#assemblyprogramming
Added a way to reset the ball upon death, and rng to the ball's initial trajectory :)

#gamedev #indiegamedev #retro #retrogamedev #BRdev #BRgamedev #braziliangamedev #homebrew #homebrewdevelopment #assembly #assemblyprogramming #gameboy
June 5, 2025 at 1:13 AM
July 2, 2025 at 11:41 PM
Flappy Cowson, the one thing that can help me deal with the crushing depression I'm feeling :)

My Cow-Madeline is mooving

#gamedev #indiegamedev #BRgamedev #BRdev #retrogamedev #retro #homebrew #homebrewdevelopment #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame
July 1, 2025 at 1:32 AM
Little our friend here has learned how to turn left and right... and also DANCE a bit :) She can really Moove

#gamedev #indiegamedev #BRdev #BRgamedev #BrazilianGameDev #homebrew #homebrewdev #homebrewdevelopment #retro #retrogamedev #gameboy #asssembly #assemblylanguage #assemblyprogramming
June 26, 2025 at 10:43 PM
June 24, 2026 at 9:43 PM
December 29, 2025 at 9:10 PM
Well, the time has finally come to announce that the 2d racing game for the Game Boy that I was working on is finally out

@amaweks.bsky.social

#gamedev #indiegamedev #braziliangamedev #homebrew #homebrewdevelopment #gameboy #assembly #assemblyprogramming

guilhermej14.itch.io/cargovroom
Car Go Vroom!!! by Costélinha
A small and simple top down racing game made entirely in Assembly Language for the Gameboy.
guilhermej14.itch.io
September 5, 2026 at 12:28 PM
Today after a LOT of debugging and trial and error, I was able to implement an array of enemy car structs in assembly, allowing me to add multiple enemy cars and iterate trough them.

#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy
November 10, 2025 at 6:45 PM
I think we can say we have a gameplay loop now :)

The sweet smell of an almost finished game in the morning

#gamedev #indiegamedev #retrogamedev #homebrew #homebrewdevelopment #braziliangamedev #gameboy #DMG #assembly #assemblyprogramming #ASM
June 23, 2026 at 7:31 PM
Here's a question, if you use a cow/Madeline hybrid as your sprite for your platformer demo, does it count as a Celeste Fan Game?

#gamedev #indiegamedev #homebrew #homebrewdevelopment #retrogamedev #retro #gameboy #fangame #celestegame #celeste #assembly #assemblylanguage #assemblyprogramming
June 23, 2025 at 11:58 PM