www.twitch.tv/tomate_salat
#gamedev #indiedev #live #stream #twitch #video #vod #addon #godot #godotStore #behaviorTree #carnageCarnival #streamer
www.twitch.tv/tomate_salat
#gamedev #indiedev #live #stream #twitch #video #vod #addon #godot #godotStore #behaviorTree #carnageCarnival #streamer
store.godotengine.org/asset/tomate...
#godot #godotAssetStore #addons #indiedev #gamedev #behaviorTree #visual #visualEditor #missbehave #behavior #behaviour
store.godotengine.org/asset/tomate...
#godot #godotAssetStore #addons #indiedev #gamedev #behaviorTree #visual #visualEditor #missbehave #behavior #behaviour
#gamedev #indiedev #short #shorts #godot #csharp #game #streamer #twitch #3d #gladiator #gungame #thirdperson #thirdpersonshooter #tactics #guns #roguelike #carnage #tool
#gamedev #indiedev #short #shorts #godot #csharp #game #streamer #twitch #3d #gladiator #gungame #thirdperson #thirdpersonshooter #tactics #guns #roguelike #carnage #tool
www.twitch.tv/tomate_salat
#gamedev #indiedev #live #stream #twitch #godot #csharpt #godot #behaviorTree #assets #video #vod #streamer #broadcast #3d #carnageCarnival #blender
www.twitch.tv/tomate_salat
#gamedev #indiedev #live #stream #twitch #godot #csharpt #godot #behaviorTree #assets #video #vod #streamer #broadcast #3d #carnageCarnival #blender
The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby.
Until now - the slime and the chicken are not causing any damage yet.
#Godot #BehaviorTree #Beehave #Jumptix
The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby.
Until now - the slime and the chicken are not causing any damage yet.
#Godot #BehaviorTree #Beehave #Jumptix
Although I am using Beehave for my first steps with Behavior Trees
#Godot #BehaviorTree #LimboAI
github.com/limbonaut/li...
Although I am using Beehave for my first steps with Behavior Trees
#Godot #BehaviorTree #LimboAI
github.com/limbonaut/li...
I learnt a lot from the videos by Petter Ögren.
After the basics, the video about backwards chaining was most useful. This pattern helped me to understand more about using behavior trees.
#BehaviorTree
youtu.be/dB7ZSz890cw?...
I learnt a lot from the videos by Petter Ögren.
After the basics, the video about backwards chaining was most useful. This pattern helped me to understand more about using behavior trees.
#BehaviorTree
youtu.be/dB7ZSz890cw?...
If you need more background and explanations about behavior trees - as I need, there is a well written book on arXiv and some instructive videos and tutorials.
#BehaviorTree
www.kth.se/profile/pett...
arxiv.org/abs/1709.00084
If you need more background and explanations about behavior trees - as I need, there is a well written book on arXiv and some instructive videos and tutorials.
#BehaviorTree
www.kth.se/profile/pett...
arxiv.org/abs/1709.00084
StateMachine、BehaviorTree
PlayerControllerからメインモジュール(PlayerDodge、Hurt、Attack)とサブモジュール(PlayerAttackEffects、PlayerAttackMotion…)に分けていくのは良いと思うんだけども
PlayerMoveの取り扱いに困る
PlayerController直下のモジュールとして考えていくのが自然?
StateMachine、BehaviorTree
PlayerControllerからメインモジュール(PlayerDodge、Hurt、Attack)とサブモジュール(PlayerAttackEffects、PlayerAttackMotion…)に分けていくのは良いと思うんだけども
PlayerMoveの取り扱いに困る
PlayerController直下のモジュールとして考えていくのが自然?
https://vulnerability.circl.lu/vuln/CVE-2025-11013
n/a - BehaviorTree
#vulnerabilitylookup #vulnerability #cybersecurity #bot
https://vulnerability.circl.lu/vuln/CVE-2025-11013
n/a - BehaviorTree
#vulnerabilitylookup #vulnerability #cybersecurity #bot
My goal is to make some fun interactions with NPCs.
Making simple NPCs is alot harder than I thought. And this is with EPIC doing most of the work.
#UnrealEngine5 #BehaviorTree
My goal is to make some fun interactions with NPCs.
Making simple NPCs is alot harder than I thought. And this is with EPIC doing most of the work.
#UnrealEngine5 #BehaviorTree
https://assetstore.unity.com/packages/tools/behavior-ai/megumin-ai-behaviortree-245295?aid=1100le847
#unity #assetstore #freeassets
https://assetstore.unity.com/packages/tools/behavior-ai/megumin-ai-behaviortree-245295?aid=1100le847
#unity #assetstore #freeassets
GaussianSplat · MeshDeformer · Lightmap · DiffuseLightProbe · ToneMapping · Bloom · Clipping · LevelOfDetail · OcclusionCulling · RenderLayer · PhysicallyBasedDecal · AnimationGraph · BehaviorTree · Navigation (+Mesh)
uncannyuse.com?new=27.0
GaussianSplat · MeshDeformer · Lightmap · DiffuseLightProbe · ToneMapping · Bloom · Clipping · LevelOfDetail · OcclusionCulling · RenderLayer · PhysicallyBasedDecal · AnimationGraph · BehaviorTree · Navigation (+Mesh)
uncannyuse.com?new=27.0
www.behaviortree.dev/docs/3.8/lea...
www.behaviortree.dev/docs/3.8/lea...