#SwordoftheSea #gamedev #indiedev #indiegame
#SwordoftheSea #gamedev #indiedev #indiegame
#SwordoftheSea #gamedev #indiedev #indiegame
#SwordoftheSea #gamedev #indiedev #indiegame
#SwordoftheSea #gamedev #indiedev #indiegame
#SwordoftheSea #gamedev #indiedev #indiegame
Got the basics in: gun attaching to player, aim offset blendspace, projectile interaction, and some basic muzzle flash vfx
#ue5 #indiegame #gamedev
Got the basics in: gun attaching to player, aim offset blendspace, projectile interaction, and some basic muzzle flash vfx
#ue5 #indiegame #gamedev
made a whole forest in 1 evening.
#unrealengine #gamedev #screenshotsaturday
made a whole forest in 1 evening.
#unrealengine #gamedev #screenshotsaturday
3 animations - take off, in-air, land. Each has 2 variations, in-place and moving. A blendspace blends them based on player speed.
Animated in #unreal #unrealengine #ue5
#indiedev #gamedev #indiegame
3 animations - take off, in-air, land. Each has 2 variations, in-place and moving. A blendspace blends them based on player speed.
Animated in #unreal #unrealengine #ue5
#indiedev #gamedev #indiegame
In the end the solution was nothing fancy - just a blendspace between "carrrying a tiny object" and "carrying a huge object"!
In the end the solution was nothing fancy - just a blendspace between "carrrying a tiny object" and "carrying a huge object"!
#ScreenshotSaturday #indiegame #gamedev #gaming
#ScreenshotSaturday #indiegame #gamedev #gaming
sketchpunk.gitlab.io/linkle/
Root motion coded from scratch & integrated into 1D Blendspace. This will make it easier to get her moving around a scene and eventually doing combat. Step by step baby.
#threejs #webgl #gamedev
sketchpunk.gitlab.io/linkle/
Root motion coded from scratch & integrated into 1D Blendspace. This will make it easier to get her moving around a scene and eventually doing combat. Step by step baby.
#threejs #webgl #gamedev
Also important to animate an IK bone for the right hand, and use IK in-engine, so that when it all blends together the hand stays aligned with the surface.
Also important to animate an IK bone for the right hand, and use IK in-engine, so that when it all blends together the hand stays aligned with the surface.
By the way, the above clip consists of:
* iPhone and Leap Motion tracking
* A 1-frame idle pose
* A blendspace anim for subtle body motion with head rotation
Hand tracking blends on top of any complex pose.
By the way, the above clip consists of:
* iPhone and Leap Motion tracking
* A 1-frame idle pose
* A blendspace anim for subtle body motion with head rotation
Hand tracking blends on top of any complex pose.
(could I have programmed my own solution? absolutely. did i have time? nuh)
(could I have programmed my own solution? absolutely. did i have time? nuh)
Spent a week fighting it before just buying FocalRig 😱
Now just need to make the overlays for the other weapons 😅
#indiedev #gamedev #solodev
sketchpunklabs.github.io/threejs_prot...
Refactored 1D Blendspace proto to work in my new from scratch anim sys. Root motion built in & works with fixed frames. Next add xbox ctrler to move mewtwo around infinite world. Can't wait to do combat next :)
#threejs #gamedev #indiedev
sketchpunklabs.github.io/threejs_prot...
Refactored 1D Blendspace proto to work in my new from scratch anim sys. Root motion built in & works with fixed frames. Next add xbox ctrler to move mewtwo around infinite world. Can't wait to do combat next :)
#threejs #gamedev #indiedev
#UnrealEngine #gameanimation #techanim
#UnrealEngine #gameanimation #techanim
Check out the idle + blendspace set up, no more t-posing or proportion shifting :D
Moving on to the jog/run now!
#indiedev #solodev #gamedev #animation #UnrealEngine #UE5 #techart
Check out the idle + blendspace set up, no more t-posing or proportion shifting :D
Moving on to the jog/run now!
#indiedev #solodev #gamedev #animation #UnrealEngine #UE5 #techart
sketchpunk.gitlab.io/linkle/
2D Blendspace animation sampler & UI Web Component... From Scratch! Blending 3+ animations at the same time can be useful especially for this example of 5 locked in walking animations. All free, enjoy!
#threejs #gamedev #animations
sketchpunk.gitlab.io/linkle/
2D Blendspace animation sampler & UI Web Component... From Scratch! Blending 3+ animations at the same time can be useful especially for this example of 5 locked in walking animations. All free, enjoy!
#threejs #gamedev #animations
#GameDev
#GameDev
Now I am tearing it all down and rebuilding it with some new knowledge.
I wish I found out about Godot's BlendSpace features sooner. #gamedev
Now I am tearing it all down and rebuilding it with some new knowledge.
I wish I found out about Godot's BlendSpace features sooner. #gamedev