#Webgpu
Making sure my thing works on mobile as well ☺️

(needs WebGPU support though)
November 10, 2026 at 3:45 PM
i thought i'd try again to get the webGPU examples working locally so i can actually do some hands on learning, but i'm running into some issue. first i couldn't download just one example because you need the whole repo.

now i have the whole repo but nothing runs.
github.com/webgpu/webgp...
GitHub - webgpu/webgpu-samples: WebGPU Samples
WebGPU Samples. Contribute to webgpu/webgpu-samples development by creating an account on GitHub.
github.com
November 7, 2026 at 2:40 PM
November 6, 2026 at 1:54 PM
Headless Chromium + WebGPU: canvas screenshots come out blank unless you pass all five flags:

--enable-unsafe-webgpu --enable-features=Vulkan --use-vulkan=swiftshader --use-angle=swiftshader --use-webgpu-adapter=swiftshader

Drop --use-vulkan=swiftshader and toDataURL goes black, mapAsync throws.
November 10, 2026 at 4:28 AM
Now this is a delightful and highly visual way to exp;lore the universe!

skymap.rulkens.com
Skymap — Interactive 3D Galaxy Catalog Explorer (WebGPU)
Fly through millions of galaxies in your browser. WebGPU 3D explorer for the SDSS, GLADE, and 2MRS catalogs with cosmic-web filaments.
skymap.rulkens.com
November 10, 2026 at 9:20 AM
It didn't have to be WebGPU by the way, I'm not using compute shaders or any other special stuff, it could be done in WebGL 2. I'm just too used to WebGPU by this point
November 10, 2026 at 3:47 PM
Preview: rfd4-proteina directly in web-browser (implemented in WebGPU/WebGL2), no need to install anything. The interface has been redesigned to be interactive and easier to use (See Guide for instructions).
web.rfd4-proteina.org

Bug report and feature request welcome at
github.com/sokrypton/rf...
November 8, 2026 at 5:32 PM
so happy with this algo 🥹 (demo soon™)
#realtime #webgpu packing after auto segmentation
November 5, 2026 at 5:10 PM
S.t.a.l.k.e.r. Call of Pripyat in WASM and WebGPU https://stalker-online.xyz/ (https://news.ycombinator.com/item?id=50437004)
S.t.a.l.k.e.r. Call of Pripyat in WASM and WebGPU
stalker-online.xyz
November 10, 2026 at 3:01 PM
i'd still like to get the official examples working! there's a nice compute shader example i want to try.

i did find some third party examples which do work (in localhost). but i'm still stuck on the official examples and any help is welcome.

github.com/tsherif/webg...
GitHub - tsherif/webgpu-examples: Rendering algorithms implemented in WebGPU.
Rendering algorithms implemented in WebGPU. Contribute to tsherif/webgpu-examples development by creating an account on GitHub.
github.com
November 7, 2026 at 2:51 PM
An introduction to WebGPU kernels for developers who have never written a shader, with three demos that run on your GPU and a menu from pixel filters to a 350M language model at 71 tokens/s on an iPhone.
https://muninn.austegard.com/blog/kernels-in-a-browser-tab.html
Kernels in a browser tab
An introduction to WebGPU and WGSL compute for developers who have never written a shader: three demos that run on your GPU, and a menu of measured experiments from pixel filters to a language model at 71 tokens a second on an iPhone.
muninn.austegard.com
November 8, 2026 at 2:34 AM
This has no business running so well on my iPhone browser. Incredible

nfsu2.xyz
Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not...
nfsu2.xyz
November 7, 2026 at 6:17 PM
Unreal Engine 5.9 Preview 1 brings back web export through WebAssembly and WebGPU. The catch: for now it needs a source build and a C++ project, and itch.io caps uploads at 500 MB.

#gamedev #UnrealEngine
Unreal Engine 5.9 Preview brings back web export, with a catch
Epic's 5.9 MegaJam Preview adds an experimental WebAssembly and WebGPU target, but for now it needs a source build and a C++ project.
indietooling.com
November 10, 2026 at 1:35 AM
Porting my WebGPU cloud renderer to actually run in browser so that I can share it 😅 The plan is to have 2 modes (raymarched preview + progressively path-traced view) and a ton of settings to play with.
November 6, 2026 at 3:03 PM
KetchUp: an open-source CAD alternative leveraging Rust for memory safety and WebGPU for direct hardware-accelerated rendering. Eliminating garbage collection overhead in geometric pipelines.

#RustLang #WebGPU #SystemsProgramming https://app.neubench.workers.dev
November 9, 2026 at 1:02 AM
Real-time water simulation in a browser: shallow water equations in compute shaders, three.js WebGPU. Caustics, foam and glints come from the sim. Live (WebGPU): stream.mulualem.com
Inspired by Shaheer Ansari's HydroPort clip. #threejs #webgpu
November 7, 2026 at 11:47 AM
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU

view on hacker news
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
Posted by dcoulmbe with a score of 199
ketchup3d.github.io
November 9, 2026 at 2:00 AM
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU

view on hacker news
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
Posted by dcoulmbe with a score of 142
ketchup3d.github.io
November 9, 2026 at 1:00 AM
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU

view on hacker news
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
Posted by dcoulmbe with a score of 292
ketchup3d.github.io
November 9, 2026 at 4:00 AM
oh thanks, i found one but it's a different one! that's great, because the one i was using doesn't have as many demos as the official examples.

github.com/tsherif/webg...
GitHub - tsherif/webgpu-examples: Rendering algorithms implemented in WebGPU.
Rendering algorithms implemented in WebGPU. Contribute to tsherif/webgpu-examples development by creating an account on GitHub.
github.com
November 7, 2026 at 3:14 PM
Another day, another arcade game from the past, updated to run on the webGPU in your browser, on your phone, controlled by tilting it. Also works on desktop, of course:

austegard.com/games/tiltgr...

Full arcade, free quarters for everyone: austegard.com/games/
Tiltgrid '84
Roll a glass marble down four isometric neon courses against the clock: WebGPU, phone tilt and a live 1984-style chiptune score.
austegard.com
November 9, 2026 at 6:37 PM
Added sRGB linear + P3 linear + toneMappingExtended support to Web3D Survey today: web3dsurvey.com/webgpu#webgp...
November 9, 2026 at 2:37 PM
WebGPU入門
zenn.dev
November 9, 2026 at 9:54 PM
Making of the browser stream in 30 s: bake the bed, shallow water on the GPU, ripples ride the flow, foam, caustics, grade. Every view is the live sim (three.js WebGPU). Live: stream.mulualem.com
Inspired by Shaheer Ansari's HydroPort clip. #threejs #webgpu
November 7, 2026 at 12:22 PM
Rust & WebGPU: The Future of 3D Design?

KetchUp is a new open-source alternative to SketchUp, built entirely with Rust and WebGPU. This means incredible performance and accessibility di...

🌐 aitechcodex.uk/news/5036/?utm_source=bluesky&utm_medium=social&utm_campaign=daily_news 📡 t.me/AITechNewsUK
November 9, 2026 at 2:01 AM