#MeshLab
Fibonacci Voronoi-ing in #MeshLab (with assistance from #Mathematica, of course)
December 18, 2025 at 1:20 PM
An update to my ring project. This was not easy to achieve! #mathart #3DPrinting #Mathematica #MeshLab
January 9, 2026 at 1:48 PM
I do my research for close to $0.
Morphosource.org - free CT scans
Meshlab - 3D object measurement
Slicer - CT scan processing(segmentation)
Morphology J- geometric morphometric analysis
Zotero-citations
Blender-3d object manipulation/coloring
April 27, 2026 at 3:36 PM
just unstalled Meshlab!

Meshlab has no undo button.

Just uninstalled Meshlab!
January 26, 2025 at 5:37 AM
#gamedev #games #3Dtools #editor #models
MeshLab, a mesh processing system...
github.com/cnr-isti-vcl... 👍🙂👍
June 18, 2025 at 5:49 AM
And here is Merrick Butte transferred to MeshLab
#science #geomorphology
🧪⚒️
November 25, 2024 at 9:48 AM
Got this 8x8x8 (cm) beaut printing right now on a @prusa3d.com MK4 🤞🤞🤞
#mathart #MeshLab #3Dprint #3Dprinting
June 11, 2025 at 4:31 PM
Now that Shapeways has apparently risen from its ashes (with the help of @thangs3d.bsky.social ), I'm trying to design an interesting ring. Copies of this one nestle inside each other nicely. #3DPrinting #Mathematica #MeshLab
January 4, 2026 at 12:09 AM
Holographic meshlab
July 18, 2025 at 4:50 PM
Teeny tiny inner and middle ear bones of a gibbon (created with Slicer & Meshlab)
June 13, 2025 at 12:56 PM
Lots of interactive cultural heritage #3D data published online is 2 heavy for most audiences🪨

So here are demos of 5 tools to optimise your scans right now 🔗 open.substack.com/pub/nebulous...

Covering:
• Meshlab
• @blender.org
• @rapidpipeline.bsky.social
• Needle Tools
• Polycam

#GLAM3D
February 20, 2025 at 12:55 PM
Mathematica has the ability to make tubes with different radii at different places. But differently-radius-ed tubes are not exporting!

See pix—single-radius tubes are fine, finessed ones are not.

Does anyone have a fix for this, or is this just Mathematica being crummy as a 3D modeler? #mathsky
January 3, 2025 at 10:03 PM
Oh yeah! All solved nicely maintain high details and now the 3D models moves smoothly in MeshLab …. Time for bed and do more in the morning, well later this morning ! 🤪
January 18, 2026 at 3:40 AM
I'll show students that gAi/ComfyUI can make 3D models from single images but not yet that well for things we might be interested in. That's OK. Worth knowing about. I'm using TripoSR nodes. Pics show workflow, closeup showing limits, and model downloaded into Meshlab, which is useful. Met 33.11.3
🏺
March 13, 2024 at 1:15 PM
Just wanted to let yall know I’m still working on bean tools
January 13, 2026 at 10:26 PM
Merged two scans in MeshLab then in Blender i created outer shell. Circle cut-outs are done with geometry nodes and placed randomly with respect to mask. Next i need to figure out how to stick probes in the guy reliably..
#Blender #MeshLab #3DModeling #Prosthetics #Myoelectric
December 1, 2024 at 10:21 PM
The face you make when you have new CT scans to process 🧪
June 22, 2023 at 12:54 PM
Dude, the authors need to do this for all of Los Angeles County (A ton of work just so I can play with the data in Meshlab). I'll give them no less than $10 to do it.
September 4, 2026 at 11:54 PM
eu quero montar meu home office... preciso q rode bem illustrator, photoshop, blender e meshlab ao mesmo tempo
February 13, 2026 at 9:11 PM
#PhallusThursday! By the mid-20th century,archaeologist JM Luengo identified this stone anthropomorphous found in the Castro de Elviña (#Coruña, Galicia,Spain) as a phallic idol.
New Meshlab studies are reading it otherwise... or do they...?
What do you think...?
📸: mine
#Archaeology #AncientBlueSky
November 28, 2024 at 1:59 PM
Vamos a ver si soy capaz de aprender a usar el Meshlab para modelar el Patrimonio Cultural
December 4, 2024 at 10:11 AM
Working on a mesh-based CAD system, I use Blender for checking out my bugs every day (of course I have none 😄). It allows to zoom on every spot, access vertex coordinates and so on. Much better than e.g. MeshLab for that.
November 29, 2025 at 12:37 AM
Fusion is the least complicated IMO but you can use Blender or MeshLab to simplify the mesh and reduce the number of triangles.
December 1, 2024 at 10:51 PM
Meshlab es uno de los programas que uso para simplificar y limpiar mallas 3D. Es de código abierto y grauito, ¡un clásico! #opensource #gpl #meshlab
💻 www.meshlab.net
September 18, 2025 at 9:15 AM