#IL2CPP
if you’re using Unity.Mathematics.Random,
it's roughly 2x faster than UnityEngine.Random.value in il2cpp •ᴗ•

#gamedev #unity
September 25, 2025 at 8:35 PM
A mini-announcement about Unity games, performance, and IL2CPP codegen:

blog.s-schoener.com/2025-04-07-c...
IL2CPP, but better | Sebastian Schöner
IL2CPP is Unity’s AOT solution for C#, which takes compiled C# in the form of IL-code and turns it into C++ code, which can then be compiled using regular native toolchains. I have looked at a lot of ...
blog.s-schoener.com
April 7, 2025 at 9:40 AM
booooooooo. IL2CPP. lame
September 9, 2026 at 10:04 AM
sex toy company: here have free hardware so you can implement it in your library

me: oh nice thanks!

me later: wait a sec. you encrypted your comm protocol, your app is an il2cpp unity app on android, and you gave us no protocol docs. did you just pay me in dildos to security test your app?
April 28, 2025 at 3:41 AM
'IL2CPP PROTECT' launch discount, now at $35

##gamedev##gamedevelopment##indiedev##unity##unity3d
IL2CPP PROTECT | Utilities Tools | Unity Asset Store
assetstore.unity.com
July 28, 2025 at 2:02 AM
Do you want to improve the performance of your il2cpp Unity projects, without changing your code or your assets? My il2cpp build processor cpp2better is now officially available (on request). Reach out to me, details here: blog.s-schoener.com/2025-11-04-c...
cpp2better, an il2cpp postprocessor | Sebastian Schöner
It’s been a while since I last talked about cpp2better. Time for an official “here it is” post. What is cpp2better? cpp2better is a tool that hooks into your build pipeline for Unity to achieve better...
blog.s-schoener.com
November 4, 2025 at 2:13 PM
"Ah but Megan technically IL2CPP isn't a transpiler, that's more like what Unity had BEFORE it had IL2PP so-"

this is who you're talking down to: 😭
Annoying Bird Computer
Alt: cockatiel steals an arrow key off a laptop
static.klipy.com
July 2, 2026 at 9:39 PM
Get better performance for il2cpp builds (using Master) #unitytips
April 17, 2025 at 12:45 PM
Well... poop. That kind of kills my #gamedev on Linux idea.
October 17, 2025 at 5:00 PM
(this kinda thing is the actual solve we need, yeah, Godot needs its own IL2CPP thingy - once one exists, rad, now C# isn't a trap) bsky.app/profile/shan...
I'm finishing a transpiler to solve that problem.
July 2, 2026 at 9:35 PM
every single gamedev that compiles their unity game to il2cpp is like 1 million 9/11s for me
January 16, 2026 at 2:53 PM
If you're using Unity 2022.3.X and need a memory usage boost in your il2cpp builds, consider upgrading to 2022.3.55f1+!

We're talking 50-80 MBs in some projects!

#madewithunity #unitytips
January 23, 2025 at 5:19 PM
How to hack il2cpp Unity games with MelonLoader

#gamedev #gamedevelopment #indedev #Unity #Unity3d
How to Hack il2cpp Games - MelonLoader Tutorial
YouTube video by Guided Hacking
www.youtube.com
May 26, 2025 at 10:22 AM
망할거면 IL2CPP나 오픈소스로 풀고 망해
February 11, 2025 at 6:00 AM
my best guess is "epic releases a unity for fortnite framework that uses il2cpp extern fuckery to build unity games /built with specific fortnite components integrated/ for export to fortnite". i expect it to be limited and for converting pre existing projects to be realistically impossible
November 19, 2025 at 7:25 PM
it's unity+il2cpp folks 🤮
May 27, 2025 at 6:27 PM
a lot of successful unity games shipped without il2cpp and still nobody stole them. it seems source code or assets is not the most valuable thing in a project
March 2, 2026 at 9:05 AM
Also there’s ways to decompile il2cpp, though I haven’t personally tested them
March 2, 2026 at 11:58 AM
On device IL2CPP method hot reloading is going to be incredibly useful - as would asset reloading. I’m curious to see how much of the asset hot reload was custom pipeline stuff or just a feature that the editor could do.
July 21, 2026 at 1:02 PM
Sentry's expanded @unity.com support means easier multiplayer debugging and IL2CPP error tracking so you don't need to spend hours deciphering cryptic build errors. Keep players in-game, not rage quitting.

youtu.be/-YKCRSA7TOc?...
Unity Support Sweeps the Nation
YouTube video by Sentry
youtu.be
March 11, 2025 at 5:27 PM
純粋なC#書いてるとUnityとかIl2Cppとかの絡んだC#が別言語に思えてくる
September 25, 2024 at 10:42 AM
VRMoveTime 4.20 'Legalize Plants' has been released! 😁

New features include:

-Customization menu to alter your avatar after import
-Virtual camera to share your avatar with friends
-Re-optimized code compiled into C++ with IL2CPP

Download links at bigseal.com

#vtuber #vsky youtu.be/WloGoFTdnQk
VRMoveTime Version 4.20 'Legalize Plants' Release!
YouTube video by Faxanadus / ファザナダス
youtu.be
April 21, 2026 at 1:21 AM
Wrote a tool to decrypt Pokemon Champions saves: github.com/MrCheeze/cha...

(and by "wrote" I mostly mean "gave the relevant decompiled IL2CPP functions to Claude and let him have at it")
champions-tools/decrypt_champions_save.py at master · MrCheeze/champions-tools
Pokemon Champions Save Decryptor. Contribute to MrCheeze/champions-tools development by creating an account on GitHub.
github.com
April 17, 2026 at 10:36 PM
From the release notes (unity.com/releases/edi...) :

IL2CPP: Fixed case where IL2CPP can allocate more memory than needed. (UUM-83219)
Unity 2022.3.55
2022.3.55 download and release notes.
unity.com
January 23, 2025 at 5:19 PM
Switching to D3D11 from D3D12 brought the memory usage down from a very silly 400MB, to a less silly 180MB. D3D11 combined with IL2CPP makes for a blazing fast start time, very close to what a custom engine in something like C/C++ would be like.
August 24, 2026 at 3:59 PM