#SizeCoding
November 8, 2026 at 9:48 PM
"A trinket"
You weigh the crystal in your hand. Why would so many die for it? What is so special about it? Just a green trinket. Green like your homeworld. Green like your first love's eyes.

source in a post below

#pico8 #codeart #tweetcart #postcart #generative #sizecoding
November 5, 2026 at 8:57 PM
[吉祥寺] #picotachi vol.88 :: 2026-11-22 7pm~ at @picopicocafe.bsky.social (cafe open 2pm / talks from 8pm). DM / email me (hey at lexaloffle) if you'd to show or talk about something, esp if it is #sizecoding related ~ the #postcart exhibition is on at the same time!

More info: www.picopicocafe.com
November 5, 2026 at 5:00 PM
256바이트짜리 DOS 프로그램이 640×400 화면에 황량한 풍경을 그려요. DOSBox 기본 속도로는 다 그리는 데 13분쯤 걸린대요. 풍경은 진동자 값을 이리저리 만지다 거의 우연히 나온 거고, 그 안의 '달'도 우연이래요. 386 시절 명령만 쓰려고 fcomi 는 끝까지 피했고요. 소개하는 이 글이 벌써 그 프로그램보다 커요. #sizecoding #데모씬
X-87 - DOS 256 bytes
www.onirom.fr
November 6, 2026 at 8:35 AM
It escaped the drafts folder: How to get into the demoscene: a practical guide

A practical follow-up to my demoscene post: how to watch demos, run the real thing in emulators, find the best prods on Pouët and Demozoo, start making your own with Shadertoy,…

#demoscene #retro #programming #tutorial
How to get into the demoscene: a practical guide
A practical follow-up to my demoscene post: how to watch demos, run the real thing in emulators, find the best prods on Pouët and Demozoo, start making your own with Shadertoy, TIC-80, trackers and sizecoding, and when to go to a party.
pablomurad.com
November 7, 2026 at 5:40 PM
the last link is an example of a program from the sizecoding community, a subset of the wider demoscene - which is effectively an entire culture around the idea that code is art

there were two major constraints at play here: it had to fit within 256 bytes, and it had to run on an old commodore 64
October 16, 2026 at 5:43 AM
Making my 1KB ray tracer fast broke the byte budget 🙀

Five redundant ; before } saved 3 packed bytes: 1027 → 1024 B.

I tested 1024 ways to reorder the same math, like b[2]*s → s*b[2]. JSCrush saved 1 more byte.

1023 / 1024 B. Watch it render ↓

#JavaScript #sizecoding #codegolf #demoscene #rtx
October 9, 2026 at 5:35 PM
posting this again just because IT IS ONLY 8 BYTES

pure programming magic by Hell Mood

www.youtube.com/watch?v=9A-X...

#demoscene #sizecoding #deadline2026
"8-pinski" - EIGHT(!) bytes intro for MSDOS
YouTube video by Héll Mood
www.youtube.com
October 4, 2026 at 10:11 AM
posting this again just because IT IS ONLY 8 BYTES

pure programming magic by Hell Mood

https://www.youtube.com/watch?v=9A-XJjnU5Oo

#demoscene #sizecoding #deadline2026
October 4, 2026 at 10:12 AM
𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now finished 🏁
👨‍💻 We had 83 awesome entries (a new record!) 🏅
Please check them out:
🌐 itch.io/jam/pico-1k-...
A mix of 🕹️ Games, 📺 Demos & 🛠️ Tools.
All done in #Pico8 (or #Picotron), using ≤ 1KB of 🗜️ code
Congrats everyone! 👏🤓
#Pico1k #GameJam #Demoscene #Sizecoding
September 30, 2026 at 8:57 PM
Less than 24 hrs left of #Pico1k jam! ⌛
🌐 itch.io/jam/pico-1k-...
If you're still crunching your entry - may the byte gods be with you! 😅

#Pico8 #Picotron #GameJam #Demoscene #Sizecoding
September 29, 2026 at 7:08 PM
More awesomeness from @0b5vr.bsky.social and friends!
#demoscene #sizecoding
0b5vr.com
September 29, 2026 at 12:48 PM
Only 1 week left of #Pico1k jam! ⌛
🌐 itch.io/jam/pico-1k-2026
So far...
👥 116 Joined
💾 48 Entries
itch.io/jam/pico-1k-...
You still have 1 week left to create:
🕹️ Games, 📺 Demos & 🛠️ Tools
in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code
#GameJam #Demoscene #Sizecoding
September 22, 2026 at 5:56 PM
My new game, SUPAPONG 🏓

PONG meets SUPERHOT - time moves only when you move.

