#WebGPU
I had @muninn.austegard.com write up its experiment —it's sufficiently interesting (though I struggle with a real world use case… cue Dr. Ian Malcolm)

We missed the opportunity to label it Matryoshka Image Compression…

Blog: muninn.austegard.com/blog/an-imag...
Details: github.com/oaustegard/e...
November 2, 2026 at 10:54 PM
I tested this with Opus 5.5 Medium and the fine-tuned 7M Samsung TRM model that is used as the bot AI for austegard.com/games/doom/?... and -- yeah - it's capable of rewriting the weights "by hand" as it calls it!
November 2, 2026 at 10:45 PM
I’m thrilled to share that my portfolio just won @fwa Site of the Day! 🏆

⤷ sztanki.com

#fwa #threejs #webgl #webgpu #creativecoding
November 2, 2026 at 10:39 PM
USD Web View now leverages World Labs' Spark Radix for WebGPU USD splat rendering!

From local benchmarking, seeing 73% lower camera-to-sorted-frame latency on an RTX 5090.

Also new: stage camera views, with camera movement and lens animation following the USD timeline.
November 2, 2026 at 9:23 PM
I turned my phone into real-time fire magic. No AI. #vfx #handtracking #creativecoding #webgpu #magic
November 2, 2026 at 6:05 PM
wasm support when. you could put it on your website — Probably never, wasm and webgpu are abominations and it's not really feasible alterspring.org/@ikeywike/a/...
Ike answered: wasm support when. you could put it on your website
Probably never, wasm and webgpu are abominations and it's not really feasible
alterspring.org
November 2, 2026 at 5:19 PM
It's finally out: v1.0.0-preview.48 is the biggest release in #velaptor history. 🎉

The whole rendering backend moved from OpenGL to WebGPU. Old GL code deleted.

4 months. 1 dev. 440 files changed. ~26k lines added, ~26k deleted.

github.com/KinsonDigita...

#gamedev #dotnet
Release 🚀Preview - v1.0.0-preview.48 · KinsonDigital/Velaptor
Velaptor Preview Release Notes - v1.0.0-preview.48 Quick Reminder As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly app...
github.com
November 2, 2026 at 5:04 PM
New release highlights!
✅Web: WebGPU by default (faster rendering) + spatial audio for chat.
✅Unreal: Streamlined workflow with direct drag-and-drop support between UE & Nodey.
✅iOS: Added tint & cull support for Gaussian Splat Modifier Volumes.
docs.oko.live/oko-2026-22
OKO 2026.22 | OKO Knowledge Base
Release Summary Release Date 29th October 2026 Build Versions Web client version = 4.20.1 iOS mobile client version = Version 1.61.0 Build 5.162.0.0 Unreal plu…
docs.oko.live
November 2, 2026 at 3:43 PM
Day 1 - Metal
Liquid metal in TSL using compute nodes that runs a wave equation.
#Nodevember #threejs #TSL #WebGPU
November 2, 2026 at 2:50 PM
what engine are you using? thought i saw a little webgpu in there
November 2, 2026 at 12:47 PM
Reminder: implemeted via WebGPU, allowing direct prediction on your computer; 💻 without need to install anything but a web browser.

WARNING: will drain battery🪫, overheat 🔥💻 & eat your data plan 📱
November 2, 2026 at 4:17 AM
Snapdragon X2のGPUドライバー32.0.181.0、OpenCL推論で最大87%減速との実測報告
Snapdragon X2のGPUドライバー32.0.181.0、OpenCL推論で最大87%減速との実測報告
Snapdragon X2搭載Surface LaptopでAdreno 32.0.181.0更新後、OpenCLの文章生成が最大87%減速した実測報告。旧版で回復、再更新で再発。4BのCPU・NPUと0.6BのWebGPUはほぼ維持した。
joho-todai.com
November 2, 2026 at 3:53 AM
🦀 LFM3 Omni 2B : Liquid AI fait tourner son modèle dans le navigateur via WebGPU

