#Raylib
also umm for some reason even transparent parts of a texture still write to the depth map? so.,, if anyone knows how to solve that id love to hear it !! :o)
im using raylib for the rendering and such !
November 4, 2026 at 9:41 PM
Triggered by the UI redesign I am trying to work out now, I started questioning the way how the token based programming work. So far, an instruction is the token + instruction icon.
But now I am looking into using the full token shape instead.

#gamedev #indiedev #solodev #raylib
November 4, 2026 at 9:28 PM
Triggered by the UI redesign I am trying to work out now, I started questioning the way how the token based programming work. So far, an instruction is the token + instruction icon.
But now I am looking into using the full token shape instead.

#gamedev #indiedev #solodev #raylib
November 4, 2026 at 9:28 PM
On to the next part of Maligator: FFI, or using native libraries from your JavaScript. Ideally, a C struct goes from one call into the next without ever becoming a JS object.
Which library would you call first, and for what? tree-sitter, libvips, raylib, something niche?
November 4, 2026 at 8:18 PM
It'd be sick if it had some built in gui stuff, bundling sdl3, raylib, etc. or something
November 4, 2026 at 5:51 PM
November 4, 2026 at 4:20 PM
cTetris – a minimal Tetris implementation in C & Raylib. The game requires minimal memory, runs very quickly, and is available for Linux and Windows systems. archivegame.org/ctetris/ #game #puzzle #tetris #linux #windows
cTetris
Web site: github.com/tmpstpdwn/cTetris Category: Games Sub-Category: Puzzle Platform: Linux, Windows License: MIT Interface: GUI Wikipedia: First release: June 16, 2026 cTetris – a minimal Tetris…
archivegame.org
November 4, 2026 at 11:53 AM
Raylib ou um GLFW não te ajuda em nada?
November 4, 2026 at 8:48 AM
Raylib www.raylib.com 😎
raylib
raylib is a simple and easy-to-use library to enjoy videogames programming.
www.raylib.com
November 4, 2026 at 5:36 AM
i am learning to use raylib !! or jaylib because java :O)

lookit him go !!

there isnt any in it but im going to tag it #vore anyways cause hes probably going to eat people
November 3, 2026 at 11:18 PM
I am looking into updating the UI layouts of my game. Which variant do you think is the better direction for my game?

#gamedev #indiedev #solodev #raylib
November 3, 2026 at 8:32 PM
I am looking into updating the UI layouts of my game. Which variant do you think is the better direction for my game?

#gamedev #indiedev #solodev #raylib
November 3, 2026 at 8:32 PM
November 3, 2026 at 1:03 PM
🐱Bumming WeakBone Update 75b: 🔧 🚶 Loyal, Merchant, and Cuddly now wander continuously and the sun, moon, clouds, loot cards, cat cards, and chests stay illuminated all nite. 😉
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite 🐍
November 3, 2026 at 4:46 AM
I prefer to use my custom specific engine so everything that works bad is my responsability. I intend to avoid third party libraries (except for raylib/sdl/fmod) and do the rest myself. Hopefully that turns out well
November 2, 2026 at 4:54 PM
why would a CLI app use a graphical input and windowing library like raylib.
November 2, 2026 at 4:32 PM
I'd argue a CLI C++-raylib app could use curl to be a more functional version of Google (but maybe more skilled devs would do a better job as i'm just a tinkerer)
November 2, 2026 at 4:01 PM
I just realized that I'm using Camera2D mechanism of Raylib to scale my UI which means I can also rotate the UI!
November 2, 2026 at 10:34 AM
Yeah, java is horrendous enough to have made me give up after a day trying to learn it years ago lol
JavaScript is also quite awful, but for different reasons and it's significantly better than Java
Since we do c++ in second year I suggested raylib with c++instead of p5 for future classes
November 2, 2026 at 7:07 AM
I had a similar experience where one of my instructors didn't seem to really have more knowledge than any of us students on actual game dev stuff
Although in contrast I also had an instructor that was having us do our math assignments in p5js and he seemed open when I suggested raylib for the future
November 2, 2026 at 6:52 AM
He swore that was the correct method to be teaching. I was very loudly upset by this, and would almost every class be vocally disagreeing with him

I also tried to make the case for switching to Raylib or Pico-8, but nope

Also his accent is so thick most people can't understand him. He just sucks
November 2, 2026 at 6:46 AM
working with Mojo bindings for Raylib has been so nice
November 2, 2026 at 1:21 AM
Here's a full showcase of the new Sub-Weapon I've added to the game.

Full Devlog: lorenarc.itch.io/tld-remedy/d...

#raylib #gamedev #IndieDevs #indiegame #devlog
November 2, 2026 at 12:49 AM
I miss coding, but I've managed to find a happy medium with my project. I use Codex to build the engines that I then use to build everything I want. For my latest game I have a dialogue manager, a BBS creator, a C++ & Raylib 3D suite & loads of awesome tools.. oh and a Linux .exe translator!!
November 1, 2026 at 10:18 PM
#Mojo-language reached v1.2.
Qualcomm acquired Modular for $4B.
Mojo supports many GPU, TPU and CPUs.

I made a zooming Mandelbrot demo in Raylib, and was pleasantly surprised. Only 200 lines. No binding. Mojo calls Raylib directly
mx = Float32(external_call["GetMouseX", Int32]())

Mojo feels solid🔥
November 1, 2026 at 8:53 PM