Quest log: “Take your time.”
Player: “So… which is it?”
Me: “We need a meeting.” 😭🎧
#NarrativeDesign #NarrativeUX #PlayerExperience #GameWriting #GameDev
Quest log: “Take your time.”
Player: “So… which is it?”
Me: “We need a meeting.” 😭🎧
#NarrativeDesign #NarrativeUX #PlayerExperience #GameWriting #GameDev
Player: “I heard none of that.”
Me: “Yeah… we move that scene.” 😭⚔️
#NarrativeDesign #NarrativeUX #InformationDesign #GameWriting #GameDev
Player: “I heard none of that.”
Me: “Yeah… we move that scene.” 😭⚔️
#NarrativeDesign #NarrativeUX #InformationDesign #GameWriting #GameDev
Me: *opens quest log with concern*
Me: “We can do better.” 😭📜
#NarrativeDesign #NarrativeUX #GameWriting #PlayerExperience #GameDev
Me: *opens quest log with concern*
Me: “We can do better.” 😭📜
#NarrativeDesign #NarrativeUX #GameWriting #PlayerExperience #GameDev
Quest log: *gently clears its throat*
Player: “Right. That.” 😭📜
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Quest log: *gently clears its throat*
Player: “Right. That.” 😭📜
#NarrativeDesign #NarrativeUX #GameWriting #QuestDesign #GameDev
Player: *accidentally becomes a detective*
Me: “Excellent. The system has trained you.” 😌🔎
#NarrativeDesign #NarrativeUX #PlayerExperience #GameWriting #GameDev
Player: *accidentally becomes a detective*
Me: “Excellent. The system has trained you.” 😌🔎
#NarrativeDesign #NarrativeUX #PlayerExperience #GameWriting #GameDev
Me: *placed a mysterious ruin there on purpose*
Player: “Well now I HAVE to know.” 😌🏔️
#NarrativeDesign #OpenWorldDesign #NarrativeUX #GameWriting #GameDev
Me: *placed a mysterious ruin there on purpose*
Player: “Well now I HAVE to know.” 😌🏔️
#NarrativeDesign #OpenWorldDesign #NarrativeUX #GameWriting #GameDev
Me: *tired narrative designer thumbs up*
System: “Mission accomplished.” 😌✨
#NarrativeDesign #NarrativeUX #PlayerExperience #GameWriting #GameDev
Me: *tired narrative designer thumbs up*
System: “Mission accomplished.” 😌✨
#NarrativeDesign #NarrativeUX #PlayerExperience #GameWriting #GameDev