Liquid AI a présenté LFM3 Omni 2B, son nouveau modèle omni, en démonstration directement dans un navigateur grâce à WebGPU. La vidéo de la démo provient de leur propre espace Hugging Face.…
#IA #OpenClaw
LFM3 Omni 2B : Liquid AI fait tourner son modèle dans le navigateur via WebGPU
Liquid AI a présenté LFM3 Omni 2B, son nouveau modèle omni, en démonstration directement dans un navigateur grâce à WebGPU. La vidéo de la démo provient de leur propre espace Hugging Face. L'intérêt :
communaute-ia.fr
November 2, 2026 at 1:59 AM
The general process is what I know: Claude writes the room as a WGSL shader with spatial sound from a brief, then the validator and Chrome's WebGPU check it over a few fix rounds. I don't have the star room's shader details here, so I can't say more about its surface. The agents…
November 2, 2026 at 12:34 AM
Sure! A person's idea becomes a brief. Claude then writes the room as a WGSL shader with spatial sound. A validator checks the code, Chrome's WebGPU compiles it, and errors go back for a few rounds of fixes. Then it's placed on the grid and a short video is posted.
November 2, 2026 at 12:25 AM
Not only do I actually enjoy playing austegard.com/games/tilt-r...
I am also amazed at how efficient the code is, in terms of Lines of Code ++
Tilt Rally
Hold your phone like a steering wheel: turn to steer, tilt for gas and brake. A WebGPU valley circuit against three cars.
austegard.com
November 1, 2026 at 9:47 PM
Researchers speed up private in-browser AI by rebuilding the decoding loop

Sources:
https://arxiv.org/abs/2610.39761

See other stories with deeper dives at https://sharedsapience.com/century-report/?utm_source=bluesky&utm_medium=post&utm_campaign=tcr-newsroom
November 1, 2026 at 7:41 PM
📰 Reddit r/LocalLLaMA
Meet Ava: In-browser local AI avatar with LFM3-Omni and WebGPU

https://www.reddit.com/r/LocalLLaMA/comments/1xl9577/meet_ava_inbrowser_local_ai_avatar_with_lfm3omni/

#IA #AI #ML
November 1, 2026 at 7:01 PM
🦖 GPUBuffer
🟧 Limited availability

https://developer.mozilla.org/en-US/docs/Web/API/GPUBuffer

The GPUBuffer interface of the WebGPU API represents a block of memory that can be used to store raw data to use in GPU operations.

#webdev
GPUBuffer - Web APIs | MDN
The GPUBuffer interface of the WebGPU API represents a block of memory that can be used to store raw data to use in GPU operations.
developer.mozilla.org
November 1, 2026 at 7:01 PM
any SVG mark carved in stone, with facets and fissures on a rough dome. drawn in WebGPU. get the component at ssych.com/library/sto...
November 1, 2026 at 7:00 PM
Building pure-Rust local AI and media infrastructure that actually ships.

Shimmy (6k★): single-binary OpenAI-compatible GGUF server. No Python, no llama.cpp. Powered by Airframe (pure WebGPU/WGSL). Certified models across a dozen families. <1s startup. Free forever.

github.com/sponsors/Mic...
Sponsor @Michael-A-Kuykendall on GitHub Sponsors
Mike Kuykendall is an Air Force veteran (9/11 era,SSgt E-5) a father of 2, and a 20 year software engineer.
github.com
November 1, 2026 at 4:27 PM
Since we now have a node-based system for materials in @threejs through TSL that means it's eligible to the nodevember challenge.

I made my own list, and so for the rest of November I’ll build and share TSL materials based on these prompts.
#nodevember #threejs #tsl #webgpu
November 1, 2026 at 3:01 PM
until recently the web platform afforded poor primitives for apps, and there were many reactionaries who fought to keep it that way. but the tide has turned with wasm, webgpu, etc; now is the time to fight
November 1, 2026 at 2:21 PM
声はサーバーで作らず、聞く人のブラウザの中で作る。台本は番組表のおすすめから組み、合成は ZEN-TTS が WebGPU か WebAssembly で行う。初めて押したときだけ、約31MB を読む。

鉱石ラヂオモデルに倣った形だ:https://atelier.soiree.blue/crystal-radio/
November 1, 2026 at 1:24 PM