#VisualScripting
upd as I had switched from unity's visualscripting sql lib to #Sqlite .net, I can say that

💥 all issues in repost still apply...
BUT
sqlite net is better because:

✅ never breaks on bulk inserts
✅ fully supports enum properties
✅ NotNull attribute really works

#buildinpublic #sql #orm #database
working with #unity3d #ORM (sqlite-net, Sql4Unity3d) after backend and #EntityFramework is a very interesting experience

💥 no foreign keys/navigational properties
💥 no composite primary keys
💥 can't specify default property value
💥 breaks from math in queries

#buildinpublic #gamedev #sql #database
September 25, 2026 at 12:54 AM
today I wrote my first #roslyn code analyzer! for a #unity3d project!

it just bans a namespace from game code, both "using" directive and types from it

more exactly - bans internal visualscripting #sqlite lib, to enforce using more reliable one - sqlite-net

#buildinpublic #dotnet #gamedev #csharp
September 13, 2026 at 11:08 PM
The Router concept is very powerful for your game engine, and LSDE converts paradigm fo TS, GD, C, Lua, Python, and Rust
#GameDev #IndieDev #GameDevelopment #VisualScripting #NodeEditor #GameDevTools
September 9, 2026 at 1:29 PM
Which connector style is your favorite? 👀 Straight, Bezier, Orthogonal or Smoothstep?
Which connector style would you use in your node editor blueprints ?
#GameDev #IndieDev #GameDevelopment #VisualScripting #NodeEditor #GameDevTools
September 8, 2026 at 1:33 PM
getting ready for the school year with some laser cut #visualscripting nodes from #unrealengine, corgi for scale

#unrealinstructor #ue5
August 16, 2026 at 8:18 PM
VisualScriptingもしくは、最低限のコードの可視化はしたいなあ

処理が複雑だとテキストベースで追うのには、限界がある
June 28, 2026 at 10:01 PM
EnvisionPlay Alpha v0.0.2 is now available!

This update focuses on stability and usability improvements:
- Fixed resizing issues
- Memory management
- Sticky Grab tool
- Various UI improvements

youtu.be/z33Bnkw-1kM

#EnvisionPlay #GameDev #IndieDev #GameEngine #VisualScripting #MadeWithJava
EnvisionPlay Tutorial #3 - Creating Gameplay Without Code
YouTube video by EnvisionPlay
youtu.be
June 20, 2026 at 6:14 PM
We're excited to finally share the first demo release of EnvisionPlay!

EnvisionPlay is a visual 2D and 3D game editor designed to make creating games simple and enjoyable.

Download here: tgiant.itch.io/envisionplay

#EnvisionPlay #GameDev #IndieDev #GameEngine #VisualScripting #MadeWithJava
EnvisionPlay by The Giant
EnvisionPlay is a visual game editor designed to make creating games easier and more enjoyable.
tgiant.itch.io
June 17, 2026 at 4:29 AM
I'm excited to finally share the first demo release of EnvisionPlay!

EnvisionPlay is a visual 2D and 3D game editor designed to make creating games simple and enjoyable.

Download here: tgiant.itch.io/envisionplay

#EnvisionPlay #GameDev #IndieDev #GameEngine #VisualScripting #MadeWithJava
EnvisionPlay by The Giant
EnvisionPlay is a visual game editor designed to make creating games easier and more enjoyable.
tgiant.itch.io
June 17, 2026 at 4:28 AM
StoryFlow Editor v1.5.2 is out

- Desktop App export
- Map variables
- Redesigned launcher
- And many other improvements to the editor!

#gamedev #indiedev #visualnovel #visualscripting

youtu.be/4Tk0jeGAR60?...
Desktop App Export, Map Variables & Redesigned Launcher - StoryFlow Editor v1.5.2
YouTube video by Soulstices Dev.
youtu.be
June 13, 2026 at 7:41 AM
Building on the detachable tabs coming in the next update of StoryFlow Editor: a nice use-case is pulling a UI Preview onto a different monitor and watching changes to your dialogue reflected in the UI in real time!

#gamedev #indiedev #visualscripting
May 29, 2026 at 10:50 PM
Dites, il n'y a que moi qui prends un plaisir coupable à transformer des lignes de code en tableaux géants ? 🤓

Et vous, vous visualisez vos projets comment ? En mode "spaghetti de nœuds" ou tableaux Excel bien rangés ?

