (dxviie)

#genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody
January 9, 2026 at 3:50 PM
Dot Motion 🔴🎵 A simple way to explore motion, time, and sound. Code is open-source. Video has 🔊 Link in 🧵 #genuary #genuary2
January 7, 2026 at 10:05 PM
follow up with the second prompt "Twelve principles of animation", I made a silly dancefloor to show the different principles, also added some insights, some are actually very hard to render ^^'
#genuary #genuary2 #genuary2026
January 6, 2026 at 10:07 PM
The 12 Principles of Animation

#genuary #genuary2026 #genuary2
January 5, 2026 at 9:28 PM
I didn't quite figure out the squash, but I got the stretch for today's #genuary #genuary2 #r #ggplot
January 5, 2026 at 3:24 AM
Behold My Glory ⚔ #genuary2

I present a tube randomizer that respects camera frustum. Plan to fill them with pills at some point -- stay tuned!

🎁 [ #genuary | #creativecoding | #genart | #threejs | #gamedev | #webgl | #webgpu | #vulkan | #buildinpublic | #solodev ] 🎁
January 4, 2026 at 10:12 PM
GENUARY 2026, day 2: Twelve principles of animation.

Didn't turn out super good, lots to refine, but time to move on.

#GENUARY #genuary2
January 4, 2026 at 6:52 PM
#genuary2: 12 principles of animation

Movement is driven by an elastic easing function, producing anticipation and overshoot, and squash/stretch is influenced by each box's acceleration. Colors chosen by sampling golden spiral in HSL, so it also counts for #genuary3 fibonacci

#genuary #genuary2026
January 4, 2026 at 1:23 PM
This is not me posting in real time! I wrote and scheduled this post with goose. It's my submission for Genuary day 2: "Twelve principles of animation"

The entire process is automated from end to end using goose recipes, Agent skills, shell scripts, and github actions.

#genuary #genuary2
January 4, 2026 at 12:52 PM
Genuary 2026 day 2 (Twelve Principles of Animation) and day 5?

#genuary #genuary2 #genuary5

#p5js #processing #codeart #art #animation #generativeart
January 4, 2026 at 9:11 AM
Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe code to the variable system to get a nice bounce. The ellipse code was fortunately already done

#genuary2 #genuary #genuary2026

h9.bees.free/genuary26/02...
January 4, 2026 at 5:00 AM
#genuary2 - Twelve principles of animation.
Simple shapes and a limited palette, with interpolation nodes doing the work for a subtle, cartoon-style bounce.

#genuary #genuary2026 #subjectivedesigner #subjectivexp #creativecoding #digitalart
January 3, 2026 at 10:06 PM
Twelve principles of animation

#genuary2026 #genuary2
January 3, 2026 at 4:04 PM
Genuary 02 - Twelve principles of animation

#genuary #genuary2 #genuary2026 #madewithfragment

Live version in the link below ⬇️
January 3, 2026 at 12:22 PM
ok it's the next day and I figured I wanted to make a bit more interesting demo before I move on to Fibonacci (gesundheit)

#genuary2 #genuary2026 #genuary
January 3, 2026 at 11:25 AM
twelve principles of animation #genuary2 #genuary #genuary2026 #threejs
January 3, 2026 at 7:12 AM
Animation attempt. Tried to create some visually pleasing bouncy effects but PBD did not quite deliver.
#genuary2 #genuary2026
January 3, 2026 at 6:07 AM