#ToolDev
Wrapping up our latest feature, based on some great feedback from our test users. Just a teaser for now 🖋️

Next up, AdventureX!

#tooldev #gamedev #narrativedesign #gamewriting #indiedev
October 30, 2026 at 3:38 PM
Sometimes you have to compromise to make conflicting requirements work. We want Tarinoi to be unopinionated, but we also want you to be able to see how your story reacts to game state, without leaving the app. Here's how we squared that circle.

#gamedev #tooldev

tarinoi-works.com/blog/game-st...
Squaring A Circle – Game State Preview
Tarinoi is unopinionated: your game, your mechanics, your way to make it. At the same time, it's really useful to be able to preview your game state in the editor playback. Here's the compromise we la...
tarinoi-works.com
September 29, 2026 at 9:07 AM
Did some profiling, tuning, and optimisation on the Kubernetes cluster running Tarinoi. Got downloads working about 25% faster, plus it blocks the thread less so the it scales significantly better to many concurrent users doing big downloads all at the same time. #tooldev #webdev #gamedev
September 25, 2026 at 9:52 AM
I hate devops so much I automated all of it for Tarinoi, and couldn't resist telling everybody. Read more here: tarinoi-works.com/blog/joy-of-...

#devops #webdev #tooldev #gamedev
The New Complete Joy Of Devops
Devops is an area everybody encounters, but there's no turnkey solution for it. This is a discussion about how we organise ours.
tarinoi-works.com
September 21, 2026 at 6:22 AM
We've been gathering feedback from early users, and we got one message loud and clear: it'd be neat to be able to preview flows based on game state. We found a solution which gets about 90% there, enough for early work – and doesn't lock you out from rolling your own. #gamedev #tooldev
September 18, 2026 at 1:20 PM
Do you want a local , private ai assistant tailored to you are your needs?
Message me today for pricing .
i can give you any assistant you want !

#AIDev #AIAssistant #indiedev #tooldev #creative
September 4, 2026 at 5:23 AM
Noodle tool is way cooler with real-time feedback and a code editor #generativeart #creativecoding #tooldev
August 15, 2026 at 1:52 AM
now that i'm back to actually doing dev, added proper controls to adjust texture offset/scale/rotation in my map editor! unfortunately the texture preview is still a bit messed up, but i need to fix some stuff with it anyways.

#godotengine #gamedev #indiedev #tooldev
August 11, 2026 at 7:12 PM
One of my favorite creators once told me the reason he liked to do tooldev was so he could more easily protect the art part of his brain.

Art brain gets to click the buttons that make the thing pretty without being allowed to think about refactors, structure, optimization
August 10, 2026 at 12:46 AM
Modifying the algorithm with more aggressive hard edge protection. This does well... buuut perhaps too well! Finding the balance between globally small edges and protecting sharp features is a balancing act. Good results so far though!

#ToolDev #3DTools #WIP
March 6, 2026 at 5:19 AM
Improved the hair shader for my hair tool with soft shadows and subsurface scattering. Also trying to get better at actually making the card based hairstyles. #gamedev #tooldev
July 9, 2026 at 10:38 AM
Doing some work this morning packaging up everything I did yesterday. BuildaBot is now a group of 3 modifiers, and this Construction Floor asset that comes preconfigured, so you can see how things should be setup.
#Blender #TechArt #ToolDev
September 12, 2025 at 2:02 PM
Work continues (and don't mind the music). I got the previews setup to work with Blender's random wireframe color, which really helps you see what's in there.
#Blender #ToolDev
September 11, 2025 at 12:32 AM
The 3rd version of my BuildaBot modifier is now running. The new version should be easier to manage and more powerful. Now there's a single Component collection, and adding objects makes them Add by default. A BotComponent modifier can be added to switch each piece's mode.
#Blender #ToolDev
September 10, 2025 at 7:42 PM
#voxby may be getting a piano roll... for all you youngsters out there who don't remember the days before DAWs

#javascript #music #tooldev #gamedev #js13k
July 31, 2026 at 5:25 PM
Excited to finally release Textract! A texture extraction tool I've been working on as a side project in the past few months.

Would love to hear your thoughts!

www.youtube.com/watch?v=77Ix...

#TechnicalArt #TechArt #GameDev #ToolDev
July 8, 2026 at 8:09 PM
Himmlisch Theme: the elegant theme for #Construct3, is now available directly on the Construct Store! Multiple accent colors, saves a lot of space, while making everything more readable!

Support me by grabbing it 👉 www.construct.net/en/game-asse...

#gamedev #indiedev #madewithconstruct #tooldev
March 1, 2025 at 6:21 PM
Published a new free and #OpenSource plugin for #Construct3. Say hello to SAM, the Text-To-Speech synthesizer! Check it out 👉 masterpose.itch.io/sam-c3

#gamedev #indiedev #tooldev
February 27, 2025 at 4:40 AM
With the Twitch Integration for #Construct3, you'll be able to create custom Overlays and minigames for your community! Now at Winter sale at 33% off 👉 masterpose.itch.io/twitch-c3

#gametools #tooldev #gamedev #indiegame #madewithconstruct
December 25, 2024 at 8:45 PM
After a long period of not being able to mod Paper Mario Sticker Star, we have reached a point where at least 70% of the game is moddable!

I'll be making a vid showing whats possible.

Huge shoutouts to shiguww, Longboost, and darxoonwasser for their tooldev work making it all possible!
#PaperMario
October 24, 2024 at 1:58 AM
ive been working on a 2D terrain sculpting tool. coded from scratch with #LUA.
still have a lot of work to do, but runs really well on my decade old thinkpad.
what do you guys think? what should i add?

#gamedev #solodev #tooldev #pixelart #terrain #maps #2d
February 10, 2025 at 3:36 AM
after much procrastination and trying to figure out the math, i got the texture uv preview MOSTLY working if we ignore that it starts to break on large faces.

#godot #godotengine #solodev #indiedev #tooldev #mapping
August 4, 2026 at 9:06 PM
Still polishing the editor UX.🛠️
I reworked the toolbar to make it cleaner. ✨
What do you think of the new layout ?
⬆️ Before /⬇️ After
#gamedev #uiux #indiedev #tooldev
January 21, 2026 at 7:30 PM