#visualscripting
I know #VisualScripting sparks strong opinions — but as a hobby dev without a technical background, it’s been the perfect entry point to bring my game ideas to life.
Do you think I should still dive into C#?

#indiedev #gamedev #solodev #madewithunity #programming
September 27, 2025 at 5:42 PM
Enemy Attack State & Player HP
#godot #orchestrator #gamedev #visualscripting #wip
October 18, 2025 at 5:01 AM
StoryFlow Editor v1.1.0 was just released and it now runs on macOS!

- Added support for float and string variable types
- You can now use variables inside dialogue texts and options using {variableName} syntax
- MANY new nodes were added

#gamedev #indiedev #visualscripting
November 15, 2025 at 10:28 PM
not sure if i want to attempt this possible hell of physics simulation.

#gamedev #devlog #unity #visualScripting
August 9, 2025 at 12:20 PM
Setting up enemy states in Godot with Orchestrator
#gamedev #visualscripting #wip
October 16, 2025 at 7:19 AM
upd as I had switched from unity's visualscripting sql lib to #Sqlite .net, I can say that

💥 all issues in repost still apply...
BUT
sqlite net is better because:

✅ never breaks on bulk inserts
✅ fully supports enum properties
✅ NotNull attribute really works

#buildinpublic #sql #orm #database
working with #unity3d #ORM (sqlite-net, Sql4Unity3d) after backend and #EntityFramework is a very interesting experience

💥 no foreign keys/navigational properties
💥 no composite primary keys
💥 can't specify default property value
💥 breaks from math in queries

#buildinpublic #gamedev #sql #database
September 25, 2026 at 12:54 AM
🎉 After months of development, StoryFlow Editor is available on Steam and itch.io!

Create complex non-linear stories using visual scripting similar to Blueprints and export as HTML or JSON!

store.steampowered.com/app/4088380/
soulstices.itch.io/storyflow-ed...

#indiedev #gamedev #visualscripting
November 7, 2025 at 12:57 AM
In preparation for StoryFlow Editor release, I've uploaded introduction video!

Check this out if you're developing narrative games and need a tool for managing complex branching stories/dialogues!

www.youtube.com/watch?v=VP65...

#gamedev #indiedev #visualscripting
I Spent 2 Years Creating This Tool for Game Developers
YouTube video by Soulstices Dev.
www.youtube.com
October 22, 2025 at 3:22 PM
Currently working on a HUGE update for StoryFlow Editor - an app for creating stories using visual scripting. The update will include new nodes for operating with booleans, UI/UX improvements, JSON export and game engines integrations!

storyflow-editor.com

#gamedev #indiedev #visualscripting
September 28, 2025 at 5:54 PM
In the next update of StoryFlow Editor Comment node will always stay under all the other nodes; moving this node will move all the nodes inside

#gamedev #indiedev #visualscripting
December 4, 2025 at 10:10 AM
my only wish is that sammi had a non-visualscripting option for coding... while it seems really robust i worry about maintaining it over long periods of time. the only thing worse than working in old spaghetti code is working in old spaghetti visual script
January 7, 2025 at 9:12 PM
Just added integer variables + a runtime debugger!

Honestly didn't think I'd have time to get this done before release, but here we are. The debugger makes it so much easier to see what's happening with your variables in real-time.

#gamedev #indiedev #visualscripting #visualstorytelling
October 31, 2025 at 5:57 AM
I'm off track, missing the point, misusing functions, miscalculating outputs, and delighted with the fackups ;D
#gamedev #visualscripting #unity3d
February 6, 2025 at 6:52 PM
been working on bob the blob with using the @construct.net engine and so far it's fun and awesome to use the engine with ease. #solodev #gamedev #visualscripting
November 4, 2024 at 12:57 PM
Which connector style is your favorite? 👀 Straight, Bezier, Orthogonal or Smoothstep?
Which connector style would you use in your node editor blueprints ?
#GameDev #IndieDev #GameDevelopment #VisualScripting #NodeEditor #GameDevTools
September 8, 2026 at 1:33 PM
Making a narrative-driven game? Check out StoryFlow Editor — a desktop app for branching dialogue & story design. It’s in alpha, and I’m looking for early feedback while starting to build a community around it. Would love your thoughts!

storyflow-editor.com

#gamedev #indiedev #visualscripting
September 29, 2025 at 2:49 PM
The Router concept is very powerful for your game engine, and LSDE converts paradigm fo TS, GD, C, Lua, Python, and Rust
#GameDev #IndieDev #GameDevelopment #VisualScripting #NodeEditor #GameDevTools
September 9, 2026 at 1:29 PM
Building on the detachable tabs coming in the next update of StoryFlow Editor: a nice use-case is pulling a UI Preview onto a different monitor and watching changes to your dialogue reflected in the UI in real time!

#gamedev #indiedev #visualscripting
May 29, 2026 at 10:50 PM
Added:
- Enemy upward attack with knockback
- Enemy speeds up when chasing player
- Camera zooms in an out when player jumps/lands

The camera zoom is pretty strong so I'll have to lower it and eventually add an option to disable it.

#godot #orchestrator #gamedev #visualscripting #wip
October 19, 2025 at 9:08 AM
Hey #gamedev gang!
I'm currently working on something something in #unreal where you have a camera with a... powerful flash to say the least?

#unrealengine #visualscripting #YEET
April 12, 2025 at 3:09 PM
Here's the new trailer for StoryFlow Editor — a tool for creating branching dialogues/stories with visual scripting. AND it's now 15% off in the Winter Sale on Steam & itch.io!

store.steampowered.com/app/4088380/...
soulstices.itch.io/storyflow-ed...

#indiedev #gamedev #visualscripting
December 21, 2025 at 5:21 AM