#ProjectSettings
Game Data Workbench Core 1.1.0 is out.

Saved column layouts now have Personal and Project scopes.
Project layouts live in ProjectSettings/ — version-controlled, shared with the team.
Column header kebab (⋯) consolidates every column action in one menu.
#Unity3D #gamedev #indiedev
May 15, 2026 at 9:03 AM
don't get me wrong, i love the fact that you can add your own ProjectSettings entries and such. but im just more a fan of text-based stuff.

i mean look at this
July 6, 2026 at 1:06 PM
デバッグカメラのマウス操作とカメラ上下回転が反転していて鬱陶しい日々だったが [ProjectSettings]->[Engine]->[Input] にある「MouseY」の「Invert」にチェックを入れたら直った‥‥が、ここはもうレガシーなので今度は副作用に怯える日々が始まる。
#GameDev #IndieDev #IndieGame #UE5 #UE5Study
September 6, 2025 at 6:50 PM
I think I want to try to start shouting out some Unity Editor or coding tips every friday, so here it goes.

Did you know that in Project Settings -> Editor
you can adjust how duplication (CMD+D/CTRL+D) of a GameObject or Prefab formats/increments the name?

Have a look 😀

#gamedev #unitytips
October 25, 2024 at 2:14 PM
iirc /Assets, /ProjectSettings, and /Packages are the only 3 folders that define a Unity Project.

You can make a basically empty project by making those directories and opening it in Unity. Which is even more empty than a new Unity project lol.
June 25, 2025 at 6:47 PM
バックアップ最近は、assets、packages、projectsettingsの3つのフォルダーだけを圧縮して保存してたんだけど
これで復元できず。
完全バックアップは一年以上前のものしかない。
ダメもとでこれに最近の3つのフォルダーを上書きしたところ、なんとか戻りそう!

ちょっと落ち着いて一杯やってから再開してみる!
September 12, 2025 at 11:08 AM
It depends on if your projectsettings have stretch mode set to canvas or viewport, I ended up rolling something to scale it myself with whichever mode lets you set the viewport resolution
January 18, 2025 at 6:45 AM
#UnityTips Need to tweak any Project Settings from code? You can! The settings assets in the ProjectSettings folder can be opened as a SerializedObject, so you can read and write their properties directly with SerializedProperty.

Details + example code: support.unity.com/hc/en-us/art...
May 5, 2026 at 1:27 PM
This should happen automatically on an exported project, it's a part of the project settings at least.

docs.godotengine.org/en/stable/cl...
ProjectSettings
Inherits: Object Stores globally-accessible variables. Description: Stores variables that can be accessed from everywhere. Use get_setting(), set_setting() or has_setting() to access them. Variable...
docs.godotengine.org
November 6, 2025 at 2:20 AM
docs.godotengine.org/en/stable/cl...
Its easy enough if you know a bit of gdscript. Maybe not the thing to start with when you can't reproduce it tho.
ProjectSettings
Inherits: Object Stores globally-accessible variables. Description: Stores variables that can be accessed from everywhere. Use get_setting, set_setting or has_setting to access them. Variables stor...
docs.godotengine.org
December 15, 2024 at 3:18 PM
プロジェクトのバックアップもこれまではプロジェクトのフォルダーまるごと圧縮してクラウド保存してたんだけど
copilotくんが言うには、Assets Packages ProjectSettingsの3つだけあれば、プロジェクトを再構築できるって言うんだよね

まだ半信半疑だけど確かにかなり容量減るなぁ

🤔ホントカナァ
June 28, 2025 at 3:47 AM
My permanent temporary solution is to simply story the default value in script instead of relying on the default value inside ProjectSettings. These are generated so there's no manual typing of values involved.
July 8, 2026 at 12:26 PM
I'm going down this rabbit hole. The thing I want to save is in the props variable in ProjectSettings, but Godot for some reason decides to not save it. At least I have narrowed down to ~100 rows of code to understand.
July 8, 2026 at 11:24 AM
Had some utility autoload tools for game mode in Godot tied to editor plugins.
The EditorInterface can add and remove autoloads, but you can't check for an autoload.
You can use the ProjectSettings object though.
February 17, 2026 at 10:14 PM
UnityWebになってから初めての挙動確認 添付はChrome←→Firefox(WebGPUフラグ無し) 多分ProjectSettingsのグラフィックス指定でWebGPUのみにしたから全部映らなくなるのかなと...
May 20, 2025 at 3:04 PM
First off, you need to enable the Windows RawInput plugin in the Plugins tab. This allows Unreal to receive input from a bunch of different USB devices. Then you go to ProjectSettings/RawInput to start the configuration odyssey
January 3, 2025 at 4:30 PM
ProjectSettings吹き飛ばしたら警告でなくなったのでとりあえず解決
なんで新規プロジェクトで出たのかは謎
June 29, 2025 at 1:05 PM
They should parse ProjectSettings at least... lol
May 12, 2025 at 12:51 PM
If you use VRChat creative companion and think it is annoying to log in and out several accounts then you can go do /ProjectSettings/ProjectsSettings.asset and change the key productName under PlayerSettings in the internal yaml to something else and restarting unity and it will treat that (1/2)
November 7, 2023 at 6:34 AM
I tried writing the current position to ProjectSettings, but it seems to be a read-only file on export.
I'm looking for other ways (maybe in override.cfg?)
June 22, 2025 at 7:09 PM
Just tried it, it works great, thanks!
Small problem: before being set by your script, the game window starts with ProjectSettings value. So the splash screen isn't properly placed.
June 22, 2025 at 7:03 PM