#GameDev #SystemicDesign #VisualScripting #GameplayLoop #IndieDev
February 12, 2026 at 12:03 PM
I am uploading a tutorial series for beginners explaining how StoryFlow Editor works. This is the first video explaining project creation and the user interface of the app!

www.youtube.com/watch?v=Urkf...

#indiedev #gamedev #visualscripting
《StoryFlow Editor Tutorial》#01. Getting Started
YouTube video by Soulstices Dev.
www.youtube.com
January 5, 2026 at 6:42 PM
StoryFlow Editor v1.2.2 is available

- Create new nodes quickly by dragging from input/output handles - the new node will be auto-connected
- Set Character Variable node added
- Character variables are shown in Runtime Debugger

#gamedev #indiedev #visualscripting
December 23, 2025 at 9:31 PM
Here's the new trailer for StoryFlow Editor — a tool for creating branching dialogues/stories with visual scripting. AND it's now 15% off in the Winter Sale on Steam & itch.io!

store.steampowered.com/app/4088380/...
soulstices.itch.io/storyflow-ed...

#indiedev #gamedev #visualscripting
December 21, 2025 at 5:21 AM
StoryFlow Editor v1.2.1 update is available and the app now runs natively on Windows, macOS and Linux!

From here on, my full focus is on game engine plugins (Unreal Engine, Unity and Godot) - I won't release any new features until the plugins are done!

#gamedev #indiedev #visualscripting
December 18, 2025 at 9:25 AM
🌟 Spotlight: @soulstices.bsky.social

In the next update of StoryFlow Editor Comment node will always stay under all the other nodes; moving this node will move all the nodes inside

#gamedev #indiedev #visualscripting

#IndieSpotlight #SmallCommunities
December 15, 2025 at 11:14 PM
In the next update of StoryFlow Editor Comment node will always stay under all the other nodes; moving this node will move all the nodes inside

#gamedev #indiedev #visualscripting
December 4, 2025 at 10:10 AM
StoryFlow Editor v1.1.0 was just released and it now runs on macOS!

- Added support for float and string variable types
- You can now use variables inside dialogue texts and options using {variableName} syntax
- MANY new nodes were added

#gamedev #indiedev #visualscripting
November 15, 2025 at 10:28 PM
🔥I uploaded a new video about Steam release of my gamedev tool for making branching dialogues/stories and future plans!

It's been in development for almost 2 years now and I'm happy to finally release it!

#gamedev #indiedev #visualscripting #storytelling

www.youtube.com/watch?v=m8vx...
🔥I Released My Gamedev Tool for Making Dialogues on Steam!
YouTube video by Soulstices Dev.
www.youtube.com
November 13, 2025 at 5:26 PM
🎉 After months of development, StoryFlow Editor is available on Steam and itch.io!

Create complex non-linear stories using visual scripting similar to Blueprints and export as HTML or JSON!

store.steampowered.com/app/4088380/
soulstices.itch.io/storyflow-ed...

#indiedev #gamedev #visualscripting
November 7, 2025 at 12:57 AM
Just dropped a new video! 🎬

Breaking down the tech behind StoryFlow Editor - the node-based visual editor for interactive storytelling I've been building for 2 years.

youtu.be/kR2FFxpM0AY

#gamedev #indiedev #visualscripting
🔥How Narrative Tools Help You Create Your Game Story
YouTube video by Soulstices Dev.
youtu.be
October 31, 2025 at 7:00 PM
Just added integer variables + a runtime debugger!

Honestly didn't think I'd have time to get this done before release, but here we are. The debugger makes it so much easier to see what's happening with your variables in real-time.

#gamedev #indiedev #visualscripting #visualstorytelling
October 31, 2025 at 5:57 AM
In preparation for StoryFlow Editor release, I've uploaded introduction video!

Check this out if you're developing narrative games and need a tool for managing complex branching stories/dialogues!

www.youtube.com/watch?v=VP65...

#gamedev #indiedev #visualscripting
I Spent 2 Years Creating This Tool for Game Developers
YouTube video by Soulstices Dev.
www.youtube.com
October 22, 2025 at 3:22 PM
Added:
- Enemy upward attack with knockback
- Enemy speeds up when chasing player
- Camera zooms in an out when player jumps/lands

The camera zoom is pretty strong so I'll have to lower it and eventually add an option to disable it.

#godot #orchestrator #gamedev #visualscripting #wip
October 19, 2025 at 9:08 AM