#BehaviorTree
Lets continue with arena collectibles and I have news about Missbehave (behavior tree addon) 😊

www.twitch.tv/tomate_salat

#gamedev #indiedev #live #stream #twitch #video #vod #addon #godot #godotStore #behaviorTree #carnageCarnival #streamer
Tomate_Salat - Live on Twitch
Gladiator Gun Game In Godot | GameDev | Godot / Unity | 3D | Streaming software and game development.
www.twitch.tv
September 21, 2026 at 3:54 PM
StateTree porting from BehaviorTree is complete😃

#GameDev #IndieGame #ゲーム制作
December 15, 2025 at 4:33 PM
My simple behavior tree is ALIVE!🤩Time to crank up the complexity and unleash the testing beast. Wish me luck! #gamedev #AI #behaviortree
February 12, 2025 at 11:58 AM
Tired of placing patrol waypoints, I built a custom Patrol Behavior Node that lets AI patrol directly on Unity Splines.

Supports:
• Once
• Loop
• Ping Pong

Currently exploring Unity's Behavior package and building custom AI tools.

#Unity3D #GameDev #GameAI #BehaviorTree
June 22, 2026 at 3:17 AM
September 12, 2026 at 10:35 AM
No me puedo creer que lleve toda la tarde pegándome con el BehaviorTree de Unreal porque no me hacía caso Y RESULTA QUE SIMPLEMENTE ERA QUE PUSE MAL EL NOMBRE DE LA BLACKBOARD.

Y CLARO, UNREAL NO TE DICE QUE ESA VARIABLE NO EXISTE, PORQUE PA QUÉ.
May 2, 2025 at 11:34 PM
Started working on the Enemy Peek and Shoot. #BehaviorTree does not like multiple montages I learned so I'm using Animation Composites. I'll add notifies down the road but this opens up to have multiple variations of peeking animations and logic. #Peek #Unreal #UE5 #Aim #GameDev #Art #BlueSky #Shoot
December 16, 2025 at 10:30 PM
StateTree が BehaviorTree に代わって AI 処理に役立つかと思い色々試しているのだけど状態の遷移とか処理されるタスクとか期待している挙動と違うことが多くて四苦八苦している。
兄弟に遷移すると親のタスクが処理されないのは個人的に罠。UE_5.5。
#GameDev #IndieDev #IndieGame #UE5 #UE5Study
September 30, 2025 at 4:54 PM
Oh yo, UE5 BehaviorTree is really fun to play with.
March 24, 2025 at 6:12 AM
I have a first version of my C# BehavioTree for Godot called Missbehave. Lets try to migrate the game to it 😊

www.twitch.tv/tomate_salat

#gamedev #indiedev #live #stream #twitch #godot #csharpt #godot #behaviorTree #assets #video #vod #streamer #broadcast #3d #carnageCarnival #blender
Tomate_Salat - Live on Twitch
Gladiator Gun Game In Godot | GameDev | Godot / Unity | 3D | Streaming software and game development.
www.twitch.tv
September 10, 2026 at 3:53 PM
Oh shit. I'm to 3k! Big round number.

Please enjoy this celebratory image of the StateTree AI I'm working on.

(btw any Unreal folks, ditch BehaviorTrees immediately, StateTree is SUCH a better system even in beta, already)
September 26, 2024 at 5:43 PM
#BehaviorTree Day 6. Movements will get better once I do customize the blendspaces with jogging stop anims in all directions. I added a #VirtuaCop target concept to see how it feels. #UnrealEngine5 #GameDev #Animations #Blendspace #AI #Enemy #3rdPersonShooter #Unreal #UE5 #Indie #IndieDev #VideoGame
May 13, 2025 at 10:08 PM
First attempts with behavior trees for my enemies in Jumptix.

The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby.

Until now - the slime and the chicken are not causing any damage yet.

#Godot #BehaviorTree #Beehave #Jumptix
October 25, 2025 at 11:43 AM
今日はBlenderでアニメーションカーブつける練習しました。UEはBehaviorTreeとEQSで簡単な敵作った…けど動きがぎこちなくてまだ調整が必要です
February 18, 2024 at 4:31 PM
Was planning on streaming today, but zero energy for it, and fam/life got in the way a bit...

Finding some time to grind on my BehaviorTree content tooling, so progress is happening
February 23, 2025 at 6:21 PM
Learn how to power your enemy AI with behaviour trees in Unity in three minutes with this flash tutorial :)

www.youtube.com/watch?v=neVN...

#game #gamedev #Unity #unity3d #madewithunity #tutorial #quick #3dgame #ai #artificialintelligence #behaviortree #pattern #behavior #npc #animator
Make a Behavior Tree AI in Unity in Two Minutes
YouTube video by Mina Pêcheux
www.youtube.com
July 11, 2024 at 4:32 PM
AYO UNREAL ENGINE YOU BEAUTIFUL THING

LOOKIT THIS. I'M LIKE "man what in this horrific BehaviorTree, *specifically*, is throwing an angy?" AND TURNS OUT UE5 CAN JUST LOG EVERY AI BRAIN WAVE. IN DETAIL.

I'm sure this is a standard thing on game engines but DAAAAAMN
March 30, 2025 at 4:17 AM
Another great tutorial about behavior trees is included in LimboAI for Godot.

Although I am using Beehave for my first steps with Behavior Trees

#Godot #BehaviorTree #LimboAI

github.com/limbonaut/li...
GitHub - limbonaut/limboai: LimboAI - Behavior Trees and State Machines for Godot 4
LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai
github.com
October 24, 2025 at 8:09 PM
Super happy to find out the way to finally omit dispatcher after attack!
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
December 15, 2025 at 4:43 PM
Can confirm; this is WAY better for finding UE stuff. Couldn't find anything about StateTree vs BehaviorTree performance between google or youtube. On Lycos it was the first result.
October 7, 2024 at 4:56 PM
Behavior Trees

If you need more background and explanations about behavior trees - as I need, there is a well written book on arXiv and some instructive videos and tutorials.

#BehaviorTree

www.kth.se/profile/pett...

arxiv.org/abs/1709.00084
www.kth.se
October 21, 2025 at 7:23 PM
You can now share your thoughts on vulnerability CVE-2025-11013 in Vulnerability-Lookup:
https://vulnerability.circl.lu/vuln/CVE-2025-11013

n/a - BehaviorTree

#vulnerabilitylookup #vulnerability #cybersecurity #bot
cvelistv5 - CVE-2025-11013
Vulnerability-Lookup - Fast vulnerability lookup correlation from different sources.
vulnerability.circl.lu
September 26, 2025 at 12:34 PM
Well this took an embarrassing amount of time to figure out.

UE5 BehaviorTree BlackboardKeys typed Object: you have to go and manually change the Base Class to something if you want to actually use the damned thing. #unreal #ue5 #TIL
March 27, 2025 at 10:29 PM