843 compressed bytes, made for the PICO-1K Jam 2026 ✨

Play now:
glebv.itch.io/supapong

#pico8 #pico1k #sizecoding #gamedev #indiedev #indiegames
September 20, 2026 at 10:20 PM
Half-way point of #Pico1k jam!
🌐 itch.io/jam/pico-1k-...
So far...
👥 102 Joined
💾 36 Entries
itch.io/jam/pico-1k-...
You still have until end of Sep to create
🕹️ Games, 📺 Demos & 🛠️ Tools
in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code
#GameJam #Demoscene #Sizecoding
September 15, 2026 at 6:01 PM
Had the interview for the professor position today.

I got asked what controllers I've coded for. After listing them I started talking about assembler sizecoding...

...I don't think the interviewer expected that.
September 14, 2026 at 2:11 PM
We're one week into #Pico1k jam!
🌐 itch.io/jam/pico-1k-...
So far...
👥 84 Joined
💾 23 Entries
itch.io/jam/pico-1k-...
You still have until end of Sep to create
🕹️ Games, 📺️ Demos & 🛠️ Tools
in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code
#GameJam #Demoscene #Sizecoding
September 8, 2026 at 6:06 PM
A whole FPS game in 96KB. A 4K intro that renders real-time 3D. Demoscene coders have been doing this since the 80s — and they still fight over whether GPUs ruined it. 🕹️💾 #demoscene #retrocomputing #sizecoding comuniq.xyz/Programming/...
The 4KB Trick That Still Divides Old-School Programmers Decades Later | Comuniq
The 4KB Trick That Still Divides Old-School Programmers Decades Later | Comuniq
comuniq.xyz
September 6, 2026 at 8:18 PM
The 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now started! 🥳
🌐 itch.io/jam/pico-1k-...
You have until end of Sep to create:
🕹️ Games
📺 Demos
🛠️ Tools
...in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code

( #Postcart below courtesy of @lexaloffle.bsky.social - see code in ALT tag)
#Pico1k #GameJam #Demoscene #Sizecoding
September 1, 2026 at 6:00 PM
Frank and I covered a lot in this, from his Midway work on Psi-Ops, to LittleJS, 13KB games and AI.

The big lesson is to make projects smaller, share along the way, and finish them.

Thanks again Frank for your insights & indie perspective!

#gamedev #indiedev #sizecoding
Stop Waiting for Perfect, Start Shipping Games 😎👍

My full interview just dropped on Game Dev Advice YouTube channel! 🚀 #gamedev #indiedev

www.youtube.com/watch?v=bUru...
Stop Waiting for Perfect, Start Shipping Games | Frank Force | Game Dev Advice
YouTube video by GameDevAdvice
www.youtube.com
August 26, 2026 at 3:23 AM
1 Week until #PICO1K Jam 2026! 👩‍💻
🌐 itch.io/jam/pico-1k-...
👨‍💻 Make #Pico8 (or #Picotron) carts in ≤ 1KB of code
📅 SEP 1st-30th 2026
What game/demo/tool will YOU make? 🤔
#GameJam #TweetCart #Sizecoding #Demoscene
PICO-1K Jam 2026
A game jam from 2026-09-01 to 2026-09-30 hosted by Paul Nicholas (Liquidream). Welcome to the 6th annual PICO-1K Jam ( #Pico1k ) 👋🤓 Make cool things in PICO-8 (or Picotron ) by using only 1K (1024) Co...
itch.io
August 25, 2026 at 4:44 PM
Get Ready, 64 bytes raycaster for #AtariST (and #Amiga, #SinclairQL, #SharpX68000) computers released at Inercia 2025 youtu.be/k7lbOmzwTNY #atari #demoscene
Get Ready (2025) - A 64 byte raycaster for the Atari ST
Released at Inercia 2025 SIzecoding Showcase Bonus versions for Amiga OCS, Sinclair QL and Sharp X68000 also included
youtu.be
December 9, 2025 at 3:33 PM