#lineedit
Just FYI, the LineEdit node has a "secret" mode, specifically for passwords and such :) You can even customize the character everything gets replaced with!

docs.godotengine.org/en/stable/cl...
LineEdit
Inherits: Control< CanvasItem< Node< Object An input field for single-line text. Description: LineEdit provides an input field for editing a single line of text. When the LineEdit control is focuse...
docs.godotengine.org
August 17, 2025 at 12:32 PM
Come wait for #NFLRedzone with me whilst I #lineedit a manuscript and play #BloodBowl3 💚
www.twitch.tv/dlmpublicati...
DLMPublications - Live on Twitch
Come wait for NFL Redzone with me whilst I line edit a book and Play Blood Bowl 3! | Streaming blood bowl iii for 3 viewers.
www.twitch.tv
September 27, 2026 at 1:52 PM
Hi authors! If you see this, it's your sign to go through your manuscript and see if your characters are always beginning to do things instead of just doing them. It is really important for your hero to "start to walk toward the palace" or can he just "walk toward the palace"? #amediting #lineedit
June 17, 2025 at 11:53 PM
Oh my god. There's a LineEdit node in #godot

It's almost impossible to just stumble across. I think 99% of the people using TextEdit need LineEdit.

The TextEdit node is such garbage. The LineEdit node is fine.

And I found it looking for a way to draw lines on the screen.
October 27, 2025 at 3:57 PM
Favorite made-up word in my current line edit: agog-ment. (Trust me, it works!)

#AmEditing #LineEdit #BookEditor #FreelanceEditor
June 5, 2025 at 2:58 PM
Sharing this snippet in case it is of use to anyone else running into Steam integration issues with text input with Godot

I have a LineEdit node that is used for the player name, and was testing in Big Picture mode on Linux, but the Steam text input auto dismissed every time

[1/3] #gamedev #godot
August 28, 2026 at 11:19 PM
Open source engines are such a gift. A bug we've been running into for a few versions turned out to be caused by Godot's LineEdit rendering. So we just pulled the source and fixed it.
May 16, 2026 at 6:51 PM
Hi #writingcommunity! As an introductory promo, from now thru May 15, I'm offering my #EFA editing services at a discounted rate. 📝✍️🏾
The first 5,000 words are FREE, then $0.01/word up to 50,000.
#EFA #developmentaledit #lineedit #copyedit #proofread #betaread
DM me for info/inquiries!
March 10, 2025 at 4:08 PM
main idea is to only add FloatEdit(based on LineEdit) control nodes only if it's necessary and draw fake ones when they are not, similar to what GodSVG does
github.com/MewPurPur/Go...
GodSVG/src/ui_widgets/LineEditButton.gd at main · MewPurPur/GodSVG
A vector graphics application for structured SVG editing, available on all major desktop platforms and on web. Currently in late alpha. - MewPurPur/GodSVG
github.com
December 31, 2025 at 2:48 AM
December 23, 2024 at 2:40 PM
Got @slint.dev working on the ESP32-H2, displaying on a 1-bit RLCD and using buttons as key input, cause why not.
May 28, 2026 at 10:42 PM
I have released another custom node for #Godot: AutoLineEdit
It provides auto-completion to a LineEdit node.
github.com/Theklo-Teal/...
GitHub - Theklo-Teal/Godot_AutoLineEdit: A version of the LineEdit node for Godot, but which displays a suggestion box for auto-completion.
A version of the LineEdit node for Godot, but which displays a suggestion box for auto-completion. - Theklo-Teal/Godot_AutoLineEdit
github.com
October 1, 2025 at 1:13 PM
Hello out there, #authors! If you or someone you know is in the market for a #lineedit, #copyedit, or a #proofreader, my calendar is pretty wide open!

Rates in the address in my bio.
August 25, 2023 at 1:57 AM
Okay some node names have dumb names (if you dont understand the context behind them)

"Spinbox" being basically a number only line edit after I wrote abunch of stuff to do expression in a lineedit....

Time to just replace it lmao
November 26, 2025 at 12:01 AM
Give your character an identity! 🏷️✍️

Part 6 of the Godot Character Creator tutorial is LIVE!

We are adding a Name Label. Learn how to use a LineEdit to display a custom name above your character's head.

Watch here: youtu.be/uUF7ADI3Z-o

#GodotEngine #GodotTips #GameUI #MadeWithGodot #BuildInPublic
Godot Character Customization Tutorial #6: Add Name Label
YouTube video by Richard Gameworks
youtu.be
December 15, 2025 at 11:25 PM
Classic canned writing advice can often be ignored or applied with nuance, but sometimes it's literally just "show, don't tell." Unless you're writing board books, your readers aren't babies! They don't need to be spoon fed. Too much telling insults their intelligence. #amediting #lineedit
June 19, 2025 at 5:43 PM
Well now I'm awake I realise I could have just gotten the viewport's focus owner and checked to see if it's a LineEdit node hchchc
March 10, 2025 at 9:48 PM
Little steps. Tiny steps even. But I am slowly starting to get a grasp around this graph system, and this little graph executes! It prints what is written in the LineEdit! Next step is figuring out how I can put data into the green port. My brain is already fried tho.
#gamedev
July 6, 2025 at 8:15 AM
-assume we have health value and want to change with our input with LineEdit node

health_line_edit.text_submitted.connect(func(new_text:String):
var err = str_to_var(new_text)
if err is not int: health_line_edit.text = "invalid value"
else: health = err
)
January 2, 2025 at 8:50 PM
A little bit about editing for you authors out there.

#editing
#developmentalediting
#lineedit
#proofreading
#authorsofinstagram
July 7, 2026 at 6:32 AM
I used to keep a running thread of my gamedev gore on twitter. Maybe I should pick that back up over here.
September 28, 2023 at 6:25 PM
As a child of the VBoxContainer create a Label, a LineEdit, and a Button

Rename them to

Label -> Context
LineEdit -> LineEdit
Button -> RenameButton

For the Label, set its horizontal alignment to center in the inspector and set text to "Select a file"

Set button text to "Rename"
December 24, 2024 at 8:35 PM