#TechAnim
#PolarisPvE Launched on Steam. Here are some of locomotion set. Fairly sparse set with orientation warping to help with coverage. But since most of the action is in Flight mode, the player don't spend much time on the ground.
#UnrealEngine #gameanimation #techanim #IndieGameDev
January 30, 2025 at 12:41 PM
Having fun diving into UE Control Rig lately.

Epic’s new resources pushed me to explore more, especially physics and runtime animation.

#UE5 #TechAnim #Robot #gamedev #ControlRig
February 23, 2026 at 1:17 PM
A new adventure has started, and our website is finally live!

magiclantern.se

We hope you will want to follow our journey, and if you're looking for Technical Animation services, please reach out!

#gamedev #techanim #rigging #freelance
December 20, 2024 at 11:41 AM
The last feature I proposed and built for @polarispve.com is Special Jump Apex, something fun for both the players and animators. Takes a little practice to get the hang of it, but very fun in the right place at the right time.

#UnrealEngine #gameanimation #techanim #IndieGame #Multiplayer
December 9, 2024 at 2:42 PM
My new journey has finally been announced, very excited!

I hope you will be interested in our future projects, and don't hesitate to reach out if you're on the lookout for Technical Animation services!

#gamedev #techanim #rigging #freelance
A new adventure has started, and our website is finally live!

magiclantern.se

We hope you will want to follow our journey, and if you're looking for Technical Animation services, please reach out!

#gamedev #techanim #rigging #freelance
December 20, 2024 at 11:45 AM
Made good progress on new strap rig today. It tries to retain its volume/shape by stretching along the torso. Will also be useful for jackets and hair draped across the upper body.

#maya #rigging #techanim #techart #gamedev
March 2, 2026 at 7:30 PM
Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv
#IndieGameDev #techanim
November 15, 2024 at 2:40 PM
Blow investors or players away with a blockbuster preview🚀

Hire Saba D to develop a triple-A game demo, gameplay programming & technical animation.💻⚙

⭐ 5.0 (118 reviews)
💰 From $2,500

Get your AAA game demo: go.fiverr.com/visit/?bta=1...

#GameDev #UnrealEngine #UE5 #IndieDev #TechAnim #Gaming
June 22, 2026 at 5:48 PM
Hey! Hiring for a very hands-on, impactful #techart position on our *new* IP. No worries: you'll co-op with the whole RED on tech (incl. me on #TheWitcher4)

We develop a mad amount of custom #gamedev tech for #UE5 so that's great for growth

Share, & apply via link www.linkedin.com/feed/update/...
Oskar Swierad on LinkedIn: #gamedev #techart #techanim #vfx #ue5 #warsaw #poland
Hey! We're hiring for a very hands-on, impactful position on a fresh project - new original IP. No worries: you'll collaborate with the entire RED on tech (me…
www.linkedin.com
February 19, 2025 at 7:47 AM
Superhero flight would be a major part of the gameplay experience in @polarispve.com . Layout of Flight animation states was flat and more artist friendly. The number of transitions between them would have made a messy graph were it not for Conduits and Aliases.
#techanim #indiegamedev
November 21, 2024 at 1:18 PM
The Animation Diversity Foundation GDC 2024 Scholarship Applications are now open! Please share far and wide, and apply if you qualify!

Info on how to apply below. Applications are open until January 7, 2024.

animfund.org/programs/gdc...

#diversity #DEI #animation #rigging #techanim #gamedev
GDC Scholarship Program
animfund.org
November 20, 2023 at 3:55 AM
Any notes or ideas would be helpful for this one. I want to get the tail to follow the shape of the ground in #UE5.
Control rig is going be my route; maybe something with IK offset with a tail ctrl chain? I have some ideas to start with that.
#Rigging #procedural #Animaitons #TechAnim
December 17, 2024 at 10:24 PM
Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace.
#UnrealEngine #gameanimation #techanim
November 11, 2024 at 8:06 PM
It's almost there. It seems like the joints stop reading after a certain point. I am not sure if the trace channel is working as I hoped it would. Most examples I see are for IK legs but that's hard with the tail. Seems like it's the right path.
#Rigging #Animaitons #TechAnim #UE5
December 19, 2024 at 9:05 PM
Forever Skies is getting co-op on December 9th!

It was something I worked on and off since I joined FFH and was an awesome techanim learning opportunity 🥰

youtu.be/rmaKAD0bZoY?...
Forever Skies - Official Co-op Mode Release Date Trailer
YouTube video by IGN
youtu.be
November 26, 2024 at 4:33 PM
Fact: Tech art means Blender +Unreal. EA just posted a JD that says ComfyUI+Governance too

If you are figuring out what to learn next, read this 👇🏾 JD as a map.

businessofgames.icartic.com/p/fact-tech-...

#GameDevs #techart #techanim #AI
Fact: Tech art means Blender +Unreal. EA just posted a JD that says ComfyUI+Governance too
Figuring out what to learn next, read this JD 451#
businessofgames.icartic.com
July 31, 2026 at 1:44 PM
Catching up on some long overdue showcase on what I’ve worked so passionately over the past 4 years… starting with showcase of some of my fav characters physics that populated #LOTF23 I hope you like it, made me certainly smile while digging back through memories #TechAnim #UE

vimeo.com/1113042766
Lords Of The Fallen (2023) - Senior Technical Animator - Physics Demo Reel
A collection of characters and creatures I've had the pleasure to work on during the production of LOTF23 as the sole gameplay technical animator on the project.…
vimeo.com
August 26, 2025 at 6:41 AM
It's gonna take some time to reconnect with everybody but if you recognize me pleeeease feel free to add me back here, looking forward to keep enjoying anim/techAnim content without all the noise and s*** X keep adding. 😀
November 14, 2024 at 2:11 PM
Love the idea and looking for more booster-packs!

I'd be happy to be included. While not a veteran, I am a gameplay animator/techanim with AA+ experience :D
November 22, 2024 at 8:25 AM
While I am more of a techanim, I do lots of rigging in both blender and Maya, still working on some gif-based tutorials ;)
November 21, 2024 at 8:49 AM
Hey, I talk all things game animation & slowly working on some techanim stuff :)
November 21, 2024 at 8:43 AM
A couple #techart and #techanim positions opening up in #gamedev Some advertised, some not. Hit us up if you’re looking. #rigTip #animTip
November 25, 2024 at 8:48 PM
#ClairObscurExpedition33 Deserved everything it got at the awards.. despite so many issues that in my own TechAnim area of discipline I noticed that show up that most people don't even see.

However why did it never make clear that a learnt pictos was shared between characters :(
December 12, 2025 at 12:04 PM