#Scenegraph
👉 git branch scene. Working on the SceneGraph implementation! #helios #gameengine is shaping up nicely.

#gamedev #indiedev #gameengine #backseatcoding #livestreaming #indiegames

www.twitch.tv/garagecraft_...
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October 7, 2025 at 5:52 PM
I just published "What is a Scenegraph" medium.com/realtime-ren... I wrote this post 20 years ago #gamedev
What is a Scenegraph
Read it for free
medium.com
July 24, 2026 at 8:13 PM
Just make it exist first: From #SceneGraph to #Snapshot to #RenderPass to an animated cube - Rendering pipeline for #helios is taking shape! 🕹️ Ready for the next subsystem. Details in my latest #devlog: garagecraft.games/devlog/2025/...

#indiedev #gamedev #indiegames #programming #coding #games
October 19, 2025 at 8:47 PM
Bubble wrap simulator! (You'll want sound)

More fun with #Verse, #SceneGraph, custom mesh, custom material, custom audio. Building such a simple mechanic requires knowledge across many disciplines

Come learn with us @cleverlike.com

@fncreate.bsky.social #fortnite #UEFN #UE #gamedev
July 6, 2026 at 6:40 PM
finished my project assignment on the exploratory dev of an #ECS-based #gameengine. Now it’s time to refactor the remaining tech debt into more idiomatic ECS. Out with the old (SceneGraph), in with the new! (flat list of components sharing relationships)

#helios #indiedev #gamedev #indiegames
April 3, 2026 at 10:29 AM
1000+ weapons, 73 pages, 1 python script and some reworking. Hot Streak Gun Game now has the entire Weapons catalog available to unlock!
play.fn.gg/island/8783-...

#MadeInFortnite #UEFN #SceneGraph #GameDev
September 26, 2026 at 12:38 AM
Give a designer a little bit of freedom, and they create SPACE LAZERS!!!! [strobe warning]

See how the @Cleverlike School can help your students become career-ready: www.cleverlike.com

@fncreate.bsky.social #GameDev #fortnite #VFX #Education #UEFN #UE6 #Verse #Scenegraph #slerpfish
September 14, 2026 at 3:05 PM
😍This is how to custom Items WITHOUT #verse or #scenegraph. It's not what you think, but it's close to what you would expect. :)

Cleverlike Creator School: uefn.cleverlike.com
#UEFNTips #UEFN #GameDev #fortnite
@cleverlike.com
December 4, 2025 at 4:35 PM
Verse is what is coming to #UE6, so join @cleverlike this Thursday for our #AskMeAnything

We will be taking a look at how to create a button with #SceneGraph

youtube.com/@Cleverlike/streams
Aug 3th, 10am MST

#UEFNTips #GameDesign #GameDev #Coding #UETips #UEFN #Fortnite
August 31, 2026 at 3:24 PM
#UEFN #SceneGraph will take custom meshes.... but remember that ATM it's experimental. So this trick will help 😉

4 more #UEFNTips #UETips follow and like
Cleverlike Creator School: uefn.cleverlike.com
#UEFN #UE5 #GameDev @cleverlike.com @fncreative.bsky.social
February 17, 2025 at 3:53 PM
The definition of "small but big" change (before [sceneGraph], after *canvasContent) 😅
Still on the fence about this change

Pros: unlock many things
Cons: breaking changes

#angular
January 22, 2025 at 10:56 PM
A big advantage of #FxmlKit compared to afterburner.fx is the fact that you can see the name of the FxmlView subclass inside the scenegraph (see "PaymentPlanView" in screenshot). In afterburner.fx the root node defined in the FXML file would appear. @leewyatt.bsky.social
December 12, 2025 at 10:36 AM
Fortnite is aware of a bug causing Scene Graph to auto-enable, blocking some UEFN projects.

Temporary fix:
🔧 In .uplugin: "EnableSceneGraph": false
🔧 In .uefnproject under "dataSets":
"experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }

Updates coming soon.
June 8, 2025 at 4:18 AM
#SceneGraph in #UEFN will allow us to let particles live... well, live out their lives anyway.
We can work with arrays of Entities too!
Check out how to use this experimental feature in UEFN v34.00 in our #FREE @cleverlike.com Creator School

uefn.cleverlike.com/course/uefn-...
March 4, 2025 at 3:13 PM
🎟️ #UEFN #SceneGraph tutorial is up for members of our #FREE @cleverlike.com Creator School!

uefn.cleverlike.com/course/uefn-...

💡Let's shed some light on how to use this experimental feature in v33.30

#Fortnite @fn-create.bsky.social
February 12, 2025 at 3:42 PM
Don't miss tomorrow's #UEFN #AMA, drop your questions below, and we will answer them live

youtube.com/@Cleverlike/...

Sept 3th, 10am MST

Are you smarter than a dummy when it comes to #SceneGraph?

@cleverlike.com #UE6 #Fortnite #gamedev #stem
September 2, 2026 at 3:29 PM
During my research how to combine an component-based entity system and a scenegraph I found this post: wickedengine.net/2019/09/enti... #gamedev
Entity-component system – Wicked Engine
wickedengine.net
February 19, 2025 at 3:34 PM
Invoking Platform.runLater() many times in between 2 pulses create states of the scenegraph that will never be rendered. Intriguing, and also a major performance bummer.
December 5, 2024 at 11:16 AM
❗Panel Announcement – Games Tech Connect❗

The Power of Cross-Sector Partnerships
Featuring:
🎨 Blake Ugo – Lauda Cartoons
📈 Rebecca Robinson – The Growth Playground
🖥 Dr. David Tully – Scenegraph Studios
💡 Lee Danskin – Escape Technology

🎟 Tickets: luma.com/tbq8uipq
September 17, 2025 at 11:48 AM
lrt ('lrb' in this world?) i tend to reblog w/o context but today i yell because i am compelled to plug megaman battle network fic i like. my friend scenegraph is a very good writer and if you like BN then i would encourage u look into her stuff. they are strange and fun fics in all the right ways
April 21, 2025 at 12:00 AM
🎊 #UEFN #SceneGraph Button and Door tutorial is now live!
🤯Learn to connect prefabs so they can communicate with each other!

✅Join our #Free @cleverlike.com Creator School to watch this and HOURS more free content.

uefn.cleverlike.com/course/uefn-...
#Fortnite @fncreate.bsky.social
February 18, 2025 at 3:02 PM
actors are being replaced by scenegraph, blueprints are being replaced by verse. they're not even close to 1 to 1 equivalents (scenegraph is ecs, verse is a functional paradigm language that's text based), but they at some level fulfill the same task
June 18, 2026 at 3:17 AM
I've been developing, since 2019, the BrightScript Simulation Engine, to allow devs for the Roku platform test their apps without the need of a device. The project just reached a new milestone, as now we can stream videos and run full SceneGraph apps. Take a look the new features! brsfiddle.net
BrigthScript Simulation Engine now runs Roku SceneGraph apps!
YouTube video by Marcelo Lv Cabral
youtu.be
June 11, 2025 at 5:41 AM
🔧 Add "EnableSceneGraph": false to your .uplugin file
🔧 In your .uefnproject file, under "dataSets": {}, add:
"experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }

I’ll share more updates as they make progress. Thanks for your patience!
June 8, 2025 at 1:38 AM