Player: *walks in the opposite direction immediately*
Me: “…good thing we designed for that.” 😭🧭
#NarrativeDesign #OpenWorldDesign #GameWriting #Worldbuilding #GameDev
Player: *walks in the opposite direction immediately*
Me: “…good thing we designed for that.” 😭🧭
#NarrativeDesign #OpenWorldDesign #GameWriting #Worldbuilding #GameDev
Me: *placed a mysterious ruin there on purpose*
Player: “Well now I HAVE to know.” 😌🏔️
#NarrativeDesign #OpenWorldDesign #NarrativeUX #GameWriting #GameDev
Me: *placed a mysterious ruin there on purpose*
Player: “Well now I HAVE to know.” 😌🏔️
#NarrativeDesign #OpenWorldDesign #NarrativeUX #GameWriting #GameDev
Player: “Understood. But first; this cave.”
Me: “Good news… there’s story in the cave.” 😌🕳️
#NarrativeDesign #OpenWorldDesign #QuestDesign #GameWriting #GameDev
Player: “Understood. But first; this cave.”
Me: “Good news… there’s story in the cave.” 😌🕳️
#NarrativeDesign #OpenWorldDesign #QuestDesign #GameWriting #GameDev
10-15 unique animations per town
• Blacksmiths temper blades
• Bartenders clean mugs
• No canned animations
#TW3NPCs #LivingWorld #OpenWorldDesign
10-15 unique animations per town
• Blacksmiths temper blades
• Bartenders clean mugs
• No canned animations
#TW3NPCs #LivingWorld #OpenWorldDesign