#Blendspace
Managed to get an additive lean blendspace working so you now really turn into corners when running around! #gamedev #indiedev #UE5
March 31, 2025 at 10:24 PM
je m'amuse avec les animations blendspace et c'est bien sympa~
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having some fun with blendspace animations and it's quite good~

#Godot #Vtuber
March 20, 2025 at 4:50 PM
Speed matters! We added a 4th dimension to our blendspace, adjusting the Wraith's stance based on velocity.

#SwordoftheSea #gamedev #indiedev #indiegame
November 16, 2024 at 5:15 PM
To improve, we created a 3D blendspace with "delta leans." This adds overlapping motion when turning, making movement more natural.

#SwordoftheSea #gamedev #indiedev #indiegame
November 16, 2024 at 5:15 PM
Blendspaces allow us to interpolate between animations. We started with a 2D blendspace for leaning left and right, but it lacked fluidity.

#SwordoftheSea #gamedev #indiedev #indiegame
November 16, 2024 at 5:15 PM
Starting the implementation for player weapons!

Got the basics in: gun attaching to player, aim offset blendspace, projectile interaction, and some basic muzzle flash vfx

#ue5 #indiegame #gamedev
December 7, 2025 at 3:39 PM
Blendspace me hard, handsome. Today I'm working on a new mechanic, a very interesting gameplay. I'm making animations for this. I haven't done this in a long time, but Unreal Engine is a miracle. I won't say anything for now #gamedev #UE5 #UnrealEngine #indiedev #animation
October 20, 2025 at 7:17 PM
Messing around with PCGs and blendspace animations in Unreal engine.

made a whole forest in 1 evening.

#unrealengine #gamedev #screenshotsaturday
December 30, 2024 at 1:26 AM
The double jump now has sparkle! I loved making the jump for Edenfall @everfluxgames.bsky.social
3 animations - take off, in-air, land. Each has 2 variations, in-place and moving. A blendspace blends them based on player speed.
Animated in #unreal #unrealengine #ue5
#indiedev #gamedev #indiegame
August 18, 2025 at 3:55 PM
Proud of finally being able to have a variety of sizes of carry-able objects in my #UnrealEngine #GameDev platform game template.

In the end the solution was nothing fancy - just a blendspace between "carrrying a tiny object" and "carrying a huge object"!
January 26, 2025 at 3:27 PM
Mostly finished moving into new home, so getting back to development on PLATZ. Decided to work on the main menu while squashing major bugs; I added a very simple blendspace easing animation for our character here that updates based on mouse position.

#ScreenshotSaturday #indiegame #gamedev #gaming
August 16, 2026 at 2:17 AM
Animation set up is working well. you can walk/run/strafe using a 2D blendspace that is good enough for now. #gamedev #indiedev
November 14, 2025 at 2:54 PM
Demo & #Opensource
sketchpunk.gitlab.io/linkle/

Root motion coded from scratch & integrated into 1D Blendspace. This will make it easier to get her moving around a scene and eventually doing combat. Step by step baby.

#threejs #webgl #gamedev
July 15, 2026 at 4:04 AM
This one is done with a 2D blendspace -- it lets me get some natural torso motion so it doesn't feel robotic.

Also important to animate an IK bone for the right hand, and use IK in-engine, so that when it all blends together the hand stays aligned with the surface.
August 27, 2026 at 11:09 PM
kemorig is my Unreal-powered vtuber app (available in early access!) kemorig.com

By the way, the above clip consists of:
* iPhone and Leap Motion tracking
* A 1-frame idle pose
* A blendspace anim for subtle body motion with head rotation

Hand tracking blends on top of any complex pose.
April 29, 2025 at 12:39 AM
ramiel ah blendspace
(could I have programmed my own solution? absolutely. did i have time? nuh)
April 29, 2025 at 12:26 PM
Finally got a working aim offset without the horrible spring bounce that comes with BlendSpace AO, Steering & RootOffset when turning inplace

Spent a week fighting it before just buying FocalRig 😱

Now just need to make the overlays for the other weapons 😅

#indiedev #gamedev #solodev
March 27, 2026 at 4:48 PM
#Opensource Demo
sketchpunklabs.github.io/threejs_prot...
Refactored 1D Blendspace proto to work in my new from scratch anim sys. Root motion built in & works with fixed frames. Next add xbox ctrler to move mewtwo around infinite world. Can't wait to do combat next :)

#threejs #gamedev #indiedev
March 4, 2026 at 4:47 AM
You can tell it's a blendspace day for me!
October 17, 2024 at 1:34 AM
Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace.
#UnrealEngine #gameanimation #techanim
November 11, 2024 at 8:06 PM
Totally fell asleep before posting progress last night, but technically my last post was at 1AM so my streak LIVES.
Check out the idle + blendspace set up, no more t-posing or proportion shifting :D
Moving on to the jog/run now!
#indiedev #solodev #gamedev #animation #UnrealEngine #UE5 #techart
November 24, 2025 at 5:28 PM
Demo & #Opensource
sketchpunk.gitlab.io/linkle/

2D Blendspace animation sampler & UI Web Component... From Scratch! Blending 3+ animations at the same time can be useful especially for this example of 5 locked in walking animations. All free, enjoy!
#threejs #gamedev #animations
July 10, 2026 at 6:34 AM
My vacation is going fine. I'm not going to regret this at all. I'm not thinking about how to add T-pushes into a Blendspace thingamajig.

#GameDev
December 31, 2025 at 6:36 AM
#BehaviorTree Day 6. Movements will get better once I do customize the blendspaces with jogging stop anims in all directions. I added a #VirtuaCop target concept to see how it feels. #UnrealEngine5 #GameDev #Animations #Blendspace #AI #Enemy #3rdPersonShooter #Unreal #UE5 #Indie #IndieDev #VideoGame
May 13, 2025 at 10:08 PM
I was in the middle of working on a double jump/frontflip move when I realized that my animation control code has become too difficult to expand on/maintain.
Now I am tearing it all down and rebuilding it with some new knowledge.
I wish I found out about Godot's BlendSpace features sooner. #gamedev
March 21, 2025 at 3:43 PM