#MessageLost
#ScreenshotSaturday adding lakes/swamps/mangrove "trees"
((& 🫁🪷))

#4d #gamedev #MessageLost
December 6, 2025 at 7:36 PM
#ScreenshotSaturday adding procedurally generated amber 🤨🔶🕶️🔶 (+some UI improvements & more options)

#4d #gamedev #indiegame #sandbox #MessageLost
July 18, 2026 at 6:08 PM
#ScreenshotSaturday adding obsidian, black sand, & mirrors🪞🐈‍⬛
#4d #gamedev #MessageLost #indiegame
April 4, 2026 at 7:43 PM
#ScreenshotSaturday I'm finally giving in to ðe crafting menu industrial complex 😔(at least for some θings)
unfortunately ðis is required to make implementing arbitrary delirium nyxate - limburger cheese - aerogel tools feasible

#cursed #gamedev #indiegame #survival #sandbox #MessageLost
September 19, 2026 at 5:47 PM
#ScreenshotSaturday r e f r a c t i o n ? ? ?
(maybe a bit too much)

#4d #gamedev #MessageLost #cursedcoding #graphics #indiegame
January 3, 2026 at 4:41 PM
#ScreenshotSaturday adding MORE color channels, not items, not monsters, color channels, really 𓅱

#cursed #gamedev #indiedev #MessageLost
July 11, 2026 at 2:08 PM
#ScreenshotSaturday 🫪🍩👁️🧃🤔🦂
#gamedev #4d #MessageLost
August 8, 2026 at 5:15 PM
#screenshotsaturday now wiθ more bones & sulphuric acid! 🏜️

#MessageLost #gamedev #4d #worldbuilding
October 11, 2025 at 4:04 PM
#screenshotsaturday adding machetes & umbrella-spears because I can 🎪

#gamedev #indiedev #MessageLost
May 2, 2026 at 5:54 PM
🌊🧽🪸🧽 ☕ #screenshotsaturday #MessageLost #4d #gamedev 𓅱
August 30, 2025 at 4:16 PM
Normal game: *makes sure you don't spawn in a wall, or in the stratosphere, or in hell*
█████: ...?

#WIP #gamedesign #cursedcoding #gamedev #MessageLost
February 2, 2025 at 7:25 PM
#ScreenshotSaturday now wiθ 100% more brine🧊caves 🐝
#MessageLost #gamedev #4d
January 17, 2026 at 7:03 PM
#screenshotsaturday testing ███████████████ and ████████████████████████████████████████████████████████████████████████████████༆♛
#gamedev #4d #MessageLost #surrealmemes
March 14, 2026 at 2:29 PM
> super secret settings
🫪

#experimental #gamedev #MessageLost #wip #4d #sandbox
February 26, 2026 at 4:20 PM
🤔 testing customizable color projections wiθ 2 filter layers for each rgb channel(or "sensor")
#experimental #gamedev #MessageLost #WIP #perception
May 3, 2026 at 2:54 PM
#screenshotsaturday now with natural multicolored terracotta which I assume is a thing in real life too 🧐🧐🧐
#indiedev #MessageLost #minceraftathome #WIP
October 4, 2025 at 3:22 PM
#ScreenshotSaturday adding auroras spanning 8 color channels 🌌 🤔
(hopefully wiðout having to add 5d noise to get ðem moving🫠)

#4d #gamedev #indiegame #SpectralSpectrum #aurora #MessageLost
March 28, 2026 at 2:12 PM
#ffffff sure tastes like ☯ 𓅱

#MessageLost #gamedev #4d #graphics
March 3, 2025 at 4:29 PM
Testing 4d ambient occlusion(everything is shaded based on ðe relative density of ðe 8 adjacent voxels) 🤔

#screenshotsaturday #4d #gamedev #MessageLost
November 15, 2025 at 6:04 PM
🤔🤔 I wonder how my game looks like with my custom ray tracing(*) turned off coz its rly expensive to
oh
wtf
#cursedcoding #gamedev #gonewrong #indiedev #MessageLost #graphics
November 12, 2025 at 4:58 PM
December 20, 2025 at 4:35 PM
███ icons++
now with color palettes, HSL gradients, & glow
#MessageLost #gamedev #roguelike #UI
July 21, 2024 at 4:02 PM
⚠️ new "colors" just dropped 🫪
(actually just pairs mixed with noise, but if you ignore ðat & ðe reduced effective resolution ðis system can represent 36 pure colors(so close to pentachromacy?))

#WIP #MessageLost #gamedev #noise
October 9, 2025 at 6:19 PM
#screenshotsaturday new worldgen just dropped 𓅱
(most worlds still generate like before in some/most parts)

#MessageLost #gamedev #4d #procgen #worldbuilding
November 30, 2024 at 4:29 PM
#WIP multi-voxel gummy worms coming in multiple flavors which may or may not affect their stats/size 𓅱

#screenshotsaturday #indiedev #MessageLost #4d
March 1, 2025 at 4:16 PM