Explore our flyer to learn more about this approach: ow.ly/iMzT50UL79m
#IonChannels #SingleChannel #APC
Explore our flyer to learn more about this approach: ow.ly/iMzT50UL79m
#IonChannels #SingleChannel #APC
--> cool-web.de/raspberry/el...
#RaspberryPi #Raspi #Raspberry #Pi #Pico #Elektronik #Maker #DIY #Mikrocontroller #Elecrow #LoRa #868MHz #TheThingsNetwork #TTN #SingleChannel #Gateway
--> cool-web.de/raspberry/el...
#RaspberryPi #Raspi #Raspberry #Pi #Pico #Elektronik #Maker #DIY #Mikrocontroller #Elecrow #LoRa #868MHz #TheThingsNetwork #TTN #SingleChannel #Gateway
youtu.be/YSSbAvgNxXI
#RaspberryPi #Raspi #Raspberry #Pi #Pico #Elektronik #Maker #DIY #Mikrocontroller #Elecrow #LoRa #868MHz #TheThingsNetwork #TTN #SingleChannel #Gateway
https://vimeo.com/1076078567?share=copy#t=0
https://vimeo.com/1076078567?share=copy#t=0
Delighted to have contributed to this exciting work led by Mikhail Tarasov and Przemysław Radwański. By combining #MINFLUX #nanoscopy with #singlechannel #patchclamp, we identified #cooperative #gating of clustered NaV1.5 #sodiumchannels. 🧵
Delighted to have contributed to this exciting work led by Mikhail Tarasov and Przemysław Radwański. By combining #MINFLUX #nanoscopy with #singlechannel #patchclamp, we identified #cooperative #gating of clustered NaV1.5 #sodiumchannels. 🧵
Sunday, 31 August 2025, 1:23 pmPress Release: ADInstruments ADInstruments provides solutions for capturing vital physiological metrics with consistency and clarity through PowerLab integration. The…
Sunday, 31 August 2025, 1:23 pmPress Release: ADInstruments ADInstruments provides solutions for capturing vital physiological metrics with consistency and clarity through PowerLab integration. The…
A #cognition-based stack where AI doesn’t just process but understands and anticipates customer needs—will be the key to delivering value in this new landscape.
#TMinsights
A #cognition-based stack where AI doesn’t just process but understands and anticipates customer needs—will be the key to delivering value in this new landscape.
#TMinsights
I used the "rollerdrome" approach for our game with vertex colors and another texture for additional outlines not on poly edges.
But now after release i am wondering what i can optimize there!
So rendering to a singlechannel section map might be an interesting idea! Thanks!
I used the "rollerdrome" approach for our game with vertex colors and another texture for additional outlines not on poly edges.
But now after release i am wondering what i can optimize there!
So rendering to a singlechannel section map might be an interesting idea! Thanks!