#LineEdit
eu meio que achei a solução pra implementar um dropdown na godot sem tirar o foco de uma lineedit enquanto eu digito

mas agora to me enrolando pra saber qual a melhor forma de construir essa solução (o projeto é um protótipo...)
November 7, 2026 at 12:14 AM
Come wait for #NFLRedzone with me whilst I #lineedit a manuscript and play #BloodBowl3 💚
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September 27, 2026 at 1:52 PM
Sharing this snippet in case it is of use to anyone else running into Steam integration issues with text input with Godot

I have a LineEdit node that is used for the player name, and was testing in Big Picture mode on Linux, but the Steam text input auto dismissed every time

[1/3] #gamedev #godot
August 28, 2026 at 11:19 PM
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March 10, 2025 at 4:08 PM
That said, looking at FloatEdit implementation, it could probably be made with just a LineEdit and a ProgressBar anchored to it. PanelContainer is not necessary, the panel can be drawn with _draw() directly on LineEdit. And if it makes things faster, that's a good reason to drop it.
December 31, 2025 at 12:22 PM
Huh. Why would LineEdit be causing so much lag if it shouldn’t even be updating any more than your fake control which contains same visual elements?

(Also the code you reference uses TextLine wrong, you should not be recreating it on every draw, that’s really slow.)
December 31, 2025 at 9:21 AM
I made this example to be as obvious as possible which actors are involved in the event. But in practice I didn't have that information, as a user of (my own!) software made with Godot. That's the bad part.

If ESC didn't have any interaction with LineEdit at all, I would've implemented it myself.
December 3, 2025 at 11:43 AM
That's exactly what happens here by default, and exactly what I found so confusing and bizarre. Retaining focus wasn't my goal at all. I just wanted to exit the edit mode on the LineEdit node. I didn't want anything to be focused afterwards.
December 3, 2025 at 11:41 AM
While the LineEdit node is in focus, you can re-enter editing by pressing ENTER.
December 2, 2025 at 6:11 PM
Just FYI, the LineEdit node has a "secret" mode, specifically for passwords and such :) You can even customize the character everything gets replaced with!

docs.godotengine.org/en/stable/cl...
LineEdit
Inherits: Control< CanvasItem< Node< Object An input field for single-line text. Description: LineEdit provides an input field for editing a single line of text. When the LineEdit control is focuse...
docs.godotengine.org
August 17, 2025 at 12:32 PM
Look up _make_custom_tooltip :) It actually has an example with instancing from a packed scene!

docs.godotengine.org/en/stable/cl...

Note that the node that you return from this method is managed by the engine, IIRC, and with a complex scene it can be very taxing to have it recreated all the time.
Control
Inherits: CanvasItem< Node< Object Inherited By: BaseButton, ColorRect, Container, GraphEdit, ItemList, Label, LineEdit, MenuBar, NinePatchRect, Panel, Range, ReferenceRect, RichTextLabel, Separato...
docs.godotengine.org
July 4, 2025 at 12:56 PM
.. change the custom minimum size of it to the size you want, then you can control the size with custom minimum size docs.godotengine.org/en/stable/cl...
Control
Inherits: CanvasItem< Node< Object Inherited By: BaseButton, ColorRect, Container, GraphEdit, ItemList, Label, LineEdit, MenuBar, NinePatchRect, Panel, Range, ReferenceRect, RichTextLabel, Se...
docs.godotengine.org
January 8, 2026 at 11:29 AM
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May 3, 2024 at 12:15 AM
Should your developmental edit contain a line edit? Understand when to use developmental and line edits to improve your manuscript. #DevelopmentalEdit #LineEdit #EditingTips staceycarroll.org/intermediate...
Should your developmental edit contain a line edit?
Learn about editing your fiction novel
staceycarroll.org
September 11, 2025 at 11:17 PM
Got @slint.dev working on the ESP32-H2, displaying on a 1-bit RLCD and using buttons as key input, cause why not.
May 28, 2026 at 10:42 PM
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April 3, 2025 at 5:52 PM
Hmmm looks while the csv editor plugin I'm working on works as expected in play mode, when used in plugin mode the width of the lineedit nodes are note the same. What.

#godot
July 23, 2026 at 7:39 PM
Main text field is a RichTextLabel that is fed info from a LineEdit that the user puts all their info into. I use a state machine and switch/case to change behavoir between steps.
1) Register
2) Search BBS site
3) Make posts
4) other stuff
March 19, 2025 at 2:53 AM
My biggest gripe with the Godot engine:

Text fields like LineEdit or SpinBox all use the positive "editable" where true means it is enabled and false means it is disabled.
But Buttons use the negative "disabled" where the boolean is reversed!
They should all use the positive "enabled."
August 26, 2025 at 2:21 AM
Aren’t they LineEdit bindings that Emacs also uses?
January 23, 2025 at 5:00 PM
Got @slint working on the ESP32-H2, displaying on a 1-bit RLCD and using buttons as key input, cause why not.
May 28, 2026 at 10:43 PM
Well now I'm awake I realise I could have just gotten the viewport's focus owner and checked to see if it's a LineEdit node hchchc
March 10, 2025 at 9:48 PM
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a penguin wearing a hat is carrying a stack of books including a book that says " tudgy 101 "
ALT: a penguin wearing a hat is carrying a stack of books including a book that says " tudgy 101 "
media.tenor.com
December 19, 2024 at 2:09 AM